[AdHoc] Compatibility List [STOPPED]
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01-16-2020, 09:04 PM
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RE: [AdHoc] Compatibility List [STOPPED]
Does it will be included in official build? Since i am so looking forward to this but want this to be integrated to the official one to reduce lack of updates at some points. Also have you looked into dynasty warrior strikeforce? I can get into the city and see each other but can't start the quest so does the ad hoc troubled or is it something else?
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01-18-2020, 10:35 AM
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RE: [AdHoc] Compatibility List [STOPPED]
Are your update will be included in official build? Have you tried with strikeforce? I always stuck in online city with my friends but can't play together...
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02-01-2020, 01:50 PM
(This post was last modified: 02-12-2020 12:18 PM by AdamN.)
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RE: [AdHoc] Compatibility List [STOPPED]
Updated test build to adjust the timing so it doesn't get too much Connection Lost issue when joining a room in lobby also minor fix to sceNetAdhocPdpSend return value
Windows 32&64bit builds: https://www.dropbox.com/s/azy0qu88lolu5m...t.zip?dl=0 Android ARMv8 64bit build here: https://www.dropbox.com/s/xk6wrdql4un4si...4.apk?dl=0 Android ARMv7 32bit build https://www.dropbox.com/s/9df9wl6q1oz1ht...2.apk?dl=0 Update1 : Reupload to include the latest commits and fixed local IP detection on non-Windows that causes disconnection on many games (the bug doesn't affect multiple-instance multiplayer) PPSSPP Multiplayer Guide: https://github.com/hrydgard/ppsspp/wiki/How-to-play-multiplayer-games-with-PPSSPP |
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02-08-2020, 01:17 AM
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RE: [AdHoc] Compatibility List [STOPPED]
Hey, excuse me, Do you mind how's the development of adhoc? is it still on a halt? or maybe still developing via custom exes like the ones above? (and how do you use them)
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02-12-2020, 07:41 AM
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RE: [AdHoc] Compatibility List [STOPPED]
(02-01-2020 01:50 PM)AdamN Wrote: Updated test build to adjust the timing so it doesn't get too much Connection Lost issue when joining a room in lobby also minor fix to sceNetAdhocPdpSend return value Does this do anything to fix the BBS situation? |
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02-12-2020, 06:20 PM
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RE: [AdHoc] Compatibility List [STOPPED]
As of right now,no but someday who know
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02-12-2020, 06:53 PM
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RE: [AdHoc] Compatibility List [STOPPED]
(02-01-2020 01:50 PM)AdamN Wrote: Updated test build to adjust the timing so it doesn't get too much Connection Lost issue when joining a room in lobby also minor fix to sceNetAdhocPdpSend return valueYo Shin Budokai 2 is now full speed on PPSSPP while playing online. Great update there. |
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02-15-2020, 07:02 PM
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RE: [AdHoc] Compatibility List [STOPPED]
Does this build have any difference with strikeforce?
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02-16-2020, 02:12 PM
(This post was last modified: 02-16-2020 02:13 PM by AdamN.)
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RE: [AdHoc] Compatibility List [STOPPED]
(02-15-2020 07:02 PM)Kurei Wrote: Does this build have any difference with strikeforce? Why don't you tested it and let us know? After all it's a test build to get feedback from players so we'll know which games that gets better and which one that gets worsen ![]() PPSSPP Multiplayer Guide: https://github.com/hrydgard/ppsspp/wiki/How-to-play-multiplayer-games-with-PPSSPP |
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02-16-2020, 03:03 PM
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RE: [AdHoc] Compatibility List [STOPPED]
Okay will try it, and will give you the feedback.
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04-06-2020, 08:44 PM
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RE: [AdHoc] Compatibility List [STOPPED]
Hey.
Here is an (semi) updated compatbility list that is based on the test builds by AdamN : https://docs.google.com/spreadsheets/d/1...sp=sharing |
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04-11-2020, 08:48 PM
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RE: [AdHoc] Compatibility List [STOPPED]
Is it possible to play any WWE or gran turismo on ppsspp? Thanks
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05-16-2020, 09:59 PM
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RE: [AdHoc] Compatibility List [STOPPED]
How do I connect the multiplayer in SOCOM 2
Pls help it's urgent Thanks |
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05-16-2020, 10:01 PM
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RE: [AdHoc] Compatibility List [STOPPED]
How do I play multiplayer in SOCOM 2
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05-26-2020, 04:16 PM
(This post was last modified: 05-27-2020 10:05 AM by somepunk.)
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RE: [AdHoc] Compatibility List [STOPPED]
Hitman Reborn Battle Arena 2 tested on same PC /test build from AdamN /1.9.3-601. Can see both sessions in lobby on the same PC, but when selected it just freezes on a "Now Loading" screen. To be fair, I'm not sure this game has ever worked over adhoc in PPSSPP. I've tested it on other builds / separate machines before and it does the same thing.
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