compiling direct x version
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05-05-2013, 11:21 AM
(This post was last modified: 05-05-2013 11:24 AM by Dwightyone.)
Post: #16
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RE: compiling direcx x version
I don't know, as video game companies, they're more or less bad as each other, as companies on the whole (everything they do) Microsoft are really really evil. They make Sony look like really nice people!
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05-05-2013, 12:17 PM
Post: #17
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RE: compiling direcx x version
Work with both companies and you'll change your mind, trust me.
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05-05-2013, 03:50 PM
Post: #18
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RE: compiling direcx x version
I haven't worked for Sony or Microsoft, maybe you have and you know. I consider myself told!
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05-05-2013, 05:37 PM
Post: #19
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RE: compiling direcx x version
Sony needs a major restructure and consolidation otherwise I bet that by 2020 it will be defunct. Every part of the company, from Sony Pictures to Sony Music to SCEI goes with the speed of light worse and worse everyday. Their days of leadership and innovation belong to the past and since their company was synonymous to those factors it is left by being "yet-another-company-in-the bunch". Their attitude also limmits even more their time in the industry.
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05-05-2013, 10:39 PM
Post: #20
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RE: compiling direcx x version
Maybe you're right.
I think powerful Android consoles will be the future. If this turns out to be true maybe the major developers and publishers will jump ship to Android as their primary platform, leaving Sony/Microsoft as their second/third. |
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05-16-2013, 08:42 PM
Post: #21
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RE: compiling direcx x version | |||
05-16-2013, 10:12 PM
Post: #22
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RE: compiling direcx x version
I'm working on a port for the original xbox, it uses Direct3D, so, maybe someone could use it to make a Direct3D backend...
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05-17-2013, 08:47 AM
(This post was last modified: 05-17-2013 08:48 AM by solarmystic.)
Post: #23
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RE: compiling direcx x version
(05-16-2013 10:12 PM)Trenico Wrote: I'm working on a port for the original xbox, it uses Direct3D, so, maybe someone could use it to make a Direct3D backend... The XBOX's 733 MHz Pentium III processor and 233 MHz nVidia NV2A (Geforce 3) Graphics card is powerful enough to emulate the PSP at full speed? I'm impressed. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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05-17-2013, 12:56 PM
Post: #24
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RE: compiling direcx x version
(05-17-2013 08:47 AM)solarmystic Wrote:(05-16-2013 10:12 PM)Trenico Wrote: I'm working on a port for the original xbox, it uses Direct3D, so, maybe someone could use it to make a Direct3D backend... I tought so, but here http://www.ppsspp.org/development.html it says it it possible, while the PS2 lacks of ram and has weak CPU, so i will try to see what happens... |
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05-19-2013, 08:05 PM
(This post was last modified: 05-19-2013 08:12 PM by Afinda.)
Post: #25
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RE: compiling direcx x version
(05-17-2013 12:56 PM)Trenico Wrote:(05-17-2013 08:47 AM)solarmystic Wrote:(05-16-2013 10:12 PM)Trenico Wrote: I'm working on a port for the original xbox, it uses Direct3D, so, maybe someone could use it to make a Direct3D backend... Basicly anything that's higher in specs as the PSP Quote:PSP CPU Chip: would potentially be able to Emulate the PSP, though that depends on the target plattform, code speed on it and the code in general (optimization). Though it also Depends on in-depht-architecture of the Modules themselves. I highly doubt though that Sony went out of their way to invent anything exceptional. |
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05-19-2013, 09:30 PM
Post: #26
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RE: compiling direcx x version
(05-19-2013 08:05 PM)Afinda Wrote:(05-17-2013 12:56 PM)Trenico Wrote:(05-17-2013 08:47 AM)solarmystic Wrote:(05-16-2013 10:12 PM)Trenico Wrote: I'm working on a port for the original xbox, it uses Direct3D, so, maybe someone could use it to make a Direct3D backend... I also saw an article where it benchmarked a 1.4 ghz Pentium 3 and an Iphone 4S, and the winner was the Pentium 3 by a little, but also the Pentium 3 is x86 so it will be faster... |
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06-20-2013, 02:06 AM
Post: #27
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RE: compiling direcx x version
So ther aren't anynews for a directx beta build ?
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06-26-2013, 02:05 PM
Post: #28
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RE: compiling direcx x version
Awaiting for something
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06-26-2013, 09:09 PM
Post: #29
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RE: compiling direcx x version
A direct x9 version Would be great.
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06-27-2013, 03:19 AM
Post: #30
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RE: compiling direcx x version
Why not aim for X11? That is the latest version
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