Monster Hunter Freedom Unite [USA]
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08-13-2014, 07:34 PM
(This post was last modified: 08-13-2014 08:30 PM by deama.)
Post: #42
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RE: Monster Hunter Freedom Unite [USA]
(08-13-2014 06:06 PM)LunaMoo Wrote: Basically open debug->disassembly or ctrl+D on windows paste this "088D65A0" address into top left corner and press enter, then double click this address/code line on the right which will make it red, doing so, you set up a breakpoint. Now go in-game as second player ~ not the one which takes the quest and use a restoration item during quest, your game will pause on that breakpoint, and then you can read s1 value which will be address for second player. Where do I check to see the s1 value? Oh and it says "s0, 0x4(sp)". Nvm, I'll edit as I go along Right, I got this value from s1 "090BD4A0" now, converting it to cw cheat would make it... "0x108BD4A0" this? Also, I have closed PPSSPP and reopend it and did the disassembly thing again, I got the same value; does that mean it's a static value or is it just chance? Oh and what do you mean by "the pointer is stored in SP(also have to read it on the list during that break) +0x8"? Do I just copy the value off the address above the breakpoint one or do I have to go into SP and copy that value and add in 0x8? PS: When I try and use "0x108BD4A0 0x00000096" it crashes; is it even how I'm supposed to use the player id value? |
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