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Jackass:The Game
#1
Title-Jackass The Game
Genre- Simulator
Region (US, EU, JP-US)
Format (ISO, CSO, EBOOT) -CSO
Version-PRE 0.8
Game ID - USUS 10303
OS - Windows XP
Compatability - In-game.
Notes - Cant see any models but you can hear speech and sound
[undefined=undefined]http://img5.imageshack.us/img5/4341/ppssppwindows2013032322.png[undefined=undefined]
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#2
disabling media engine goes in game but only hud is visible and the jackass loading screen flickers


Attached Files Thumbnail(s)
       
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#3
This is exact what i wanted to talk about i posted screenshot too. The only playable thing is the party boy episode (still no any models) Big Grin
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#4
dickhouse doesnt want us to play the game?lol
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#5
I dont think so but that`s the weirdest game developer name i have ever seen Big Grin
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#6
haha thats why i mention it Big Grin
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#7
It crashes the emulator, when i select a mode from the Story Mode, tryed different settings=still same result. This happened from 0.7.5 to up, downloaded the latest build 0.7.6 today, still same thing. Please move to Menu
ZTE Blade with EliteBlade Rom 2.3.5
Overclocked to 710 MHz
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#8
confirmed and moved
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#9
With the latest 0.7.6 build from today, it`s back to ingame, but with the same isssue - no graphics. You can now move this to in-game again. Sorry for the inconvinience.
ZTE Blade with EliteBlade Rom 2.3.5
Overclocked to 710 MHz
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#10
Moved
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#11
Wink 
Hello I'm New Here and i just downloaded Jackass : The game
and it turns right into the loading screen and then it stops there....
What should i do ? Please help me Blush
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#12
Piracy is not allowed on the forum.

Moreover, you have to post on the game's thread, please do a search before creating a new thread...

>> Jackass:The Game
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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#13
Merged

Disable media engine to go in game but only HUD is visible
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#14
Game loads, Splash Screens run, Movie plays, When pressing Start or X Freeze then nothing...



Code:
43:17:802 EmuThread.cpp:75 I[BOOT]: Done. 43:20:846 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO! 43:20:846 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO! 43:20:846 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO! 07:22:535 EmuScreen.cpp:54 I[BOOT]: Starting up hardware. 07:22:535 System.cpp:70 I[HLE]: PPSSPP v0.7.6-1107-g86c20e9 07:22:535 MemArena.cpp:369 I[MM]: Found valid memory base at 0A800000 after 39 tries. 07:22:536 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 10030000 (mirror at 0 @ 12800000, uncached @ 12800000) 07:22:641 Loaders.cpp:103 I[LOAD]: Identifying file... 07:22:642 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO! 07:22:642 PSPLoaders.cpp:67 I[LOAD]: ULUS10303 : Jackass™: The Game 07:22:643 PSPLoaders.cpp:132 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 07:22:643 HLE\sceKernelMemory.cpp:162 I[HLE]: Kernel and user memory pools initialized 07:22:643 HLE\sceIo.cpp:261 I[HLE]: Starting up I/O... 07:22:643 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\Users\Matthew\Desktop\ppsspp\memstick\ 07:22:643 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\Users\Matthew\Desktop\ppsspp\memstick\ 07:22:643 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\Users\Matthew\Desktop\ppsspp\flash0\ 07:22:643 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\Users\Matthew\Desktop\ppsspp\flash0\ 07:22:646 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path Cheats 07:22:646 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists Cheats 07:22:646 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\Users\Matthew\Desktop\ppsspp\memstick\PSP\PPSSPP_STATE 07:22:646 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\Users\Matthew\Desktop\ppsspp\memstick\PSP\PPSSPP_STATE 07:22:714 HLE\sceKernel.cpp:131 I[HLE]: Kernel initialized. 07:22:758 HLE\sceKernelModule.cpp:428 I[HLE]: Decrypting ~PSP file 07:23:038 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 15F40020 07:23:043 Util\BlockAllocator.cpp:359 I[HLE]: ----------- 07:23:043 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 07:23:043 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804000 - 08df2200 size 005ee200 taken=1 tag=ELF 07:23:043 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08df2200 - 0a000000 size 0120de00 taken=0 tag=(untitled) 07:23:048 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully. 07:23:205 HLE\sceKernelModule.cpp:552 I[LOAD]: Module Jackass: 00000000 08d6e04c 08d6e064 07:23:205 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNetApDialogDummy,3811281e) unresolved, storing for later resolving 07:23:205 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)! 07:23:205 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNetApDialogDummy,bb73ff67) unresolved, storing for later resolving 07:23:205 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)! 07:23:205 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNetApDialogDummy,ca9be5bf) unresolved, storing for later resolving 07:23:205 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)! 07:23:205 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNetApDialogDummy,f213be65) unresolved, storing for later resolving 07:23:205 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)! 07:23:206 HLE\sceKernelModule.cpp:721 I[HLE]: Exporting ent 0 named Jackass, 2 funcs, 4 vars, resident 08d6e534 07:23:207 HLE\sceKernelModule.cpp:942 I[LOAD]: Module entry: 08aa0748 07:23:906 root N[BOOT]: EmuScreen.cpp:99 Loading C:\Users\Matthew\Desktop\ppsspp\games\Not Working (ATM)\Jackass.iso... 07:23:906 root I[HLE]: HLE\sceKernelThread.cpp:1883 276=sceKernelCreateThread(name=jackass_main, entry=08aa081c, prio=40, stacksize=49152) 07:23:906 root I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00) 07:23:906 root I[HLE]: HLE\sceKernelThread.cpp:2012 __KernelReturnFromThread: 0 07:23:940 jackass_main I[HLE]: HLE\scePower.cpp:226 scePowerSetClockFrequency(333,333,166) 07:23:941 jackass_main I[HLE]: HLE\sceKernelThread.cpp:1883 285=sceKernelCreateThread(name=CheckExitGame, entry=08b00ab8, prio=3f, stacksize=4096) 07:23:941 jackass_main I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=285, argSize=0, argPtr=00000000) 07:23:942 jackass_main I[HLE]: HLE\sceIo.cpp:541 stdout: disc0: already assigned. 07:23:953 jackass_main I[HLE]: HLE\sceKernelThread.cpp:1883 291=sceKernelCreateThread(name=MabFileSystem async read, entry=08b40538, prio=64, stacksize=65536) 07:23:953 jackass_main I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=291, argSize=4, argPtr=08def628) 07:25:393 jackass_main E[HLE]: HLE\sceIo.cpp:1185 UNIMPL sceIoChangeAsyncPriority(-1, 32) 07:25:398 jackass_main W[HLE]: HLE\sceKernelThread.cpp:1508 UNTESTED - waiting within a callback, probably bad mojo. 07:25:399 idle0 W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread? 07:25:423 jackass_main W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd0:" 07:25:423 jackass_main W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd0:" 07:25:455 jackass_main I[HLE]: HLE\sceGe.cpp:465 sceGeEdramSetAddrTranslation(2048) 07:25:456 jackass_main I[HLE]: HLE\sceKernelThread.cpp:1883 338=sceKernelCreateThread(name=_rwVSYNC, entry=08cb7228, prio=10, stacksize=4096) 07:25:456 jackass_main I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=338, argSize=0, argPtr=00000000) 07:25:532 jackass_main I[HLE]: HLE\sceKernelModule.cpp:422 ~SCE module, skipping header 07:25:532 jackass_main I[HLE]: HLE\sceKernelModule.cpp:428 Decrypting ~PSP file 07:25:532 jackass_main I[HLE]: ELF\PrxDecrypter.cpp:302 Missing key 5B, cannot decrypt module 07:25:532 jackass_main I[HLE]: HLE\sceKernelModule.cpp:1049 341=sceKernelLoadModule(name=disc0:/sce_lbn0x342ee_size0xc50,flag=00000000,00000014,00000002,00000002,position = 00000000) 07:25:532 jackass_main I[HLE]: HLE\sceKernelModule.cpp:1082 sceKernelStartModule(341,asize=00000000,aptr=00000000,retptr=09fff384,00000000): faked (undecryptable module) 07:25:548 jackass_main I[HLE]: HLE\sceKernelModule.cpp:422 ~SCE module, skipping header 07:25:548 jackass_main I[HLE]: HLE\sceKernelModule.cpp:428 Decrypting ~PSP file 07:25:548 jackass_main I[HLE]: ELF\PrxDecrypter.cpp:302 Missing key 5B, cannot decrypt module 07:25:548 jackass_main I[HLE]: HLE\sceKernelModule.cpp:1049 343=sceKernelLoadModule(name=disc0:/sce_lbn0x342f0_size0x1b90,flag=00000000,00000014,00000002,00000002,position = 00000000) 07:25:548 jackass_main I[HLE]: HLE\sceKernelModule.cpp:1082 sceKernelStartModule(343,asize=00000000,aptr=00000000,retptr=09fff384,00000000): faked (undecryptable module) 07:25:549 jackass_main I[HLE]: HLE\sceKernelModule.cpp:422 ~SCE module, skipping header 07:25:549 jackass_main I[HLE]: HLE\sceKernelModule.cpp:428 Decrypting ~PSP file 07:25:549 jackass_main I[HLE]: ELF\PrxDecrypter.cpp:302 Missing key 5B, cannot decrypt module 07:25:549 jackass_main I[HLE]: HLE\sceKernelModule.cpp:1049 345=sceKernelLoadModule(name=disc0:/sce_lbn0x342f4_size0x8960,flag=00000000,00000014,00000002,00000002,position = 00000000) 07:25:549 jackass_main I[HLE]: HLE\sceKernelModule.cpp:1082 sceKernelStartModule(345,asize=00000000,aptr=00000000,retptr=09fff384,00000000): faked (undecryptable module) 07:26:496 jackass_main I[HLE]: HLE\sceSas.cpp:68 sceSasInit(08de5f00, 256, 32, 0, 44100) 07:26:500 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 32 07:26:500 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 32 07:26:500 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 32 07:26:500 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 33 07:26:500 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 33 07:26:500 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 33 07:26:500 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 34 07:26:500 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 34 07:26:500 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 34 07:26:500 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 35 07:26:500 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 35 07:26:500 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 35 07:26:500 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 36 07:26:500 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 36 07:26:500 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 36 07:26:500 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 37 07:26:500 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 37 07:26:500 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 37 07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 38 07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 38 07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 38 07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 39 07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 39 07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 39 07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 40 07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 40 07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 40 07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 41 07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 41 07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 41 07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 42 07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 42 07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 42 07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 43 07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 43 07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 43 07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 44 07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 44 07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 44 07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 45 07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 45 07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 45 07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 46 07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 46 07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 46 07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 47 07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 47 07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 47 07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 48 07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 48 07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 48 07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 49 07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 49 07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 49 07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 50 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 50 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 50 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 51 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 51 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 51 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 52 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 52 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 52 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 53 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 53 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 53 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 54 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 54 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 54 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 55 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 55 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 55 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 56 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 56 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 56 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 57 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 57 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 57 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 58 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 58 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 58 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 59 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 59 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 59 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 60 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 60 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 60 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 61 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 61 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 61 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 62 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 62 07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 62 07:26:503 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 63 07:26:503 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 63 07:26:503 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 63 07:26:506 jackass_main I[HLE]: HLE\sceKernelThread.cpp:1883 347=sceKernelCreateThread(name=FMOD Software Mixer thread, entry=08c62704, prio=10, stacksize=65536) 07:26:506 jackass_main I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=347, argSize=4, argPtr=00000000) 07:26:506 jackass_main W[HLE]: HLE\sceKernelThread.cpp:1941 00000000=sceKernelStartThread(thread=347, argSize=4, argPtr=00000000): NULL argument with size (should crash?) 07:26:509 jackass_main I[HLE]: HLE\sceKernelThread.cpp:1883 348=sceKernelCreateThread(name=FMOD Streamer thread, entry=08c5dc3c, prio=18, stacksize=10240) 07:26:509 jackass_main I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=348, argSize=4, argPtr=00000000) 07:26:509 jackass_main W[HLE]: HLE\sceKernelThread.cpp:1941 00000000=sceKernelStartThread(thread=348, argSize=4, argPtr=00000000): NULL argument with size (should crash?) 07:26:887 jackass_main E[HLE]: HLE\sceNet.cpp:88 UNIMPL sceNetInit(poolsize=131072, calloutpri=49, calloutstack=4096, netintrpri=49, netintrstack=4096) 07:26:887 jackass_main E[HLE]: HLE\sceNet.cpp:100 UNIMPL sceNetAdhocInit() 07:26:887 jackass_main E[HLE]: HLE\sceNet.cpp:108 UNIMPL sceNetAdhocctlInit(8192, 50, 092edd2c) 07:26:887 jackass_main E[MM]: MemmapFunctions.cpp:58 Unknown GetPointer 00000000 PC 08c4c508 LR 08c4c508 07:26:887 jackass_main E[HLE]: HLE\sceNet.cpp:134 UNIMPL sceNetAdhocctlAddHandler(8c4beac, 0) 07:28:476 jackass_main I[HLE]: HLE\scePower.cpp:226 scePowerSetClockFrequency(222,222,111) 07:28:527 _rwVSYNC I[HLE]: GLES\Framebuffer.cpp:415 Creating FBO for 00088000 : 480 x 272 x 3 07:28:542 jackass_main I[HLE]: HLE\scePower.cpp:191 sceKernelVolatileMemTryLock(0, 09fff300, 167768836) - success 07:28:542 jackass_main I[HLE]: HLE\scePower.cpp:209 sceKernelVolatileMemUnlock(0) 07:28:543 jackass_main E[MM]: MemmapFunctions.cpp:58 Unknown GetPointer 00000000 PC 08b0e1b0 LR 08b0e1b0 07:28:543 jackass_main W[HLE]: Dialog\SavedataParam.cpp:1151 Unable to load PNG data for savedata. 07:28:543 jackass_main I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(08e3ded4) 07:28:543 jackass_main I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8 07:28:556 _rwVSYNC I[HLE]: GLES\Framebuffer.cpp:415 Creating FBO for 00000000 : 480 x 272 x 3 07:28:696 jackass_main E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:445 Kernel: Bad object handle -2147418110 (80010002) 07:28:719 jackass_main I[HLE]: HLE\scePower.cpp:191 sceKernelVolatileMemTryLock(0, 09ffe150, 167764308) - success 07:28:719 jackass_main I[HLE]: HLE\scePower.cpp:209 sceKernelVolatileMemUnlock(0) 07:28:719 jackass_main E[MM]: MemmapFunctions.cpp:58 Unknown GetPointer 00000000 PC 08b0d830 LR 08b0d830 07:28:719 jackass_main W[HLE]: Dialog\SavedataParam.cpp:1151 Unable to load PNG data for savedata. 07:28:719 jackass_main I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(08e3ded4) 07:28:719 jackass_main I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 0 07:28:804 _rwVSYNC I[HLE]: Dialog\SavedataParam.cpp:458 Loading file with size 563200 in ms0:/PSP/SAVEDATA/ULUS10303profile/PROFILE.DB 07:28:804 _rwVSYNC I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Matthew\Desktop\ppsspp\memstick\PSP\SAVEDATA\ULUS10303profile\PROFILE.DB (/PSP/SAVEDATA/ULUS10303profile/PROFILE.DB) 07:28:804 _rwVSYNC E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 07:28:804 _rwVSYNC E[HLE]: Dialog\SavedataParam.cpp:463 Error reading file ms0:/PSP/SAVEDATA/ULUS10303profile/PROFILE.DB 08:04:125 jackass_main W[HLE]: HLE\sceMpeg.cpp:332 sceMpegInit() 08:04:125 jackass_main E[HLE]: HLE\scePsmf.cpp:636 UNIMPL scePsmfPlayerCreate(095ff120, 095ff124) 08:04:125 jackass_main E[HLE]: HLE\scePsmf.cpp:713 UNIMPL scePsmfPlayerGetAudioOutSize(095ff120) 08:04:136 jackass_main E[HLE]: HLE\scePsmf.cpp:675 UNIMPL scePsmfPlayerSetPsmf(095ff120, disc0:/PSP_GAME/USRDIR/data/psp/movies/JAINTRO.pmf) 08:04:236 jackass_main E[HLE]: HLE\scePsmf.cpp:866 scePsmfPlayerGetPsmfInfo(095ff120, 095ff148) 08:04:236 jackass_main E[HLE]: HLE\scePsmf.cpp:719 UNIMPL scePsmfPlayerStart(095ff120, 095ff130, 00000000) 08:04:236 jackass_main I[HLE]: HLE\sceKernelThread.cpp:1883 772=sceKernelCreateThread(name=AudioThread, entry=088d9cf4, prio=20, stacksize=2048) 08:04:236 jackass_main I[HLE]: HLE\sceKernelThread.cpp:1883 773=sceKernelCreateThread(name=VideoThread, entry=088d9b98, prio=20, stacksize=2048) 08:04:236 jackass_main I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=772, argSize=0, argPtr=00000000) 08:04:237 jackass_main I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=773, argSize=0, argPtr=00000000) 08:04:250 idle0 I[HLE]: GLES\Framebuffer.cpp:629 Destroying FBO for 00088000 : 480 x 272 x 3 08:04:250 idle0 I[HLE]: GLES\Framebuffer.cpp:629 Destroying FBO for 00000000 : 480 x 272 x 3 08:04:306 _rwVSYNC I[HLE]: GLES\Framebuffer.cpp:415 Creating FBO for 00088000 : 480 x 272 x 3 08:04:317 _rwVSYNC I[HLE]: GLES\Framebuffer.cpp:415 Creating FBO for 00000000 : 480 x 272 x 3 08:22:476 jackass_main E[HLE]: HLE\scePsmf.cpp:657 UNIMPL scePsmfPlayerStop(095ff120) 08:22:476 jackass_main E[HLE]: HLE\scePsmf.cpp:790 UNIMPL scePsmfPlayerReleasePsmf(095ff120) 08:30:381 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 READY (wt=0 wid=0 wv= 00000000 ) 08:30:381 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00 READY (wt=0 wid=0 wv= 00000000 ) 08:30:381 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 274: Module "Jackass": name=Jackass gp=00000000 entry=08aa0748 08:30:381 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 276: Thread "jackass_main": pc= 088d924c sp= 09ffc9b0 WAIT (wt=9 wid=772 wv= 00000000 ) 08:30:381 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 277: FPL "MabMem": - 08:30:381 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 278: Semaphore "MabMemLock": - 08:30:381 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 279: Semaphore "MabMemLock": - 08:30:381 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 280: Semaphore "MabMemLock": - 08:30:381 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 281: Semaphore "MabMemLock": - 08:30:381 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 282: Semaphore "MabMemLock": - 08:30:381 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 283: Semaphore "MabFileSystem read_queue": - 08:30:381 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 284: Semaphore "MabFileSystem job_semaphore": - 08:30:381 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 285: Thread "CheckExitGame": pc= 08b00ae8 sp= 09ff3ab0 WAIT (wt=2 wid=285 wv= 00000000 ) 08:30:381 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 286: CallBack "ExitGame": thread=285, argument= 00000000 08:30:381 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 288: Semaphore "UMD_SAMPLE_IO_SEMA": - 08:30:381 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 290: Semaphore "MabSemaphore": - 08:30:381 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 291: Thread "MabFileSystem async read": pc= 08b40508 sp= 09ff2a70 WAIT (wt=3 wid=284 wv= 00000001 ) 08:30:381 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 292: OpenFile "disc0:/sce_lbn0x619a1_size0x131285c": Seekpos: 00000000 08:30:381 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 294: CallBack "PowerCB": thread=276, argument= 00000000 08:30:381 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 295: CallBack "UMDCB": thread=276, argument= 00000000 08:30:381 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 296: CallBack "Memory Stick callback": thread=276, argument= 00000000 08:30:381 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 302: OpenFile "umd0:": Seekpos: 00000000 08:30:381 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 335: EventFlag "RwPspDLSignal": init=00000001 cur=00000001 numwait=0 08:30:381 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 336: Semaphore "VSYNC": - 08:30:381 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 337: Semaphore "BeginUpdate": - 08:30:381 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 338: Thread "_rwVSYNC": pc= 08cb7260 sp= 09fe2aa0 WAIT (wt=3 wid=336 wv= 00000001 ) 08:30:381 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 341: Module "sceCcc_Library": faked name=sceCcc_Library gp=ffffffff entry=ffffffff 08:30:381 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 343: Module "scePsmf_library": faked name=scePsmf_library gp=ffffffff entry=ffffffff 08:30:381 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 345: Module "scePsmfP_library": faked name=scePsmfP_library gp=ffffffff entry=ffffffff 08:30:381 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 346: Semaphore "FMOD CriticalSection": - 08:30:381 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 347: Thread "FMOD Software Mixer thread": pc= 08c634c4 sp= 09fe1a20 WAIT (wt=10 wid=9 wv= 00000200 ) 08:30:382 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 348: Thread "FMOD Streamer thread": pc= 08c69834 sp= 09fd1a80 WAIT (wt=2 wid=348 wv= 00000000 ) 08:30:382 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 349: Semaphore "FMOD CriticalSection": - 08:30:382 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 350: Semaphore "FMOD CriticalSection": - 08:30:382 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 573: Semaphore "JALoadingBar": - 08:30:382 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 769: Semaphore "AudioBuffer0": - 08:30:382 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 770: Semaphore "AudioBuffer1": - 08:30:382 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 772: Thread "AudioThread": pc= 088d9e74 sp= 09fcf2a0 WAIT (wt=3 wid=770 wv= 00000001 ) 08:30:382 VideoThread I[HLE]: HLE\sceKernel.cpp:461 KO 773: Thread "VideoThread": pc= 088d9c34 sp= 09fceaa0 RUN (wt=0 wid=0 wv= 00000000 ) 08:30:382 VideoThread I[HLE]: HLE\sceKernel.cpp:142 Shutting down kernel - 39 kernel objects alive 08:30:387 GLES\Framebuffer.cpp:629 I[HLE]: Destroying FBO for 00088000 : 480 x 272 x 3 08:30:387 GLES\Framebuffer.cpp:629 I[HLE]: Destroying FBO for 00000000 : 480 x 272 x 3 08:30:387 HLE\sceKernelMemory.cpp:188 I[HLE]: Shutting down user memory pool: 08:30:387 Util\BlockAllocator.cpp:359 I[HLE]: ----------- 08:30:387 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08df2200 size 005f2200 taken=0 tag=(untitled) 08:30:387 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08df2200 - 09e90e00 size 0109ec00 taken=1 tag=FPL 08:30:387 Util\BlockAllocator.cpp:363 I[HLE]: Block: 09e90e00 - 0a000000 size 0016f200 taken=0 tag=(untitled) 08:30:387 HLE\sceKernelMemory.cpp:191 I[HLE]: Shutting down "kernel" memory pool: 08:30:387 Util\BlockAllocator.cpp:359 I[HLE]: ----------- 08:30:387 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08000000 - 08400000 size 00400000 taken=0 tag=threadrethack 08:30:391 MemMap.cpp:101 I[MM]: Memory system shut down. 08:30:395 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO!
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#15
You should post in the game's thread, please do a search before creating a new thread...

>> Jackass:The Game
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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