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Saint Seiya Omega: Ultimate Cosmo
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12-01-2012, 08:53 AM
(This post was last modified: 04-23-2014 04:13 PM by vnctdj.)
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Saint Seiya Omega: Ultimate Cosmo
ppsspp git on 30/11/2012
BGM works but noisy V.S mode working great but missing character . (jpcsp also got same issue) Story mode crash |
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12-08-2012, 03:58 PM
(This post was last modified: 02-19-2013 10:34 PM by Henrik.)
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Saint Seiya Omega
Software/Game tested: Saint Seiya Omega
Game version(US/JP/EU/WWE): JPN File format(ISO/CSO/EBOOT): ISO Compatibility level(nothing/intro/menus/ingame/playable): ingame Other info: No char appeared, only stage Device: PC, Windows 8 X64 Screenshots: OBS: I dunno how put spoiler in this forum! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Video: |
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12-12-2012, 01:20 PM
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RE: Compatibility - Saint Seiya Omega
Software/Game tested: Saint Seiya Omega
Game version(US/JP/EU/WWE): JPN File format(ISO/CSO/EBOOT): ISO Compatibility level(nothing/intro/menus/ingame/playable): ingame Other info: No char appeared, only stage Device: Android, 4.0.4 rooted Same as the PC version, looks amazing except a tiny bit slow and no characters. My word, you guys are really getting there huh? Keep it up!!
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12-14-2012, 01:50 PM
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RE: Compatibility - Saint Seiya Omega
I think it need GU_CMD_BOUNDINGBOX or GU_CMD_BJIMP display list command .Unfornaturely not implemented yet .
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12-15-2012, 04:11 PM
(This post was last modified: 12-15-2012 04:13 PM by Lunedi.)
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| RE: SAINT SEYIYA Ω Utimate Cosmo | |||
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12-16-2012, 05:32 AM
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RE: SAINT SEYIYA Ω Utimate Cosmo
Yes but need to disable save GE to texture , which also disable the high resolution
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12-16-2012, 12:59 PM
(This post was last modified: 12-16-2012 12:59 PM by Lunedi.)
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| RE: SAINT SEYIYA Ω Utimate Cosmo | |||
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02-02-2013, 07:58 PM
(This post was last modified: 02-02-2013 07:59 PM by srdjan1995.)
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RE: SAINT SEYIYA Ω Utimate Cosmo
When i disable Buffered Rendering i see some part of characters... or something like that.
I hope this no characters issue will be fixed soon. ![]() PC Specs: GPU: AMD Radeon R9 270X 2GB GDDR5 (Sapphire Vapor-X) CPU: AMD Ryzen 3 1200 3.9GHz (OC) RAM: 8GB DDR4 2400 MHz MB: ASRock AB350 Pro4 OS: Windows 10 PRO x64 |
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02-14-2013, 12:26 AM
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RE: SAINT SEYIYA Ω Utimate Cosmo
hey guys, any news about this game?? how in the latest build ?is the character appear now?
sory for question, because I didnt have this game
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02-14-2013, 01:12 AM
(This post was last modified: 02-14-2013 01:14 AM by jacky400.)
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RE: SAINT SEYIYA Ω Utimate Cosmo
"spike character" shows in buffered rendering as well since the render-to-texture build . not too sure what issue it is related to ? vertex decode issue ?
[raven02] |
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02-14-2013, 09:04 PM
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RE: SAINT SEYIYA Ω Utimate Cosmo
Why is this game in playable section? It should be in in game section, cuz characters are invisible, so it's not playable. Please, change this.
PC Specs: GPU: AMD Radeon R9 270X 2GB GDDR5 (Sapphire Vapor-X) CPU: AMD Ryzen 3 1200 3.9GHz (OC) RAM: 8GB DDR4 2400 MHz MB: ASRock AB350 Pro4 OS: Windows 10 PRO x64 |
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02-15-2013, 12:46 PM
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RE: SAINT SEYIYA Ω Utimate Cosmo
dear ppsspp team
please fix this graphic so the character appear |
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02-19-2013, 10:33 PM
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RE: Compatibility - Saint Seiya Omega
I've fixed the characters now, they're a bit stretched because of a framebuffer-texture issue though.
Moving to playable, even if a slight bit broken graphically. |
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02-20-2013, 02:31 AM
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RE: Compatibility - Saint Seiya Omega
(02-19-2013 10:33 PM)Henrik Wrote: I've fixed the characters now, they're a bit stretched because of a framebuffer-texture issue though. Thanks!
Bleach |
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02-22-2013, 08:17 AM
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RE: Saint Seiya Omega
some body help, the character now appeared,but the graphic was bad,and crash,, I think it still in-game
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