Persona 3 Portable HD Texture Pack Community Expansion (WIP) [Updated 12/16/2021]
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12-29-2020, 11:48 PM
Post: #76
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RE: Persona 3 Portable HD Texture Pack Expansion Using AI (WIP) [Updated 12/27/2020]
(12-29-2020 07:46 PM)flamecrest920 Wrote: ...but I think it might save some headaches to leave any manual fixing for these two things until a "final" set of upscale models is nailed down. (Lest you have to redraw the redraw, as it were)... Agreed. All the other edits come last. I also have a bunch of effects to upscale and other work to do. (12-29-2020 07:46 PM)flamecrest920 Wrote: The smudging crops up in some of the backdrops as well, like the FMV shots surrounding Nyx, the cross hanging shots around the betrayal, and the ones of the MCs sleeping. The FMV shots have some large issues. They are so noisy that normal upscales outright fail and denoised upscales loose too much detail. I'm still trying to find a good model for them. (And the actual FES cutscenes do not seem to be any higher quality than the screenshots used in P3P.) The cross hanging shots around the betrayal and the ones of the MCs sleeping are both examples of models in backgrounds which no model handles well. Those either need to be redrawn or ignored (unless something great is discovered). (12-29-2020 07:46 PM)flamecrest920 Wrote: Female Orpheus seems to be uses the older textures I did with darker shadows for the main yellow body, rather than the newer ones. Did you mean to do that? Nope. Will be fixed rn. (12-29-2020 07:46 PM)flamecrest920 Wrote: I came across with an emulation issue in PPSSPP too. For the moons, I corrected the rotation of the one during the Nyx fight to closer match the original texture, but in-game the moon seems to be mirrored for some reason. (This is despite the new texture and the old one more or less being aligned) Yeah, it seems to be weirdly broken. No clue why though. |
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12-31-2020, 12:09 AM
Post: #77
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RE: Persona 3 Portable HD Texture Pack Expansion Using AI (WIP) [Updated 12/27/2020]
So I've gotta ask do I need DinJerr's and hououin_kyouma's files in addition to this one or am I good just using this texture pack alone?
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01-01-2021, 06:55 PM
Post: #78
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RE: Persona 3 Portable HD Texture Pack Expansion Using AI (WIP) [Updated 12/27/2020]
(12-31-2020 12:09 AM)csg608893 Wrote: So I've gotta ask do I need DinJerr's and hououin_kyouma's files in addition to this one or am I good just using this texture pack alone? You should use this one alone. This is a standalone download, so just download this one and you should be fine. If you want to try out the beta for version 2.2, then you need to download version 2.1 and the patch for 2.2. After that, drag the contents of the patch into the folder for version 2.1 and replace all files. |
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01-03-2021, 06:50 PM
(This post was last modified: 01-09-2021 04:35 PM by alucardx3.)
Post: #79
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RE: Persona 3 Portable HD Texture Pack Expansion Using AI (WIP) [Updated 12/27/2020]
Thanks for the patch, I've been having a blast with it, here is a cwcheat code I made to play the 3d parts in ultrawide screens, I hope someone finds it useful
Code: _S ULUS-10512 |
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01-04-2021, 06:47 AM
Post: #80
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RE: Persona 3 Portable HD Texture Pack Expansion Using AI (WIP) [Updated 12/27/2020]
(01-03-2021 06:50 PM)alucardx3 Wrote: Thanks for the patch, I've been having a blast with it, here is a cwcheat code I made to play the 3d fights in ultrawide screens, I hope someone finds it useful That's sick! I need to try that out later on my phone. You should post that to shrinefox.com (or https://amicitia.github.io/) sometime. |
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01-09-2021, 04:59 AM
(This post was last modified: 01-09-2021 05:00 AM by alucardx3.)
Post: #81
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RE: Persona 3 Portable HD Texture Pack Expansion Using AI (WIP) [Updated 12/27/2020]
(01-04-2021 06:47 AM)TridentOfTheAbyss Wrote: That's sick! I need to try that out later on my phone. You should post that to shrinefox.com (or https://amicitia.github.io/) sometime. Cool! I didn't know about that site, this is actually the first persona game I play, so having the HD textures you posted and the ultrawide codes I added has really made the gaming experience awesome for me, thanks again By the way, I've just edited my reply and added Tartarus codes, so now fights and exploration can be enjoyed in wider screens Only missing thing for me now is a high quality P3P original bgm mod, couldn't find one |
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01-09-2021, 05:18 AM
Post: #82
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RE: Persona 3 Portable HD Texture Pack Expansion Using AI (WIP) [Updated 12/27/2020]
(01-09-2021 04:59 AM)alucardx3 Wrote:(01-04-2021 06:47 AM)TridentOfTheAbyss Wrote: ... That's really neat! The codes work great on my OnePlus 7T (which is close to 19.5:9). Just wish there were codes for outside Tartarus, since that's the last thing to fix (though they would probably look a bit awkward in conversations with 16:9 backdrops). As for the music mod, you'd probably have to make that yourself. Shrinefox and others have guides for modding in music which I used a while back. They're pretty good. |
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01-16-2021, 11:58 PM
(This post was last modified: 01-16-2021 11:58 PM by alucardx3.)
Post: #83
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RE: Persona 3 Portable HD Texture Pack Expansion Using AI (WIP) [Updated 12/27/2020]
I've just realized some of the texture replacements in version 2.2 are invisible (just an alpha layer), for example Aigis 000000002feb6b257095f8d1 erases the 2.1 one with an invisible image. Is this intended?
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01-17-2021, 02:37 AM
Post: #84
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RE: Persona 3 Portable HD Texture Pack Expansion Using AI (WIP) [Updated 12/27/2020]
(01-16-2021 11:58 PM)alucardx3 Wrote: I've just realized some of the texture replacements in version 2.2 are invisible (just an alpha layer), for example Aigis 000000002feb6b257095f8d1 erases the 2.1 one with an invisible image. Is this intended? It is intended since the blinking animation is not actually blinking. It is the same as the underlying portrait so I just replaced it with blank space, reducing lag and stutter while keeping image quality high. Wouldn't mind including an optional patch that adds in custom blinking animations, but I would have to be given those by someone else since I don't have the skills to draw them myself. |
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01-19-2021, 01:11 PM
Post: #85
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RE: Persona 3 Portable HD Texture Pack Expansion Using AI (WIP) [Updated 12/27/2020]
OK here's the blinking animations tweaks I've done so far from bottom up, up to the teachers (with exception for Yukari and Ryoji)
https://mega.nz/file/EtljDCwL#EGpc_7Msv4...skUqwsTbFY |
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01-20-2021, 09:03 PM
Post: #86
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RE: Persona 3 Portable HD Texture Pack Expansion Using AI (WIP) [Updated 12/27/2020]
Hey! I saw this and I loved it! There were a few things that I figured that I would help fix. What I did was take the battle and dungeon portraits and replace them with the FES versions. I upscaled them and manually edited them so they looked accurate to the originals. I also took a screenshot of the P3 FES town map in 4K using PCSX2 and edited it to where it fit into Portable's map. I hope you like it!
Here's the download link: https://drive.google.com/file/d/1yHJZJFf...sp=sharing Example images: https://cdn.discordapp.com/attachments/5...nknown.png https://cdn.discordapp.com/attachments/5...nknown.png https://cdn.discordapp.com/attachments/5...nknown.png https://cdn.discordapp.com/attachments/5...nknown.png |
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01-25-2021, 12:23 AM
(This post was last modified: 01-25-2021 08:12 PM by flamecrest920.)
Post: #87
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RE: Persona 3 Portable HD Texture Pack Expansion Using AI (WIP) [Updated 12/27/2020]
Just added the rest of Trismegistus and Hermes to the MEGA folder. Apparently I didn't get around to finishing them before? It's fixed now, anyways. I can link it again if you need, but i'm sure you have it saved from my spam in this thread.
Also, I noticed that a particular background wasn't upscaled. It's a shot of Tatsumi Port Island and the ocean surrounding it, used when heading to Gekkoukan High for the first time via the train with Yukari. It acts as the sky behind the train's transparent windows, and I think it's the only time Portable double-layers backgrounds. (it's in the rips i've given you, afaik. worst case it's maybe ten minutes away from booting up a new save file) Given that this scene was represented with an FMV in FES originally, there actually isn't much I can do for it on my own. (the closest FES even shows is a split second view of the ocean, and part of the sky (with the rest obscured by a building and the train). Hope you guys have been well. I've just been playing other games and wrapping up college, mostly. |
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01-25-2021, 07:35 PM
Post: #88
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RE: Persona 3 Portable HD Texture Pack Expansion Using AI (WIP) [Updated 12/27/2020]
Say flamecrest for Hermes and Trismegistus textures there is a bit of an error in PSP textures. The middle parts of yellow ornaments in texture are supposed to be transparent so that they are see through when in game (Atleast that's how it is in FES). If you haven't changed that could you possibly do it?
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01-25-2021, 08:10 PM
Post: #89
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RE: Persona 3 Portable HD Texture Pack Expansion Using AI (WIP) [Updated 12/27/2020]
(01-25-2021 07:35 PM)ArcEnCiel Wrote: Say flamecrest for Hermes and Trismegistus textures there is a bit of an error in PSP textures. The middle parts of yellow ornaments in texture are supposed to be transparent so that they are see through when in game (Atleast that's how it is in FES). If you haven't changed that could you possibly do it? Done and done. Apparently Trismegistus's wing transparency was a mistake on my part, whereas Hermes actually has the grey filled in on the PSP texture. With that being said, I made the gaps transparent in both, so hopefully Junpei's Personas look a little bit better. Good catch! |
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01-26-2021, 05:43 PM
(This post was last modified: 01-26-2021 05:45 PM by flamecrest920.)
Post: #90
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RE: Persona 3 Portable HD Texture Pack Expansion Using AI (WIP) [Updated 12/27/2020]
I retook the one FES screenshot I did for the post-final boss scene. Hopefully it should look much better. Hooray for things no longer being obscured by the text box.
I should clarify: this was converted to a JPEG and compressed so it would send here. |
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