[AdHoc] Compatibility List [STOPPED]
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01-16-2020, 09:04 PM
Post: #1051
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RE: [AdHoc] Compatibility List [STOPPED]
Does it will be included in official build? Since i am so looking forward to this but want this to be integrated to the official one to reduce lack of updates at some points. Also have you looked into dynasty warrior strikeforce? I can get into the city and see each other but can't start the quest so does the ad hoc troubled or is it something else?
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01-18-2020, 10:35 AM
Post: #1052
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RE: [AdHoc] Compatibility List [STOPPED]
Are your update will be included in official build? Have you tried with strikeforce? I always stuck in online city with my friends but can't play together...
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02-01-2020, 01:50 PM
(This post was last modified: 02-12-2020 12:18 PM by AdamN.)
Post: #1053
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RE: [AdHoc] Compatibility List [STOPPED]
Updated test build to adjust the timing so it doesn't get too much Connection Lost issue when joining a room in lobby also minor fix to sceNetAdhocPdpSend return value
Windows 32&64bit builds: https://www.dropbox.com/s/azy0qu88lolu5m...t.zip?dl=0 Android ARMv8 64bit build here: https://www.dropbox.com/s/xk6wrdql4un4si...4.apk?dl=0 Android ARMv7 32bit build https://www.dropbox.com/s/9df9wl6q1oz1ht...2.apk?dl=0 Update1 : Reupload to include the latest commits and fixed local IP detection on non-Windows that causes disconnection on many games (the bug doesn't affect multiple-instance multiplayer) My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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02-08-2020, 01:17 AM
Post: #1054
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RE: [AdHoc] Compatibility List [STOPPED]
Hey, excuse me, Do you mind how's the development of adhoc? is it still on a halt? or maybe still developing via custom exes like the ones above? (and how do you use them)
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02-12-2020, 07:41 AM
Post: #1055
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RE: [AdHoc] Compatibility List [STOPPED]
(02-01-2020 01:50 PM)AdamN Wrote: Updated test build to adjust the timing so it doesn't get too much Connection Lost issue when joining a room in lobby also minor fix to sceNetAdhocPdpSend return value Does this do anything to fix the BBS situation? |
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02-12-2020, 06:20 PM
Post: #1056
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RE: [AdHoc] Compatibility List [STOPPED]
As of right now,no but someday who know
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02-12-2020, 06:53 PM
Post: #1057
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RE: [AdHoc] Compatibility List [STOPPED]
(02-01-2020 01:50 PM)AdamN Wrote: Updated test build to adjust the timing so it doesn't get too much Connection Lost issue when joining a room in lobby also minor fix to sceNetAdhocPdpSend return valueYo Shin Budokai 2 is now full speed on PPSSPP while playing online. Great update there. |
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02-15-2020, 07:02 PM
Post: #1058
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RE: [AdHoc] Compatibility List [STOPPED]
Does this build have any difference with strikeforce?
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02-16-2020, 02:12 PM
(This post was last modified: 02-16-2020 02:13 PM by AdamN.)
Post: #1059
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RE: [AdHoc] Compatibility List [STOPPED]
(02-15-2020 07:02 PM)Kurei Wrote: Does this build have any difference with strikeforce? Why don't you tested it and let us know? After all it's a test build to get feedback from players so we'll know which games that gets better and which one that gets worsen because not everyone have all the games out there My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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02-16-2020, 03:03 PM
Post: #1060
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RE: [AdHoc] Compatibility List [STOPPED]
Okay will try it, and will give you the feedback.
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04-06-2020, 08:44 PM
Post: #1061
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RE: [AdHoc] Compatibility List [STOPPED]
Hey.
Here is an (semi) updated compatbility list that is based on the test builds by AdamN : https://docs.google.com/spreadsheets/d/1...sp=sharing |
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04-11-2020, 08:48 PM
Post: #1062
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RE: [AdHoc] Compatibility List [STOPPED]
Is it possible to play any WWE or gran turismo on ppsspp? Thanks
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05-16-2020, 09:59 PM
Post: #1063
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RE: [AdHoc] Compatibility List [STOPPED]
How do I connect the multiplayer in SOCOM 2
Pls help it's urgent Thanks |
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05-16-2020, 10:01 PM
Post: #1064
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RE: [AdHoc] Compatibility List [STOPPED]
How do I play multiplayer in SOCOM 2
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05-26-2020, 04:16 PM
(This post was last modified: 05-27-2020 10:05 AM by somepunk.)
Post: #1065
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RE: [AdHoc] Compatibility List [STOPPED]
Hitman Reborn Battle Arena 2 tested on same PC /test build from AdamN /1.9.3-601. Can see both sessions in lobby on the same PC, but when selected it just freezes on a "Now Loading" screen. To be fair, I'm not sure this game has ever worked over adhoc in PPSSPP. I've tested it on other builds / separate machines before and it does the same thing.
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