Mega Man Maverick Hunter X
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06-10-2013, 06:21 PM
Post: #31
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RE: Mega Man Maverick Hunter X
(06-10-2013 06:13 PM)solarmystic Wrote:(06-10-2013 06:10 PM)aireca Wrote:(06-10-2013 05:15 PM)solarmystic Wrote:(06-10-2013 05:01 PM)Combone Wrote: Sound Effects not working monoat3 sound effects? On shin budokai 2 i can hear "fight" but is very very low on volume, the other sound effects are fine tho. |
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06-10-2013, 07:48 PM
(This post was last modified: 06-10-2013 07:48 PM by Combone.)
Post: #32
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RE: Mega Man Maverick Hunter X
New Test (Rev. 1270)...
Sound Effect OFF.. MegaMan Maverick Hunter X MegaMan Powered Up --------------------- Sound Ok!.. Tekken 6 |
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06-10-2013, 08:03 PM
Post: #33
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RE: Mega Man Maverick Hunter X
Yep, it seems like Megaman's sound fx issue is a separate one all together. 1270 recitifies the sound fx issues Soul Calibur and Tekken 6 had.
PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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06-10-2013, 08:50 PM
Post: #34
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RE: Mega Man Maverick Hunter X
Even jpcsp have the missing sound fx in Maverick Hunter X and jpcsp is being developed for over 5 years already, fixing this game sound fx must have been one hell of a tough nut to crack.
Crossing my fingers and hoping that Maxim's at3+ decoder in the works can pull off a miracle and get the missing sound fx working. [CPU]: Intel Core i7-4790K 4.0GHz [GPU]: EVGA GeForce GTX 970 Superclocked ACX 2.0 4GB GDDR5 [PSU]: EVGA SuperNOVA G1 1000W (80 Plus Gold) [RAM]: Corsair Vengeance 16GB (2x8GB) DDR3 1600MHz [MOBO]: MSI Z97-GAMING 5 [PC CASE]: ENERMAX Ostrog GT (Red) [CPU FAN]: Cooler Master: Hyper 212 EVO |
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06-11-2013, 04:19 AM
Post: #35
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RE: Mega Man Maverick Hunter X
it seems that Megaman series+Monster Hunter series which both are Capcom games still have "something to do" to make their sound effect decoded.
maybe, we should wait for further update. hope there is a way to fix those sfx on ppsspp. |
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06-14-2013, 06:23 PM
Post: #36
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RE: Mega Man Maverick Hunter X
Still no movies in latest build
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06-24-2013, 10:09 AM
Post: #37
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RE: Mega Man Maverick Hunter X
Movies still don't work in 0.8
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06-30-2013, 07:05 AM
Post: #38
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RE: Mega Man Maverick Hunter X
Game Freezes during latest build at the loading screen.
Older versions still work but with no sound. |
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06-30-2013, 03:26 PM
Post: #39
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RE: Mega Man Maverick Hunter X
(06-30-2013 07:05 AM)kissybear Wrote: Game Freezes during latest build at the loading screen. you tried v0.8.1-132-g7df69de try to report here https://github.com/hrydgard/ppsspp/issues |
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06-30-2013, 11:48 PM
Post: #40
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RE: Mega Man Maverick Hunter X
Confirmed, it says something like: bad object handle and trying to wait for invalid semaphore. Also you can press start to skip the intro movies where is the game is hanging
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07-01-2013, 01:25 PM
Post: #41
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RE: Mega Man Maverick Hunter X
I have the same problem. I get to the accessing loading screen and it freezes. Im using the latest version for windows
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07-03-2013, 04:37 PM
Post: #42
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RE: Mega Man Maverick Hunter X
Movies work in latest build
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07-04-2013, 07:44 AM
Post: #43
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RE: Mega Man Maverick Hunter X
(07-03-2013 04:37 PM)hdd60311 Wrote: Movies work in latest build Can you tell me which build, please? "Embrace your dreams. If you want to be a hero you need to have dreams... and honor." —Angeal Hewley |
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07-04-2013, 01:30 PM
Post: #44
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RE: Mega Man Maverick Hunter X | |||
07-07-2013, 02:12 PM
Post: #45
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RE: Mega Man Maverick Hunter X
Sound effects are working on the lastest build ( ppsspp-v0.8.1-401-g76c3f16-windows ) but it's not syncronized.
CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC RAM 8GB DDR3 NVIDIA GTX 770 Gigabyte Windows 7 Ultimate 64bit Currently using Driver 337.88 WHQL |
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