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WipEout Pure
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12-11-2013, 07:10 PM
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RE: Wipeout Pure
30fps in free play is an unsolved mystery
Stuttering would probably be texture scaling? Otherwise I'm not seeing much stutter...
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12-11-2013, 09:03 PM
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RE: Wipeout Pure
(12-11-2013 02:17 PM)chroma Wrote: Actually... I still get performance/stuttering issues on both my i3 and i7 machines, mainly in single races and mainly when other ships are using weapons; and I still suffer from 30fps in free play mode as well. Just keeping you honest Like Henrik said, it is probably texture scaling turned on, i usually have that same problem in this game with texture scaling on, but when it's off i get full speed in my aging e8200 all the time, and my processor is not even o/c. Also good to know the blooming effect is finally fixed with buffered rendering on, these Wipeout games are pretty darn good. [CPU]: Intel Core i7-4790K 4.0GHz [GPU]: EVGA GeForce GTX 970 Superclocked ACX 2.0 4GB GDDR5 [PSU]: EVGA SuperNOVA G1 1000W (80 Plus Gold) [RAM]: Corsair Vengeance 16GB (2x8GB) DDR3 1600MHz [MOBO]: MSI Z97-GAMING 5 [PC CASE]: ENERMAX Ostrog GT (Red) [CPU FAN]: Cooler Master: Hyper 212 EVO |
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12-12-2013, 06:45 AM
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RE: Wipeout Pure
Nope, texture scaling is turned off. Can provide my settings if desired. Pure is the only game I've tried on my i7 that still suffers low performance for me, everything is smooth, including WO Pulse.
It shouldn't be a graphics issue either, my HD5870 card should be more than capable of handling anything PPSSPP could throw at it unless there are serious emulator compatibility problems with AMD cards. |
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12-20-2013, 03:23 AM
(This post was last modified: 12-20-2013 03:41 AM by The Phoenix.)
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02-01-2014, 07:16 PM
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RE: Wipeout Pure
As for me Pure and Pulse lags ALOT while Pure doesnt lag that much (but still a bit painfull to play on android) so both games lags and sometimes i circuits miss textures and all that stuff (android )
O hai! Testing everything Samsung Galaxy S3 LTE Android 4.3 O bai! Did you witness my power? |
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05-26-2014, 04:15 AM
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WipEout Pure (EU)
Title: WipEout Pure
Genre: Racing Region: EU Format: ISO Version: v0.9.8 Game ID: UCES00001P0000 Compatability: Ingame Notes: Able to made it into the game, but got stuck after a second of the emulation. |
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05-31-2014, 07:02 PM
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RE: WipEout Pure (EU)
Really? Wipeout Pure should be fully playable. What hardware are you running on?
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12-29-2014, 10:43 PM
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RE: WipEout Pure
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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01-03-2015, 03:49 AM
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RE: WipEout Pure
It seems the solution so far for me has been "non-buffered rendering(speed hack)" I selected that option and that took away my white screens and sped up the game for me.The other settings in the emulator did not make a difference. Running ppsspp 0.9.9.1 ,64bit version
my rig: intel i5 4.2k Ghz 8gigz ram windows 7 home edition(64bit) gygabyte HD 7970 Ghtz edition |
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01-05-2015, 05:18 PM
(This post was last modified: 01-05-2015 06:03 PM by Dukatti.)
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RE: WipEout Pure
For now when game use 30 fps [free play, time attack, zone] it can be played on Android without frameskip/speedhacks (:
But when it goes to race on Tab 3 with x86/powerVR/GL 2.0 it should skip 2 frames to fullspeed. Because during the race there 60 fps instead of 30 T__T But when CPU goes to 45 and less there is a massive flickering and also fullspeed even without frameskip Maybe there is something can be found for flickering on 45 Mhz? All the same and for Pulse [on last rev 45 crashes but 44 flickers with ~fullspeed]. And at least Moa Therma can be played in full beauty with buffered render on. |
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10-30-2015, 07:33 AM
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RE: WipEout Pure
Hey Henrik,
Not sure if you knew this already or if you'll see this but the game had been running great until I did a Gamma Tournament on Vector difficulty. After completing the first race on Exostra Run right when it saves your result but before it asks you to go to the next race it locks up and ppsspp shuts down. Any thoughts or experience with this? Thanks! |
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11-02-2015, 06:16 AM
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RE: WipEout Pure
Update #2
For anyone still interested in any updates on this game's performance in this emulator, I can now report that the Descension Tournament also breaks when finishing Exostra Run. Automatically locks up and kicks out to Windows. Same set up as my previous post. Please make a note of it. |
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11-03-2015, 12:36 AM
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RE: WipEout Pure
Does that happen with default settings? Cheats off, etc.?
If yes, does it still happen with System -> "Fast memory" turned off? I do have the game (US version) - can you share a save, or how can I get to this crash easily? -[Unknown] |
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02-06-2016, 03:04 PM
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RE: WipEout Pure
Hi. I just registered so that I can let you know that the 30 fps during free play and time attack and the slow down and lag during weapons fire still persist. Both these issues occur regardless of whether I use OGL or Direct3D. I have tried all the suggestions in this thread (ie/ texture scaling off etc). Nothing affects these issues.
I'm using the latest nightly build (v1.1.1-888-g609c8eb). I have Windows 7 Pro x64, i7 4770k @ 3.5 GHz, GTX 780 GPU and 8 gigs of RAM. All drivers are up to date.
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06-10-2016, 07:40 PM
(This post was last modified: 06-30-2016 04:51 AM by applepiejr.)
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RE: WipEout Pure
(02-06-2016 03:04 PM)Hot Violet Wrote: Hi. I just registered so that I can let you know that the 30 fps during free play and time attack and the slow down and lag during weapons fire still persist. Both these issues occur regardless of whether I use OGL or Direct3D. I have tried all the suggestions in this thread (ie/ texture scaling off etc). Nothing affects these issues. its 30 fps in time trial, free play, and zone because that was dictated by the original code. for some strange reason Studio Liverpool thought it was a good idea to limit those modes to 30 fps but leave single race and tournaments at 60 fps. uh the easier modes to render get the lower fps cap?? ![]() ![]() and the slowdown from weapons fire is actually from the PSP itself. remember this is a PSP emulator, so it emulates the slowdown that a real PSP would experience. this happens in Pure because when the PSP first launched, it was locked at 222 MHz, hence the slowdown with a lot of action. its a CPU bottleneck. if you go and play WipEout Pulse the frame rate is higher in those modes because every mode in Pulse is capped at 60 FPS which the developers allowed (though with 222 MHz mode it hovers around 40-50 FPS most of the time). testing on a real PSP with CFW at 333 MHz it seems to run at or very close to the full 60 FPS. going back to Pure, strangely enough if i try to force 333 MHz in PPSSPP and then reboot Pure i still encounter the same slowdowns from weapons fire. its almost like forcing the higher clock speed won't work in Pure ![]() but if you use the fps cheat from here (huge thanks to Kabuto_Kun): -- uh i'm not allowed to post a link to a different thread from this forum ![]() /showthread.php?tid=4799&pid=106046#pid106046 you will notice perfect 60 fps in all modes and no more slowdowns with weapon fire because the game is forced to run at 60 fps at all times, with the only limiting factor being the power of your PC (which even on my little potato i have no problems getting the full 60 fps). OS Win 7 Ult SP1 x64 CPU i7-2675QM 2 cores 1.2 GHz GPU AMD 6750M 300 MHz VRAM 512 MB 450 MHz RAM 4 GB 667 MHz PC CPU 19.2 GFLOPS GPU 288 GFLOPS 2.4 GP/s 7.2 GT/s VRAM 512 MB 28.8 GB/s X360 CPU 19.2 GFLOPS GPU 240 GFLOPS 4 GP/s 8 GT/s VRAM 512 MB 32 GB/s PS3 CPU 23 GFLOPS GPU 228.8 GFLOPS 4.4 GP/s 13.2 GT/s VRAM 512 MB 25.6 GB/s |
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Stuttering would probably be texture scaling? Otherwise I'm not seeing much stutter...






uh the easier modes to render get the lower fps cap?? 