Shin Megami Tensei: Persona 3 Portable
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08-24-2013, 06:04 AM
Post: #301
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RE: Shin Megami Tensei: Persona 3
It's probably a combination of settings doing it.
Since v0.9.1-41 for example, it does this if you enable Buffered Rendering and Antialiasing |
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08-24-2013, 05:36 PM
Post: #302
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RE: Shin Megami Tensei: Persona 3
(08-21-2013 05:20 PM)vsub_ Wrote:(08-21-2013 05:06 PM)daxtsu Wrote: Are you using Filtering >> Linear? Change it to auto or nearest. How do you use that "code"? do i have to modify certain file? |
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08-24-2013, 05:44 PM
Post: #303
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RE: Shin Megami Tensei: Persona 3
The rev that fixed the problem is v0.9.1-2-g3cd80e1 but you can also try newer rev
http://buildbot.orphis.net/ppsspp/ Using PPSSPP on Windows 7 x64 SP1 i7 4771 3.5Ghz,GTX750TI,16GB RAM Batch iso <=> cso converter http://forums.ppsspp.org/showthread.php?tid=5384 Save Game\States Manager http://forums.ppsspp.org/showthread.php?tid=5516 |
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08-24-2013, 11:07 PM
Post: #304
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RE: Shin Megami Tensei: Persona 3
Is it really possible for this game to run smoothly on Android, on a Galaxy S3? I'm skeptical.
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08-24-2013, 11:46 PM
Post: #305
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RE: Shin Megami Tensei: Persona 3 | |||
08-25-2013, 12:45 AM
(This post was last modified: 08-25-2013 01:52 AM by xenofears.)
Post: #306
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RE: Shin Megami Tensei: Persona 3
(08-24-2013 11:46 PM)Internetakias Wrote:(08-24-2013 11:07 PM)xenofears Wrote: Is it really possible for this game to run smoothly on Android, on a Galaxy S3? I'm skeptical. Is it a US GS3 or Intl GS3? Do you have a custom ROM? Also what version of PPSSPP are you using? |
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08-26-2013, 09:04 AM
(This post was last modified: 08-26-2013 09:05 AM by fertygo.)
Post: #307
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RE: Shin Megami Tensei: Persona 3
Man, I dunno what's wrong.. but newer build aside the official 0.9.1 keep flashing the opening movie shot in battle, its annoying.. especially when entering battle n using persona, any fix?
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08-26-2013, 11:25 AM
Post: #308
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RE: Shin Megami Tensei: Persona 3
Same problem here its even more annoying durning tartarus exploration screen keep shaking then you are or dead or in some different location (if you move analog)
O hai! Testing everything Samsung Galaxy S3 LTE Android 4.3 O bai! Did you witness my power? |
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08-26-2013, 12:49 PM
Post: #309
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RE: Shin Megami Tensei: Persona 3
Enabling Buffered Rendering fixes that(and shows some of the special effects)but you will lose speed(a lot on spells like Megio and family)
Before it was black screen the moment you enter battle and now it's white screen Before enabling buffered rendering was breaking the enemys HP data but not now. Before enabling buffered rendering was fixing the zoom in\blur animation when you are entering battle but now you just see white screen instead of the zoom in\blur animation. When buffered rendering is not enabled,that white screen is flashing for less than a second(bad for the eyes if you play full screen on bug screen or if it's dark around you) Using PPSSPP on Windows 7 x64 SP1 i7 4771 3.5Ghz,GTX750TI,16GB RAM Batch iso <=> cso converter http://forums.ppsspp.org/showthread.php?tid=5384 Save Game\States Manager http://forums.ppsspp.org/showthread.php?tid=5516 |
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08-26-2013, 02:17 PM
Post: #310
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RE: Shin Megami Tensei: Persona 3
(08-26-2013 12:49 PM)vsub_ Wrote: Enabling Buffered Rendering fixes that(and shows some of the special effects)but you will lose speed(a lot on spells like Megio and family) I have these exact problem with buffered rendering on devs build though, only on official 0.9.1 its helping just like what you said.. I just want that white flash gone. |
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08-26-2013, 03:32 PM
(This post was last modified: 08-26-2013 03:33 PM by Reamur.)
Post: #311
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RE: Shin Megami Tensei: Persona 3
(08-24-2013 11:46 PM)Internetakias Wrote:(08-24-2013 11:07 PM)xenofears Wrote: Is it really possible for this game to run smoothly on Android, on a Galaxy S3? I'm skeptical. I using GS3 LTE and it run very smoothly!! even in battle mode! the odd thing is, the FPS only goes up to 15 FPS but it still run smoothly. I thought 30 was the minimum for it to become playable. lol (08-26-2013 02:17 PM)fertygo Wrote:(08-26-2013 12:49 PM)vsub_ Wrote: Enabling Buffered Rendering fixes that(and shows some of the special effects)but you will lose speed(a lot on spells like Megio and family) I don't encounter that problem in my PCs or phone. what kind of device you run it with? |
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08-26-2013, 03:49 PM
(This post was last modified: 08-26-2013 03:49 PM by vsub_.)
Post: #312
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RE: Shin Megami Tensei: Persona 3
My signature and I did the testing on 0.9.1-172 and 0.8.1-589
When you hit the enemy to enter a battle Using PPSSPP on Windows 7 x64 SP1 i7 4771 3.5Ghz,GTX750TI,16GB RAM Batch iso <=> cso converter http://forums.ppsspp.org/showthread.php?tid=5384 Save Game\States Manager http://forums.ppsspp.org/showthread.php?tid=5516 |
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08-26-2013, 11:23 PM
Post: #313
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RE: Shin Megami Tensei: Persona 3
(08-26-2013 03:32 PM)Reamur Wrote:(08-24-2013 11:46 PM)Internetakias Wrote:(08-24-2013 11:07 PM)xenofears Wrote: Is it really possible for this game to run smoothly on Android, on a Galaxy S3? I'm skeptical. You're right!! It works!! It's not full speed always, but with the frame skip it runs mostly smoothly. Awesome! I daresay it runs better than P4 ran on my laptop, even. |
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08-27-2013, 06:26 AM
Post: #314
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RE: Shin Megami Tensei: Persona 3
what settings are you guys running it on andriod ?
[b]today, tomorrow, together[/b] |
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08-27-2013, 01:00 PM
Post: #315
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RE: Shin Megami Tensei: Persona 3
Personally i got settings as they are while installed with new build so default just using frame skip and sometimes buffer rendering on and it works okay just be sure you have at least 1ghz procesor and 1gb of ram and should be ok
O hai! Testing everything Samsung Galaxy S3 LTE Android 4.3 O bai! Did you witness my power? |
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