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Tactics ogre : Let us cling together
#76
(06-02-2013, 06:03 PM)rpglord Wrote: Audio stuttering issue in this game as well

Which part of the game? Be specific man, you've been here for quite a while.

The intro audio plays smoothly, battle music plays smoothly. The game doesn't rely on atrac3+ to play its BGM, it had perfect audio even before the at3+ dll was implemented.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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#77
(06-02-2013, 06:09 PM)solarmystic Wrote:
(06-02-2013, 06:03 PM)rpglord Wrote: Audio stuttering issue in this game as well

Which part of the game? Be specific man, you've been here for quite a while.

The intro audio plays smoothly, battle music plays smoothly. The game doesn't rely on atrac3+ to play its BGM, it had perfect audio even before the at3+ dll was implemented.

Yes, it had perfect audio for me as well for a while, however since video merge I have been testing how videos/cinematics work, I forgot to mention it's audio in cinematics sorry.

Opening cinematics in this game is when you start the game, and choose 5 answers
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#78
(06-02-2013, 05:43 PM)solarmystic Wrote:
(06-02-2013, 04:35 PM)MentalAtrophy Wrote: I grabbed v0.7.6-1049-g1cb0076 and video playback appears to be functional, although there was no audio. I am guessing this is a result of the recent ffmpeg fix.

You should have perfect audio in that build.

State your platform and hardware please.

System Specs:
Intel i7 920 overclocked @ ~3.7 GHz
ATI Radeon HD 6990
Windows 7 x64

I use USB audio drivers for my headset--could this cause conflict? All the other audio works fine; it just wasn't playing during the video cutscenes.
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#79
(06-03-2013, 11:16 PM)MentalAtrophy Wrote: System Specs:
Intel i7 920 overclocked @ ~3.7 GHz
ATI Radeon HD 6990
Windows 7 x64

I use USB audio drivers for my headset--could this cause conflict? All the other audio works fine; it just wasn't playing during the video cutscenes.

Interesting.

Have you already enabled atrac3+ audio for your build by having the at3plusdecoder.dll file present in your PPSSPP folder?

Instructions:-

http://forums.ppsspp.org/showthread.php?...8#pid25518
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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#80
(06-03-2013, 11:25 PM)solarmystic Wrote: Have you already enabled atrac3+ audio for your build by having the at3plusdecoder.dll file present in your PPSSPP folder?

Yes.
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#81
(06-03-2013, 11:39 PM)MentalAtrophy Wrote:
(06-03-2013, 11:25 PM)solarmystic Wrote: Have you already enabled atrac3+ audio for your build by having the at3plusdecoder.dll file present in your PPSSPP folder?

Yes.

Ah, I see what you mean now.

I tried starting a New Game again. After the bit with the 5 tarot cards and your choices, I let the introductory FMV play (the one featuring the producers of the game)

It did have audio for me though, although it was really stuttery and choppy. I'm also using the at3plusdecoder.dll file.

Tested using ppsspp-v0.7.6-1084-g403272c-windows-x86 with rig in sig.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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#82
I've uploaded a torrent with a guide + programs required to extract and watch cutscenes from psp games ( and hear them ) - http://kat.ph/psp-cutscenes-viewing-guid...81675.html .
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#83
I believe that as of version v0.7.6-1161-g2b4f3bf (The most current GIT build ATM, if I wrote that down wrong), this game goes to a black screen after the TAROT CARDS on ANDROID, but on not the WIndows 32 Build (Win32 seems to be playable)

Device: Samsung Nexus 10
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#84
Anyone else getting black text on the latest git-1239? Just getting black boxes over the text. Tried turning off a couple graphics things, but nothing worked.
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#85
(06-09-2013, 09:20 PM)makotech222 Wrote: Anyone else getting black text on the latest git-1239? Just getting black boxes over the text. Tried turning off a couple graphics things, but nothing worked.

Which text in particular is affected? The dialogue? Menu text?

I just retested it with ppsspp-v0.7.6-1248-g9e34513-windows-x86, and the text seems fine to me.

[Image: itHUP8itcJ46K.PNG]


Attached Files Thumbnail(s)
   
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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#86
Like this:

No Idea why its happening


Attached Files Thumbnail(s)
   
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#87
That's weird. Try disabling any texture scaling/filtering options? Mipmapping?

-[Unknown]
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#88
(06-09-2013, 10:17 PM)makotech222 Wrote: Like this:

No Idea why its happening

Woah, that is severe.

That screen is the name entry portion of the game, isn't it?

I assumed you've already messed around with the Buffered Rendering and Hardware Transform options of the emulator right?

For the record, this is what it looks like for my name entry screen, with a drop down menu showing my graphical settings:-

[Image: attachment.php?aid=5481]


Attached Files Thumbnail(s)
   
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Reply
#89
Yup. Mipmapping is the cause Smile Turn it off if you have the same problem.
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#90
(06-09-2013, 10:41 PM)makotech222 Wrote: Yup. Mipmapping is the cause Smile Turn it off if you have the same problem.

You shouldn't have it on anyway if you're running PPSSPP on Windows using a PC/Laptop etc. Tongue

Mipmapping and Frameskipping are basically crutches for mobile devices who haven't got the grunt to power through games lol.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Reply


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