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Dissidia: Final Fantasy
03-24-2013, 12:09 AM
Post: #76
RE: Dissidia - Final Fantasy
(03-24-2013 12:08 AM)CyberMan Wrote:  kenny43, arcjhive it with 7-zip=) it was so small! less then 1 mb!

Can't because I'm on the phone ;P But thanks for the sugestion, I'll keep in mind to compress it next time.

-Samsung galaxy S3 International version - Android 4.4.2
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03-25-2013, 01:07 PM
Post: #77
RE: Dissidia - Final Fantasy
My savefile. https://dl.dropbox.com/u/21198677/UCES01...eData00.7z
Try it!
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03-26-2013, 10:46 PM
Post: #78
RE: Dissidia - Final Fantasy
Interesting. The trace from kenny43 shows it crashing in glDeleteTextures()... maybe there's a double free somewhere?

-[Unknown]
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03-27-2013, 07:17 AM
Post: #79
RE: Dissidia - Final Fantasy
Waiting for fix=)
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03-27-2013, 11:59 AM (This post was last modified: 03-27-2013 12:38 PM by kenny43.)
Post: #80
RE: Dissidia - Final Fantasy
(03-27-2013 07:17 AM)CyberMan Wrote:  Waiting for fix=)

lol Cyber, not to flame you but saying you're waiting for fixes wont really help anyhow, let the devs do their work and be patient, this will take a lot of time before it's all perfect but it is sure advancing pretty nicely, so lets do them do their work, they know how to do it.

@[Unknown] I've tried Dissidia too, there's this one part on the WLO story (not the prologue but the actual warrior of light starting story) the second or third stage, you can't start it, it crashes as soon as the characters/enemids are gonna load on the map, although desactivating fastmem fixes it, but then getting into a battle causes a total broken screen, nothing is displayed out of the 2D hud and even that is broken, I tried to see if it was a character specific thing like on 012 (having Shantotto be summoned or played or as an enemy, will simply break the graphics until her body is taken out of the game play by winning, losing or exiting), but it wasn't the case, chosing those enemies which were Jarlekim (kefka) and Kuja (cant remember his manikin name) works simply fine on battle mode, so I've no idea of what could be causing it... I'll post two logs, one about the crash while entering and another about the broken graphics.

Edit:
The fastmem crash http://db.tt/C5VavfAm
Broken graphics after bypassing fastmem crash http://db.tt/97Dq5z6V
Broken graphics screenshoot http://db.tt/3lgfcQFk

Edit2: If someone can confirm these bugs, it would be nice, to make sure I'm not the only experiencing them and be sure myself it's not my game or phone the problem, thanks.

-Samsung galaxy S3 International version - Android 4.4.2
-Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz
-Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz
-1GB ram, boo..
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03-29-2013, 09:02 AM
Post: #81
RE: Dissidia - Final Fantasy
Tested on newly revision with changes from oioitff. Nothing changed.
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03-30-2013, 07:48 PM
Post: #82
RE: Dissidia - Final Fantasy
I was recorded the place where this error was started:
http://youtu.be/qIR8g3z9v9w
Sorry for lags, not so fast computer for working with XSplit.
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03-30-2013, 08:17 PM
Post: #83
RE: Dissidia - Final Fantasy
(03-30-2013 07:48 PM)CyberMan Wrote:  I was recorded the place where this error was started:
http://youtu.be/qIR8g3z9v9w
Sorry for lags, not so fast computer for working with XSplit.

Yeah, that's exactly where I get the broken graphics and fastmem crash, if fastmem is on, the emulator crashes while the characters load, right before they appear, and if i disable fastmem to bypass it.. then I get the broken graphics as seen on the screenshoot I posted if I try to get into a battle.

-Samsung galaxy S3 International version - Android 4.4.2
-Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz
-Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz
-1GB ram, boo..
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04-01-2013, 06:05 AM
Post: #84
RE: Dissidia - Final Fantasy
Eyes on his ass.Big Grin


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04-01-2013, 08:06 AM
Post: #85
RE: Dissidia - Final Fantasy
(04-01-2013 06:05 AM)kipurs Wrote:  Eyes on his ass.Big Grin
im also faced this bug on dissida 012 final fantasy...
i dont know why lot of chracters have eye on his own ass LOL Big Grin
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04-01-2013, 01:20 PM
Post: #86
RE: Dissidia - Final Fantasy
(04-01-2013 08:06 AM)skyfor Wrote:  
(04-01-2013 06:05 AM)kipurs Wrote:  Eyes on his ass.Big Grin
im also faced this bug on dissida 012 final fantasy...
i dont know why lot of chracters have eye on his own ass LOL Big Grin

Not only lol, they also got them on their arms sometimes or even then forehead, literally having "four eyes" lol.

-Samsung galaxy S3 International version - Android 4.4.2
-Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz
-Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz
-1GB ram, boo..
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04-03-2013, 10:17 PM
Post: #87
RE: Dissidia - Final Fantasy
(03-30-2013 08:17 PM)kenny43 Wrote:  
(03-30-2013 07:48 PM)CyberMan Wrote:  I was recorded the place where this error was started:
http://youtu.be/qIR8g3z9v9w
Sorry for lags, not so fast computer for working with XSplit.

Yeah, that's exactly where I get the broken graphics and fastmem crash, if fastmem is on, the emulator crashes while the characters load, right before they appear, and if i disable fastmem to bypass it.. then I get the broken graphics as seen on the screenshoot I posted if I try to get into a battle.

My recording and what happens after a while: http://youtu.be/B4VD-dCTQ9I
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04-04-2013, 07:27 AM
Post: #88
RE: Dissidia - Final Fantasy
Nice. There's no textures anbd characters.

[URL=https://matchnow.info]Pretty Girls in your town[/URL]
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04-09-2013, 11:34 AM
Post: #89
RE: Dissidia - Final Fantasy
Unknown, as stated on the 012 thread, I suspect it was you who fixed this as it got to work on the builds where the 3rd birthday had issues, and thus were the gpu commit you made came in, man, I'm marrying you Tongue

Broken graphics on the second stage of EVERY character story have been fixed.
Fastmem crash while loading second stage has been fixed.
Some wrong character textures have been fixed.

All hail ppsspp devs~!!

-Samsung galaxy S3 International version - Android 4.4.2
-Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz
-Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz
-1GB ram, boo..
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04-10-2013, 01:59 AM
Post: #90
RE: Dissidia - Final Fantasy
(04-09-2013 11:34 AM)kenny43 Wrote:  Unknown, as stated on the 012 thread, I suspect it was you who fixed this as it got to work on the builds where the 3rd birthday had issues, and thus were the gpu commit you made came in, man, I'm marrying you Tongue

Broken graphics on the second stage of EVERY character story have been fixed.
Fastmem crash while loading second stage has been fixed.
Some wrong character textures have been fixed.

All hail ppsspp devs~!!


Ohh Yeah! Thanks!
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