WipEout Pure
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01-14-2013, 09:02 PM
(This post was last modified: 05-26-2014 07:20 PM by vnctdj.)
Post: #1
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Wipeout Pure [USA]
DiscID: UCUS98612
ImageID: 0003 / 1409 Version: v0.5-247-g3931323 (64-bit, Jan 14) OS: Windows (64-bit) Notes: plays very fast, need to limit fps, quirky controls (emulator needs better analog support). |
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01-14-2013, 09:06 PM
Post: #2
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RE: [v0.5] Wipeout Pure
The timing is completely broken yes. The emu already has a framelimiter but the game thinks its running too slow and starts frameskipping internally. Suspect it's related to its music system which goes completely bonkers in PPSSPP and tries to load a new song every frame, just look at the logs...
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01-24-2013, 09:00 AM
Post: #3
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RE: [v0.5] Wipeout Pure
On Android runs with BIIGGGG frameskip (but neae 1/2 of fullspeed, sometimes more than 1/2, but frameskip very big and game almost unplayable)
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02-03-2013, 12:29 PM
Post: #4
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Wipeout Pure
From 151 to 171 build Wipeout Pure doesn't work anymore It shows SCE logo and black screen with controls.
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02-03-2013, 01:18 PM
(This post was last modified: 02-03-2013 01:19 PM by O_s_s.)
Post: #5
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RE: Wipeout Pure
Android. Last working version was 150. It runs almost full speed at 2x rendering, in Zone play it runs much faster than psp, i hope framelimiter will be implemented someday. I use Galaxy Note 2.
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02-03-2013, 03:07 PM
Post: #6
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RE: Wipeout Pure
(02-03-2013 01:18 PM)O_s_s Wrote: Android. Last working version was 150. It runs almost full speed at 2x rendering, in Zone play it runs much faster than psp, i hope framelimiter will be implemented someday. I use Galaxy Note 2. Framelimiter is implemented. Henrik has mentioned it in other posts. It's just that in Wipeout it's broken for some reason. |
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02-03-2013, 04:37 PM
Post: #7
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RE: Wipeout Pure
It should be working again from -169. Can you post the log if it's still not working for you?
-[Unknown] |
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02-03-2013, 07:54 PM
Post: #8
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RE: Wipeout Pure
(02-03-2013 04:37 PM)[Unknown] Wrote: It should be working again from -169. Can you post the log if it's still not working for you? I have the same problem with Wipeout Pure. It stopped working in version v0.6-151-g31eeb3d and it is not working in the most current version v0.6-173-gc9231c2. I have no idea why this change to sceKernelStartModule is causing it. It is the same problem on both Windows and Android. I have attached a log file. |
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02-03-2013, 08:04 PM
Post: #9
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RE: Wipeout Pure
Will fix.
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02-03-2013, 08:16 PM
Post: #10
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RE: Wipeout Pure
Alright, I've fixed it, and also taken care of the speed problem
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02-03-2013, 08:39 PM
Post: #11
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RE: Wipeout Pure
179 version for me still no luck.
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02-03-2013, 08:44 PM
(This post was last modified: 02-03-2013 08:45 PM by Henrik.)
Post: #12
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RE: Wipeout Pure
185 should do the trick. Please wait until it's built, or build it yourself
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02-03-2013, 08:47 PM
(This post was last modified: 02-03-2013 08:51 PM by O_s_s.)
Post: #13
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RE: Wipeout Pure
I dont mean to be rude Im sorry You are my hero!!!
181 works Great!!! Thanks a lot!!! |
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02-03-2013, 08:48 PM
Post: #14
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RE: Wipeout Pure
(02-03-2013 08:39 PM)O_s_s Wrote: 179 version for me still no luck. Just wait a little bit for further builds. Orphis doesn't update the builds instantly. Sometimes you have to wait a bit. Wait for change with description "Merge pull request #585 from raven02/master … Build fix" and you'll be up to date with the changes that have been made up to this very second. |
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02-03-2013, 08:58 PM
(This post was last modified: 02-03-2013 09:52 PM by cos68.)
Post: #15
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RE: Wipeout Pure
(02-03-2013 08:58 PM)cos68 Wrote:(02-03-2013 08:16 PM)Henrik Wrote: Alright, I've fixed it, and also taken care of the speed problem I have just tried a newer version v0.6-189-g996eb7a but now the problem seems to be back again. It worked in version 188. Well maybe I just need to be patient and wait for things to settle down :-) |
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