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Jackass:The Game - Printable Version

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+---- Thread: Jackass:The Game (/showthread.php?tid=1917)

Pages: 1 2


Jackass:The Game - kamengtaiv - 03-23-2013 08:38 PM

Title-Jackass The Game
Genre- Simulator
Region (US, EU, JP-US)
Format (ISO, CSO, EBOOT) -CSO
Version-PRE 0.8
Game ID - USUS 10303
OS - Windows XP
Compatability - In-game.
Notes - Cant see any models but you can hear speech and sound
[undefined=undefined]http://img5.imageshack.us/img5/4341/ppssppwindows2013032322.png[undefined=undefined]


RE: Jackass:The Game - sfageas - 04-02-2013 12:56 PM

disabling media engine goes in game but only hud is visible and the jackass loading screen flickers


RE: Jackass:The Game - kamengtaiv - 04-03-2013 08:39 PM

This is exact what i wanted to talk about i posted screenshot too. The only playable thing is the party boy episode (still no any models) Big Grin


RE: Jackass:The Game - sfageas - 04-03-2013 09:04 PM

dickhouse doesnt want us to play the game?lol


RE: Jackass:The Game - kamengtaiv - 04-04-2013 12:47 PM

I dont think so but that`s the weirdest game developer name i have ever seen Big Grin


RE: Jackass:The Game - sfageas - 04-04-2013 01:09 PM

haha thats why i mention it Big Grin


RE: Jackass:The Game - kamengtaiv - 04-23-2013 01:53 PM

It crashes the emulator, when i select a mode from the Story Mode, tryed different settings=still same result. This happened from 0.7.5 to up, downloaded the latest build 0.7.6 today, still same thing. Please move to Menu


RE: Jackass:The Game - sfageas - 04-23-2013 02:00 PM

confirmed and moved


RE: Jackass:The Game - kamengtaiv - 04-27-2013 11:19 AM

With the latest 0.7.6 build from today, it`s back to ingame, but with the same isssue - no graphics. You can now move this to in-game again. Sorry for the inconvinience.


RE: Jackass:The Game - sfageas - 04-27-2013 11:20 AM

Moved


Jackass: The Game - SurF3nT - 05-29-2013 04:20 PM

Hello I'm New Here and i just downloaded Jackass : The game
and it turns right into the loading screen and then it stops there....
What should i do ? Please help me Blush


RE: Jackass: The Game - vnctdj - 05-29-2013 04:29 PM

Piracy is not allowed on the forum.

Moreover, you have to post on the game's thread, please do a search before creating a new thread...

>> Jackass:The Game


RE: Jackass:The Game - sfageas - 05-29-2013 06:04 PM

Merged

Disable media engine to go in game but only HUD is visible


Jackass - The Game - Nuboko - 06-05-2013 02:20 PM

Game loads, Splash Screens run, Movie plays, When pressing Start or X Freeze then nothing...





Code:
43:17:802 EmuThread.cpp:75 I[BOOT]: Done.
43:20:846 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO!
43:20:846 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO!
43:20:846 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO!
07:22:535 EmuScreen.cpp:54 I[BOOT]: Starting up hardware.
07:22:535 System.cpp:70 I[HLE]: PPSSPP v0.7.6-1107-g86c20e9
07:22:535 MemArena.cpp:369 I[MM]: Found valid memory base at 0A800000 after 39 tries.
07:22:536 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 10030000 (mirror at 0 @ 12800000, uncached @ 12800000)
07:22:641 Loaders.cpp:103 I[LOAD]: Identifying file...
07:22:642 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO!
07:22:642 PSPLoaders.cpp:67 I[LOAD]: ULUS10303 : Jackass™: The Game
07:22:643 PSPLoaders.cpp:132 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
07:22:643 HLE\sceKernelMemory.cpp:162 I[HLE]: Kernel and user memory pools initialized
07:22:643 HLE\sceIo.cpp:261 I[HLE]: Starting up I/O...
07:22:643 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\Users\Matthew\Desktop\ppsspp\memstick\
07:22:643 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\Users\Matthew\Desktop\ppsspp\memstick\
07:22:643 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\Users\Matthew\Desktop\ppsspp\flash0\
07:22:643 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\Users\Matthew\Desktop\ppsspp\flash0\
07:22:646 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path Cheats
07:22:646 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists Cheats
07:22:646 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\Users\Matthew\Desktop\ppsspp\memstick\PSP\PPSSPP_STATE
07:22:646 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\Users\Matthew\Desktop\ppsspp\memstick\PSP\PPSSPP_STATE
07:22:714 HLE\sceKernel.cpp:131 I[HLE]: Kernel initialized.
07:22:758 HLE\sceKernelModule.cpp:428 I[HLE]: Decrypting ~PSP file
07:23:038 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 15F40020
07:23:043 Util\BlockAllocator.cpp:359 I[HLE]: -----------
07:23:043 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
07:23:043 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804000 - 08df2200 size 005ee200 taken=1 tag=ELF
07:23:043 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08df2200 - 0a000000 size 0120de00 taken=0 tag=(untitled)
07:23:048 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully.
07:23:205 HLE\sceKernelModule.cpp:552 I[LOAD]: Module Jackass: 00000000 08d6e04c 08d6e064
07:23:205 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNetApDialogDummy,3811281e) unresolved, storing for later resolving
07:23:205 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)!
07:23:205 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNetApDialogDummy,bb73ff67) unresolved, storing for later resolving
07:23:205 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)!
07:23:205 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNetApDialogDummy,ca9be5bf) unresolved, storing for later resolving
07:23:205 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)!
07:23:205 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNetApDialogDummy,f213be65) unresolved, storing for later resolving
07:23:205 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)!
07:23:206 HLE\sceKernelModule.cpp:721 I[HLE]: Exporting ent 0 named Jackass, 2 funcs, 4 vars, resident 08d6e534
07:23:207 HLE\sceKernelModule.cpp:942 I[LOAD]: Module entry: 08aa0748
07:23:906 root         N[BOOT]: EmuScreen.cpp:99 Loading C:\Users\Matthew\Desktop\ppsspp\games\Not Working (ATM)\Jackass.iso...
07:23:906 root         I[HLE]: HLE\sceKernelThread.cpp:1883 276=sceKernelCreateThread(name=jackass_main, entry=08aa081c, prio=40, stacksize=49152)
07:23:906 root         I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
07:23:906 root         I[HLE]: HLE\sceKernelThread.cpp:2012 __KernelReturnFromThread: 0
07:23:940 jackass_main I[HLE]: HLE\scePower.cpp:226 scePowerSetClockFrequency(333,333,166)
07:23:941 jackass_main I[HLE]: HLE\sceKernelThread.cpp:1883 285=sceKernelCreateThread(name=CheckExitGame, entry=08b00ab8, prio=3f, stacksize=4096)
07:23:941 jackass_main I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=285, argSize=0, argPtr=00000000)
07:23:942 jackass_main I[HLE]: HLE\sceIo.cpp:541 stdout: disc0: already assigned.
07:23:953 jackass_main I[HLE]: HLE\sceKernelThread.cpp:1883 291=sceKernelCreateThread(name=MabFileSystem async read, entry=08b40538, prio=64, stacksize=65536)
07:23:953 jackass_main I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=291, argSize=4, argPtr=08def628)
07:25:393 jackass_main E[HLE]: HLE\sceIo.cpp:1185 UNIMPL sceIoChangeAsyncPriority(-1, 32)
07:25:398 jackass_main W[HLE]: HLE\sceKernelThread.cpp:1508 UNTESTED - waiting within a callback, probably bad mojo.
07:25:399 idle0        W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
07:25:423 jackass_main W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd0:"
07:25:423 jackass_main W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd0:"
07:25:455 jackass_main I[HLE]: HLE\sceGe.cpp:465 sceGeEdramSetAddrTranslation(2048)
07:25:456 jackass_main I[HLE]: HLE\sceKernelThread.cpp:1883 338=sceKernelCreateThread(name=_rwVSYNC, entry=08cb7228, prio=10, stacksize=4096)
07:25:456 jackass_main I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=338, argSize=0, argPtr=00000000)
07:25:532 jackass_main I[HLE]: HLE\sceKernelModule.cpp:422 ~SCE module, skipping header
07:25:532 jackass_main I[HLE]: HLE\sceKernelModule.cpp:428 Decrypting ~PSP file
07:25:532 jackass_main I[HLE]: ELF\PrxDecrypter.cpp:302 Missing key 5B, cannot decrypt module
07:25:532 jackass_main I[HLE]: HLE\sceKernelModule.cpp:1049 341=sceKernelLoadModule(name=disc0:/sce_lbn0x342ee_size0xc50,flag=00000000,00000014,00000002,00000002,position = 00000000)
07:25:532 jackass_main I[HLE]: HLE\sceKernelModule.cpp:1082 sceKernelStartModule(341,asize=00000000,aptr=00000000,retptr=09fff384,00000000):​ faked (undecryptable module)
07:25:548 jackass_main I[HLE]: HLE\sceKernelModule.cpp:422 ~SCE module, skipping header
07:25:548 jackass_main I[HLE]: HLE\sceKernelModule.cpp:428 Decrypting ~PSP file
07:25:548 jackass_main I[HLE]: ELF\PrxDecrypter.cpp:302 Missing key 5B, cannot decrypt module
07:25:548 jackass_main I[HLE]: HLE\sceKernelModule.cpp:1049 343=sceKernelLoadModule(name=disc0:/sce_lbn0x342f0_size0x1b90,flag=00000000,00000014,00000002,00000002,position = 00000000)
07:25:548 jackass_main I[HLE]: HLE\sceKernelModule.cpp:1082 sceKernelStartModule(343,asize=00000000,aptr=00000000,retptr=09fff384,00000000):​ faked (undecryptable module)
07:25:549 jackass_main I[HLE]: HLE\sceKernelModule.cpp:422 ~SCE module, skipping header
07:25:549 jackass_main I[HLE]: HLE\sceKernelModule.cpp:428 Decrypting ~PSP file
07:25:549 jackass_main I[HLE]: ELF\PrxDecrypter.cpp:302 Missing key 5B, cannot decrypt module
07:25:549 jackass_main I[HLE]: HLE\sceKernelModule.cpp:1049 345=sceKernelLoadModule(name=disc0:/sce_lbn0x342f4_size0x8960,flag=00000000,00000014,00000002,00000002,position = 00000000)
07:25:549 jackass_main I[HLE]: HLE\sceKernelModule.cpp:1082 sceKernelStartModule(345,asize=00000000,aptr=00000000,retptr=09fff384,00000000):​ faked (undecryptable module)
07:26:496 jackass_main I[HLE]: HLE\sceSas.cpp:68 sceSasInit(08de5f00, 256, 32, 0, 44100)
07:26:500 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 32
07:26:500 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 32
07:26:500 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 32
07:26:500 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 33
07:26:500 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 33
07:26:500 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 33
07:26:500 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 34
07:26:500 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 34
07:26:500 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 34
07:26:500 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 35
07:26:500 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 35
07:26:500 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 35
07:26:500 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 36
07:26:500 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 36
07:26:500 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 36
07:26:500 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 37
07:26:500 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 37
07:26:500 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 37
07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 38
07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 38
07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 38
07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 39
07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 39
07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 39
07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 40
07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 40
07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 40
07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 41
07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 41
07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 41
07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 42
07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 42
07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 42
07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 43
07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 43
07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 43
07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 44
07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 44
07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 44
07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 45
07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 45
07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 45
07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 46
07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 46
07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 46
07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 47
07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 47
07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 47
07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 48
07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 48
07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 48
07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 49
07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 49
07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 49
07:26:501 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 50
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 50
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 50
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 51
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 51
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 51
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 52
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 52
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 52
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 53
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 53
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 53
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 54
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 54
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 54
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 55
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 55
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 55
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 56
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 56
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 56
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 57
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 57
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 57
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 58
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 58
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 58
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 59
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 59
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 59
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 60
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 60
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 60
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 61
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 61
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 61
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 62
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 62
07:26:502 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 62
07:26:503 jackass_main W[HLE]: HLE\sceSas.cpp:259 sceSasSetKeyOff: invalid voicenum 63
07:26:503 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 63
07:26:503 jackass_main W[HLE]: HLE\sceSas.cpp:205 sceSasSetVolume: invalid voicenum 63
07:26:506 jackass_main I[HLE]: HLE\sceKernelThread.cpp:1883 347=sceKernelCreateThread(name=FMOD Software Mixer thread, entry=08c62704, prio=10, stacksize=65536)
07:26:506 jackass_main I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=347, argSize=4, argPtr=00000000)
07:26:506 jackass_main W[HLE]: HLE\sceKernelThread.cpp:1941 00000000=sceKernelStartThread(thread=347, argSize=4, argPtr=00000000): NULL argument with size (should crash?)
07:26:509 jackass_main I[HLE]: HLE\sceKernelThread.cpp:1883 348=sceKernelCreateThread(name=FMOD Streamer thread, entry=08c5dc3c, prio=18, stacksize=10240)
07:26:509 jackass_main I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=348, argSize=4, argPtr=00000000)
07:26:509 jackass_main W[HLE]: HLE\sceKernelThread.cpp:1941 00000000=sceKernelStartThread(thread=348, argSize=4, argPtr=00000000): NULL argument with size (should crash?)
07:26:887 jackass_main E[HLE]: HLE\sceNet.cpp:88 UNIMPL sceNetInit(poolsize=131072, calloutpri=49, calloutstack=4096, netintrpri=49, netintrstack=4096)
07:26:887 jackass_main E[HLE]: HLE\sceNet.cpp:100 UNIMPL sceNetAdhocInit()
07:26:887 jackass_main E[HLE]: HLE\sceNet.cpp:108 UNIMPL sceNetAdhocctlInit(8192, 50, 092edd2c)
07:26:887 jackass_main E[MM]: MemmapFunctions.cpp:58 Unknown GetPointer 00000000 PC 08c4c508 LR 08c4c508
07:26:887 jackass_main E[HLE]: HLE\sceNet.cpp:134 UNIMPL sceNetAdhocctlAddHandler(8c4beac, 0)
07:28:476 jackass_main I[HLE]: HLE\scePower.cpp:226 scePowerSetClockFrequency(222,222,111)
07:28:527 _rwVSYNC     I[HLE]: GLES\Framebuffer.cpp:415 Creating FBO for 00088000 : 480 x 272 x 3
07:28:542 jackass_main I[HLE]: HLE\scePower.cpp:191 sceKernelVolatileMemTryLock(0, 09fff300, 167768836) - success
07:28:542 jackass_main I[HLE]: HLE\scePower.cpp:209 sceKernelVolatileMemUnlock(0)
07:28:543 jackass_main E[MM]: MemmapFunctions.cpp:58 Unknown GetPointer 00000000 PC 08b0e1b0 LR 08b0e1b0
07:28:543 jackass_main W[HLE]: Dialog\SavedataParam.cpp:1151 Unable to load PNG data for savedata.
07:28:543 jackass_main I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(08e3ded4)
07:28:543 jackass_main I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
07:28:556 _rwVSYNC     I[HLE]: GLES\Framebuffer.cpp:415 Creating FBO for 00000000 : 480 x 272 x 3
07:28:696 jackass_main E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:445 Kernel: Bad object handle -2147418110 (80010002)
07:28:719 jackass_main I[HLE]: HLE\scePower.cpp:191 sceKernelVolatileMemTryLock(0, 09ffe150, 167764308) - success
07:28:719 jackass_main I[HLE]: HLE\scePower.cpp:209 sceKernelVolatileMemUnlock(0)
07:28:719 jackass_main E[MM]: MemmapFunctions.cpp:58 Unknown GetPointer 00000000 PC 08b0d830 LR 08b0d830
07:28:719 jackass_main W[HLE]: Dialog\SavedataParam.cpp:1151 Unable to load PNG data for savedata.
07:28:719 jackass_main I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(08e3ded4)
07:28:719 jackass_main I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 0
07:28:804 _rwVSYNC     I[HLE]: Dialog\SavedataParam.cpp:458 Loading file with size 563200 in ms0:/PSP/SAVEDATA/ULUS10303profile/PROFILE.DB
07:28:804 _rwVSYNC     I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Matthew\Desktop\ppsspp\memstick\PSP\SAVEDATA\ULUS10303profile\PROFILE.D​B (/PSP/SAVEDATA/ULUS10303profile/PROFILE.DB)
07:28:804 _rwVSYNC     E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1
07:28:804 _rwVSYNC     E[HLE]: Dialog\SavedataParam.cpp:463 Error reading file ms0:/PSP/SAVEDATA/ULUS10303profile/PROFILE.DB
08:04:125 jackass_main W[HLE]: HLE\sceMpeg.cpp:332 sceMpegInit()
08:04:125 jackass_main E[HLE]: HLE\scePsmf.cpp:636 UNIMPL scePsmfPlayerCreate(095ff120, 095ff124)
08:04:125 jackass_main E[HLE]: HLE\scePsmf.cpp:713 UNIMPL scePsmfPlayerGetAudioOutSize(095ff120)
08:04:136 jackass_main E[HLE]: HLE\scePsmf.cpp:675 UNIMPL scePsmfPlayerSetPsmf(095ff120, disc0:/PSP_GAME/USRDIR/data/psp/movies/JAINTRO.pmf)
08:04:236 jackass_main E[HLE]: HLE\scePsmf.cpp:866 scePsmfPlayerGetPsmfInfo(095ff120, 095ff148)
08:04:236 jackass_main E[HLE]: HLE\scePsmf.cpp:719 UNIMPL scePsmfPlayerStart(095ff120, 095ff130, 00000000)
08:04:236 jackass_main I[HLE]: HLE\sceKernelThread.cpp:1883 772=sceKernelCreateThread(name=AudioThread, entry=088d9cf4, prio=20, stacksize=2048)
08:04:236 jackass_main I[HLE]: HLE\sceKernelThread.cpp:1883 773=sceKernelCreateThread(name=VideoThread, entry=088d9b98, prio=20, stacksize=2048)
08:04:236 jackass_main I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=772, argSize=0, argPtr=00000000)
08:04:237 jackass_main I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=773, argSize=0, argPtr=00000000)
08:04:250 idle0        I[HLE]: GLES\Framebuffer.cpp:629 Destroying FBO for 00088000 : 480 x 272 x 3
08:04:250 idle0        I[HLE]: GLES\Framebuffer.cpp:629 Destroying FBO for 00000000 : 480 x 272 x 3
08:04:306 _rwVSYNC     I[HLE]: GLES\Framebuffer.cpp:415 Creating FBO for 00088000 : 480 x 272 x 3
08:04:317 _rwVSYNC     I[HLE]: GLES\Framebuffer.cpp:415 Creating FBO for 00000000 : 480 x 272 x 3
08:22:476 jackass_main E[HLE]: HLE\scePsmf.cpp:657 UNIMPL scePsmfPlayerStop(095ff120)
08:22:476 jackass_main E[HLE]: HLE\scePsmf.cpp:790 UNIMPL scePsmfPlayerReleasePsmf(095ff120)
08:30:381 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00  READY     (wt=0 wid=0 wv= 00000000 )
08:30:381 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00  READY     (wt=0 wid=0 wv= 00000000 )
08:30:381 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 274: Module "Jackass": name=Jackass gp=00000000 entry=08aa0748
08:30:381 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 276: Thread "jackass_main": pc= 088d924c sp= 09ffc9b0   WAIT    (wt=9 wid=772 wv= 00000000 )
08:30:381 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 277: FPL "MabMem": -
08:30:381 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 278: Semaphore "MabMemLock": -
08:30:381 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 279: Semaphore "MabMemLock": -
08:30:381 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 280: Semaphore "MabMemLock": -
08:30:381 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 281: Semaphore "MabMemLock": -
08:30:381 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 282: Semaphore "MabMemLock": -
08:30:381 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 283: Semaphore "MabFileSystem read_queue": -
08:30:381 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 284: Semaphore "MabFileSystem job_semaphore": -
08:30:381 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 285: Thread "CheckExitGame": pc= 08b00ae8 sp= 09ff3ab0   WAIT    (wt=2 wid=285 wv= 00000000 )
08:30:381 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 286: CallBack "ExitGame": thread=285, argument= 00000000
08:30:381 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 288: Semaphore "UMD_SAMPLE_IO_SEMA": -
08:30:381 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 290: Semaphore "MabSemaphore": -
08:30:381 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 291: Thread "MabFileSystem async read": pc= 08b40508 sp= 09ff2a70   WAIT    (wt=3 wid=284 wv= 00000001 )
08:30:381 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 292: OpenFile "disc0:/sce_lbn0x619a1_size0x131285c": Seekpos: 00000000
08:30:381 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 294: CallBack "PowerCB": thread=276, argument= 00000000
08:30:381 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 295: CallBack "UMDCB": thread=276, argument= 00000000
08:30:381 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 296: CallBack "Memory Stick callback": thread=276, argument= 00000000
08:30:381 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 302: OpenFile "umd0:": Seekpos: 00000000
08:30:381 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 335: EventFlag "RwPspDLSignal": init=00000001 cur=00000001 numwait=0
08:30:381 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 336: Semaphore "VSYNC": -
08:30:381 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 337: Semaphore "BeginUpdate": -
08:30:381 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 338: Thread "_rwVSYNC": pc= 08cb7260 sp= 09fe2aa0   WAIT    (wt=3 wid=336 wv= 00000001 )
08:30:381 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 341: Module "sceCcc_Library": faked name=sceCcc_Library gp=ffffffff entry=ffffffff
08:30:381 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 343: Module "scePsmf_library": faked name=scePsmf_library gp=ffffffff entry=ffffffff
08:30:381 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 345: Module "scePsmfP_library": faked name=scePsmfP_library gp=ffffffff entry=ffffffff
08:30:381 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 346: Semaphore "FMOD CriticalSection": -
08:30:381 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 347: Thread "FMOD Software Mixer thread": pc= 08c634c4 sp= 09fe1a20   WAIT    (wt=10 wid=9 wv= 00000200 )
08:30:382 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 348: Thread "FMOD Streamer thread": pc= 08c69834 sp= 09fd1a80   WAIT    (wt=2 wid=348 wv= 00000000 )
08:30:382 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 349: Semaphore "FMOD CriticalSection": -
08:30:382 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 350: Semaphore "FMOD CriticalSection": -
08:30:382 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 573: Semaphore "JALoadingBar": -
08:30:382 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 769: Semaphore "AudioBuffer0": -
08:30:382 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 770: Semaphore "AudioBuffer1": -
08:30:382 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 772: Thread "AudioThread": pc= 088d9e74 sp= 09fcf2a0   WAIT    (wt=3 wid=770 wv= 00000001 )
08:30:382 VideoThread  I[HLE]: HLE\sceKernel.cpp:461 KO 773: Thread "VideoThread": pc= 088d9c34 sp= 09fceaa0 RUN      (wt=0 wid=0 wv= 00000000 )
08:30:382 VideoThread  I[HLE]: HLE\sceKernel.cpp:142 Shutting down kernel - 39 kernel objects alive
08:30:387 GLES\Framebuffer.cpp:629 I[HLE]: Destroying FBO for 00088000 : 480 x 272 x 3
08:30:387 GLES\Framebuffer.cpp:629 I[HLE]: Destroying FBO for 00000000 : 480 x 272 x 3
08:30:387 HLE\sceKernelMemory.cpp:188 I[HLE]: Shutting down user memory pool:
08:30:387 Util\BlockAllocator.cpp:359 I[HLE]: -----------
08:30:387 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08df2200 size 005f2200 taken=0 tag=(untitled)
08:30:387 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08df2200 - 09e90e00 size 0109ec00 taken=1 tag=FPL
08:30:387 Util\BlockAllocator.cpp:363 I[HLE]: Block: 09e90e00 - 0a000000 size 0016f200 taken=0 tag=(untitled)
08:30:387 HLE\sceKernelMemory.cpp:191 I[HLE]: Shutting down "kernel" memory pool:
08:30:387 Util\BlockAllocator.cpp:359 I[HLE]: -----------
08:30:387 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08000000 - 08400000 size 00400000 taken=0 tag=threadrethack
08:30:391 MemMap.cpp:101 I[MM]: Memory system shut down.
08:30:395 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO!



RE: Jackass - The Game - vnctdj - 06-05-2013 05:30 PM

You should post in the game's thread, please do a search before creating a new thread...

>> Jackass:The Game