(06-02-2013, 06:03 PM)rpglord Wrote: Audio stuttering issue in this game as well
Which part of the game? Be specific man, you've been here for quite a while.
The intro audio plays smoothly, battle music plays smoothly. The game doesn't rely on atrac3+ to play its BGM, it had perfect audio even before the at3+ dll was implemented.
(06-02-2013, 06:03 PM)rpglord Wrote: Audio stuttering issue in this game as well
Which part of the game? Be specific man, you've been here for quite a while.
The intro audio plays smoothly, battle music plays smoothly. The game doesn't rely on atrac3+ to play its BGM, it had perfect audio even before the at3+ dll was implemented.
Yes, it had perfect audio for me as well for a while, however since video merge I have been testing how videos/cinematics work, I forgot to mention it's audio in cinematics sorry.
Opening cinematics in this game is when you start the game, and choose 5 answers
(06-02-2013, 04:35 PM)MentalAtrophy Wrote: I grabbed v0.7.6-1049-g1cb0076 and video playback appears to be functional, although there was no audio. I am guessing this is a result of the recent ffmpeg fix.
You should have perfect audio in that build.
State your platform and hardware please.
System Specs:
Intel i7 920 overclocked @ ~3.7 GHz
ATI Radeon HD 6990
Windows 7 x64
I use USB audio drivers for my headset--could this cause conflict? All the other audio works fine; it just wasn't playing during the video cutscenes.
(06-03-2013, 11:25 PM)solarmystic Wrote: Have you already enabled atrac3+ audio for your build by having the at3plusdecoder.dll file present in your PPSSPP folder?
(06-03-2013, 11:25 PM)solarmystic Wrote: Have you already enabled atrac3+ audio for your build by having the at3plusdecoder.dll file present in your PPSSPP folder?
Yes.
Ah, I see what you mean now.
I tried starting a New Game again. After the bit with the 5 tarot cards and your choices, I let the introductory FMV play (the one featuring the producers of the game)
It did have audio for me though, although it was really stuttery and choppy. I'm also using the at3plusdecoder.dll file.
Tested using ppsspp-v0.7.6-1084-g403272c-windows-x86 with rig in sig.
06-07-2013, 12:07 AM (This post was last modified: 06-07-2013, 12:08 AM by Furby.)
I believe that as of version v0.7.6-1161-g2b4f3bf (The most current GIT build ATM, if I wrote that down wrong), this game goes to a black screen after the TAROT CARDS on ANDROID, but on not the WIndows 32 Build (Win32 seems to be playable)
06-09-2013, 09:20 PM (This post was last modified: 06-09-2013, 09:21 PM by makotech222.)
Anyone else getting black text on the latest git-1239? Just getting black boxes over the text. Tried turning off a couple graphics things, but nothing worked.
06-09-2013, 10:00 PM (This post was last modified: 06-09-2013, 10:12 PM by solarmystic.)
(06-09-2013, 09:20 PM)makotech222 Wrote: Anyone else getting black text on the latest git-1239? Just getting black boxes over the text. Tried turning off a couple graphics things, but nothing worked.
Which text in particular is affected? The dialogue? Menu text?
I just retested it with ppsspp-v0.7.6-1248-g9e34513-windows-x86, and the text seems fine to me.