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Emu crash when i use Buffered rendering
01-16-2013, 01:19 PM
Post: #5
RE: Emu crash when i use Buffered rendering
(01-16-2013 08:00 AM)Henrik Wrote:  128MB should be enough, I think the problem is just that your Intel GPU has terrible OpenGL drivers that don't support FBOs.

First, try to find the latest drivers for it. If that doesn't help, there isn't anything I can do. Possibly someone will write a Direct3D backend one day that might work better on your card.



Yeah i guess you're right. My laptop is quite old so something like this might happen.
There isn't any update anymore for it. Sad
I hope so. Big Grin
Hmmm ... I just want to say, Thanks to you for making a great emu. Smile
I wish I can play a lot of PSP games on my android phone with a great speed and performance someday.
Because now, when i use JIT(dynarec) and load iso game, it crashes.

Xperia Mini Pro SK17i
1GHz Scorpion Processor
Qualcomm Snapdragon Adreno 205
512 RAM

Sorry for bad English Big Grin
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RE: Emu crash when i use Buffered rendering - Ren Kudou - 01-16-2013 01:19 PM

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