(02-06-2016, 03:04 PM)Hot Violet Wrote: Hi. I just registered so that I can let you know that the 30 fps during free play and time attack and the slow down and lag during weapons fire still persist. Both these issues occur regardless of whether I use OGL or Direct3D. I have tried all the suggestions in this thread (ie/ texture scaling off etc). Nothing affects these issues.
I'm using the latest nightly build (v1.1.1-888-g609c8eb).
I have Windows 7 Pro x64, i7 4770k @ 3.5 GHz, GTX 780 GPU and 8 gigs of RAM. All drivers are up to date. 
its 30 fps in time trial, free play, and zone because that was dictated by the original code. for some strange reason Studio Liverpool thought it was a good idea to limit those modes to 30 fps but leave single race and tournaments at 60 fps.

uh the easier modes to render get the lower fps cap??

and the slowdown from weapons fire is actually from the PSP itself. remember this is a PSP emulator, so it emulates the slowdown that a real PSP would experience. this happens in Pure because when the PSP first launched, it was locked at 222 MHz, hence the slowdown with a lot of action. its a CPU bottleneck. if you go and play WipEout Pulse the frame rate is higher in those modes because every mode in Pulse is capped at 60 FPS which the developers allowed (though with 222 MHz mode it hovers around 40-50 FPS most of the time). testing on a real PSP with CFW at 333 MHz it seems to run at or very close to the full 60 FPS.
going back to Pure, strangely enough if i try to force 333 MHz in PPSSPP and then reboot Pure i still encounter the same slowdowns from weapons fire. its almost like forcing the higher clock speed won't work in Pure
but if you use the fps cheat from here (huge thanks to Kabuto_Kun):
-- uh i'm not allowed to post a link to a different thread from this forum

/showthread.php?tid=4799&pid=106046#pid106046
you will notice perfect 60 fps in all modes and no more slowdowns with weapon fire because the game is forced to run at 60 fps at all times, with the only limiting factor being the power of your PC (which even on my little potato i have no problems getting the full 60 fps).
OS Win 7 Ult SP1 x64 CPU i7-2675QM 2 cores 1.2 GHz GPU AMD 6750M 300 MHz VRAM 512 MB 450 MHz RAM 4 GB 667 MHz
PC CPU 19.2 GFLOPS GPU 288 GFLOPS 2.4 GP/s 7.2 GT/s VRAM 512 MB 28.8 GB/s
X360 CPU 19.2 GFLOPS GPU 240 GFLOPS 4 GP/s 8 GT/s VRAM 512 MB 32 GB/s
PS3 CPU 23 GFLOPS GPU 228.8 GFLOPS 4.4 GP/s 13.2 GT/s VRAM 512 MB 25.6 GB/s