Shin Megami Tensei: Persona 3 Portable
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08-18-2013, 10:33 PM
Post: #286
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RE: Shin Megami Tensei: Persona 3
(08-14-2013 07:22 PM)timenot Wrote:(08-14-2013 04:42 PM)curraja Wrote: It has been months since i last posted anythin but since im here im wondering what version of personas are you guys using mine simply freeze right after choosing file and after few secconds crash . I'm using the following settings for this game on the latest build: HW Transform = ON Buffered Rendering = ON (will give you around 54-60 FPS) Buffered Rendering = OFF (will give you around 25-37 FPS) Frameskip = 0 Texture Filtering = Linear Texture Scaling = Hybrid, Level 2x, Deposterized ticked Force 60 FPS or Less = ON Fast Memory = ON Multithread = ON (gave me speed boost for my phone at least) Unlock CPU = 60 Samsung P6200 Galaxy Tab 7.0 Plus OS v4.1.2 (Jelly Bean, Stock & Custom ROM) Mali-400 GPU , Exynos 4210 Chipset Dual-core 1.2 GHz CPU |
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08-20-2013, 12:11 AM
Post: #287
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RE: Shin Megami Tensei: Persona 3
(08-17-2013 02:07 AM)timenot Wrote: Inside the tower everything is super slow. Turning up the the speed just makes the screen flicker black. Any help? I’m running it on a Padfone 2 (1.5ghz quadcore, 2gb ram - so good specs) but whenever am in a part of the game that’s 3D rendered ie. Tartarus, battle or rendered cutscenes, my fps drops from 60 to ~40-45 which while is still playable, it ruins all the sound and makes the game feel slow and laggy. I’ve turned HW transform on and buffered rendering on. Does anyone have suggestions? |
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08-20-2013, 03:13 PM
Post: #288
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RE: Shin Megami Tensei: Persona 3
Frame skipping? And at least for me, having HT on also gets rid of the flickering from FS.
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08-21-2013, 04:49 PM
Post: #289
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RE: Shin Megami Tensei: Persona 3
So the game worked ok with the only problems being the frame rate drops when some skills are being used and minor things
but now I have gotten to the hanged man boss after beating strega but after I beat it the game will just freeze randomly in the cutscene after. Also if I try to save the state during the cutscene it will just freeze aswell. The cutscene lasts for ages so I haven't been able to get to a save point without it freezing. The game worked alright up until this bit. Anyone know what I could do to fix it. I am using Samsung Galaxy S3 and ppsspp version 0.8.1-2-g0cfbde7 |
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08-21-2013, 05:03 PM
(This post was last modified: 08-21-2013 05:04 PM by vegetax99.)
Post: #290
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RE: Shin Megami Tensei: Persona 3 | |||
08-21-2013, 05:06 PM
(This post was last modified: 08-21-2013 05:06 PM by TheDax.)
Post: #291
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RE: Shin Megami Tensei: Persona 3
Are you using Filtering >> Linear? Change it to auto or nearest.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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08-21-2013, 05:17 PM
(This post was last modified: 08-21-2013 05:18 PM by vegetax99.)
Post: #292
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RE: Shin Megami Tensei: Persona 3
Its on linear ok i will try that. Character eye blinking glitch normal?
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08-21-2013, 05:20 PM
(This post was last modified: 08-21-2013 06:31 PM by vsub_.)
Post: #293
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RE: Shin Megami Tensei: Persona 3
(08-21-2013 05:06 PM)daxtsu Wrote: Are you using Filtering >> Linear? Change it to auto or nearest. It's not problem of this kind...no matter what settings I try,they were not removed so I just played the game(clear it)ignoring the problem Edit:Fixed https://github.com/hrydgard/ppsspp/commi...7fd9ce8e40 Using PPSSPP on Windows 7 x64 SP1 i7 4771 3.5Ghz,GTX750TI,16GB RAM Batch iso <=> cso converter http://forums.ppsspp.org/showthread.php?tid=5384 Save Game\States Manager http://forums.ppsspp.org/showthread.php?tid=5516 |
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08-21-2013, 09:06 PM
Post: #294
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RE: Shin Megami Tensei: Persona 3
(08-21-2013 04:49 PM)TrunkMonkeey Wrote: So the game worked ok with the only problems being the frame rate drops when some skills are being used and minor things Well I tried it again and the layout has all changed and the problem is gone and the game runs smoother now. So whatever happened I am glad. |
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08-22-2013, 02:56 AM
Post: #295
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RE: Shin Megami Tensei: Persona 3
This game works fine on the newest build that is out. No text glitch or character eye blinking.
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08-23-2013, 06:18 AM
Post: #296
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RE: Shin Megami Tensei: Persona 3 | |||
08-23-2013, 04:53 PM
Post: #297
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RE: Shin Megami Tensei: Persona 3
(08-23-2013 06:18 AM)fertygo Wrote:(08-22-2013 02:56 AM)vegetax99 Wrote: This game works fine on the newest build that is out. No text glitch or character eye blinking. Any of the build that is out use texter fliter to nearest |
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08-23-2013, 05:35 PM
Post: #298
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RE: Shin Megami Tensei: Persona 3
(08-23-2013 04:53 PM)vegetax99 Wrote:(08-23-2013 06:18 AM)fertygo Wrote:(08-22-2013 02:56 AM)vegetax99 Wrote: This game works fine on the newest build that is out. No text glitch or character eye blinking. Whoa you're right, the blinking glitch is gone.. but its make thing jaggies for me. With nearest filter Without |
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08-23-2013, 07:55 PM
Post: #299
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RE: Shin Megami Tensei: Persona 3 | |||
08-24-2013, 01:19 AM
(This post was last modified: 08-24-2013 01:19 AM by solarmystic.)
Post: #300
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RE: Shin Megami Tensei: Persona 3
Looks fine to me, using the latest 0.9.1-62 build from the buildbot here
PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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