Dissidia: Final Fantasy
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02-21-2013, 01:34 AM
Post: #16
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RE: [v0.61] Dissidia - Final Fantasy
(02-21-2013 01:17 AM)VIRGIN KLM Wrote:(02-21-2013 01:12 AM)EvilKingStan Wrote: Well, after seeing "Dissidia Fixed" on one of the git builds I decided to do an up-to-date test. Yeah, I picked that up way earlier with this emulator when I turned it off for Obscure and everything turned bright white. Just saying that turning it off can sometimes fix annoying graphics bugs, like the black spots that show up in a lot of 2D games. Or early on when it turned all the walls black in Crisis Core. (It doesn't do that anymore. Thankfully.) It still needs a bit of work. But everything does really, in just about every emulator. I have faith it won't take forever-and-a-day to fix though. This is easily the fastest developing emulator I've ever seen. I sometimes wonder where the devs find time to do anything else considering all the time they invest in this. And for free no less! |
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02-21-2013, 01:43 AM
Post: #17
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RE: [v0.61] Dissidia - Final Fantasy
(02-21-2013 01:34 AM)EvilKingStan Wrote: This is easily the fastest developing emulator I've ever seen. I sometimes wonder where the devs find time to do anything else considering all the time they invest in this. And for free no less!THAT! I SECOND THAT! It feels like the progress is being made in the speed of light. I really laugh at people that said that it would take atleast 4-5 years 'till the point you can say that you can finish a game from the start 'till the end and I can think of atleast 3 right now. It was simply a huge earthquake to emulator standars, it exceed all expectations like it was never done before by an emulator. |
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02-21-2013, 01:55 AM
Post: #18
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RE: [v0.61] Dissidia - Final Fantasy
Yeah, I read quite a few threads online with people criticizing it and calling it crap. Mind you, they were comparing it to JPCSP and it was about a month after PPSSPP launched. Even worse was seeing people try to say that the devs should take the code from JPCSP and PPSSPP might work. Yeah right, Java, in a C++ emu. It was so infuriating seeing people who had no clue what they were talking about try to criticize this emulator when it first came out. I even saw a couple posts attacking Henrik, saying he wouldn't get anywhere with this because he supposedly did nothing for Dolphin. That being said, I love the community on this forum. I don't think I've seen a single unkind word here to said anybody, about anything. And that's saying a lot considering this is the internet. Anyways, enough with my (off-topic) rant. Should try to keep the thread about the actual game in the title.
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02-21-2013, 07:16 AM
Post: #19
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RE: [v0.61] Dissidia - Final Fantasy
Haha, I guess you've been reading Squall's nonsense, he doesn't know what he's talking about. Don't know what his beef is.
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02-21-2013, 07:26 PM
Post: #20
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RE: [v0.61] Dissidia - Final Fantasy | |||
02-21-2013, 08:46 PM
Post: #21
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RE: [v0.61] Dissidia - Final Fantasy
(02-21-2013 07:26 PM)livisor Wrote:(02-21-2013 07:16 AM)Henrik Wrote: Haha, I guess you've been reading Squall's nonsense, he doesn't know what he's talking about. Don't know what his beef is. Yes, yes it is. And it will get even more, i hope so. PC Specs: GPU: AMD Radeon R9 270X 2GB GDDR5 (Sapphire Vapor-X) CPU: AMD Ryzen 3 1200 3.9GHz (OC) RAM: 8GB DDR4 2400 MHz MB: ASRock AB350 Pro4 OS: Windows 10 PRO x64 |
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02-21-2013, 08:55 PM
Post: #22
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RE: [v0.61] Dissidia - Final Fantasy
love watching your vids srdjan haha
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02-21-2013, 09:12 PM
Post: #23
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RE: [v0.61] Dissidia - Final Fantasy
(02-21-2013 08:55 PM)Mmmyesss Wrote: love watching your vids srdjan haha Tnx u man I love watching video from everyone who posts psp gameplays on PPSSPP. PC Specs: GPU: AMD Radeon R9 270X 2GB GDDR5 (Sapphire Vapor-X) CPU: AMD Ryzen 3 1200 3.9GHz (OC) RAM: 8GB DDR4 2400 MHz MB: ASRock AB350 Pro4 OS: Windows 10 PRO x64 |
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02-27-2013, 08:11 PM
Post: #24
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RE: [v0.61] Dissidia - Final Fantasy | |||
02-27-2013, 08:14 PM
(This post was last modified: 02-27-2013 08:15 PM by VIRGIN KLM.)
Post: #25
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RE: [v0.61] Dissidia - Final Fantasy
Needs SCEI font support.
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02-27-2013, 09:14 PM
Post: #26
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RE: [v0.61] Dissidia - Final Fantasy | |||
02-27-2013, 11:12 PM
Post: #27
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RE: [v0.61] Dissidia - Final Fantasy
It's those font files that are in flash0/font/ on your PSP. Implementing them is an issue because for an HLE project that uses no BIOS (hence the contents of a PSP) you need to add them yourself. Adding them yourself as is though (copying) is copyright violation (they are copyrighted), so the only workaround is doing them all from the start.
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02-28-2013, 07:16 AM
Post: #28
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RE: [v0.61] Dissidia - Final Fantasy
(02-27-2013 11:12 PM)VIRGIN KLM Wrote: It's those font files that are in flash0/font/ on your PSP. Implementing them is an issue because for an HLE project that uses no BIOS (hence the contents of a PSP) you need to add them yourself. Adding them yourself as is though (copying) is copyright violation (they are copyrighted), so the only workaround is doing them all from the start. I understand there are a lot of copyright issues with this emulator including the atrac+ decoder, but is there really someone who can check it in such a depth to find that out and sue ppsspp? |
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02-28-2013, 08:20 AM
(This post was last modified: 02-28-2013 08:21 AM by Henrik.)
Post: #29
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RE: [v0.61] Dissidia - Final Fantasy
We're now including JPCSP's copyright-free font files. They don't look as good as the real one but they are readable and we can try to make better ones later.
(Hm, they're probably not included in the git builds yet but I'll fix that...) |
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02-28-2013, 08:50 AM
Post: #30
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RE: [v0.61] Dissidia - Final Fantasy
PPSSPP crashes after LOAD in r780, same applies to it's sequel/prequel.
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