03-17-2013, 08:24 PM
(This post was last modified: 03-17-2013, 08:27 PM by the avenger.)
(03-17-2013, 08:12 PM)[Unknown] Wrote:no idea if setting it to fastest or compiling in release is what's impact but together things are as fast as hell right here,if there was a solution for the flickering when frameskipping passes 60fps and a workaround for the crash on the occusional video i would be kcking back for 2-3 hours of crisis core.(03-17-2013, 08:08 PM)elmon Wrote: @the avenger
Again, how do you update github-version.cpp?
(I mean what do you do after pulling new updates)?
Btw, buffered rendering bugs alot in gta vscBarely doesn't work...
Assuming he has run cmake properly and hits "build" in Xcode, cmake will automatically delete and update git-version.cpp. the avenger - are you doing this? You should notice that the file contents change when you update to the latest. If not, maybe git is not on your path.
And yes, compiling in release is a must and much faster. Does fastest really make things that much faster? (I had specifically only set hot libraries to fastest.)
-[Unknown]
(03-17-2013, 08:16 PM)elmon Wrote: @Unknown - well i'm not good enough in running cmake, and command from github says:not really a tough way and this command is what's wrong,its
CMake Warning:
Manually-specified variables were not used by the project:
CMAKE_TOOLCHAIN_FILE
Code:
-DCMAKE_TOOLCHAIN_FILE

Barely doesn't work...