Emu crash when i use Buffered rendering
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01-16-2013, 01:19 PM
Post: #5
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RE: Emu crash when i use Buffered rendering
(01-16-2013 08:00 AM)Henrik Wrote: 128MB should be enough, I think the problem is just that your Intel GPU has terrible OpenGL drivers that don't support FBOs. Yeah i guess you're right. My laptop is quite old so something like this might happen. There isn't any update anymore for it. I hope so. Hmmm ... I just want to say, Thanks to you for making a great emu. I wish I can play a lot of PSP games on my android phone with a great speed and performance someday. Because now, when i use JIT(dynarec) and load iso game, it crashes. Xperia Mini Pro SK17i 1GHz Scorpion Processor Qualcomm Snapdragon Adreno 205 512 RAM Sorry for bad English |
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Messages In This Thread |
Emu crash when i use Buffered rendering - Ren Kudou - 01-14-2013, 01:02 AM
RE: Emu crash when i use Buffered rendering - cloud1250000 - 01-14-2013, 03:24 AM
RE: Emu crash when i use Buffered rendering - Ren Kudou - 01-16-2013, 02:29 AM
RE: Emu crash when i use Buffered rendering - Henrik - 01-16-2013, 08:00 AM
RE: Emu crash when i use Buffered rendering - Ren Kudou - 01-16-2013 01:19 PM
RE: Emu crash when i use Buffered rendering - Vincentmrl - 01-18-2013, 03:19 PM
RE: Emu crash when i use Buffered rendering - Stevec - 03-12-2014, 08:55 PM
RE: Emu crash when i use Buffered rendering - The Phoenix - 03-15-2014, 02:50 AM
RE: Emu crash when i use Buffered rendering - Stevec - 03-17-2014, 09:18 AM
RE: Emu crash when i use Buffered rendering - The Phoenix - 03-17-2014, 11:11 AM
RE: Emu crash when i use Buffered rendering - Stevec - 03-17-2014, 07:25 PM
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