Dragon Ball Z Tenkaichi Tag Team
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08-02-2013, 06:25 PM
Post: #121
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RE: Dragon Ball Z Tenkaichi Tag Team [playable]
I´m using 0.8.1-974.
The newer build still have theses bugs... |
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08-02-2013, 06:49 PM
Post: #122
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RE: Dragon Ball Z Tenkaichi Tag Team [playable]
(08-02-2013 06:25 PM)ckgbr Wrote: I´m using 0.8.1-974. Windows (x86) v0.8.1-897 : v0.8.1-1057 : Smartphone : -> Sony Xperia Tipo (Android 4.0.4) CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200 RAM - 404 MB PC : OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB |
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08-03-2013, 01:10 PM
Post: #123
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RE: Dragon Ball Z Tenkaichi Tag Team [playable]
(08-02-2013 06:49 PM)Superearth958 Wrote:(08-02-2013 06:25 PM)ckgbr Wrote: I´m using 0.8.1-974. I have same issue.. Sorry for my english, I'm from Indonesia |
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08-03-2013, 01:37 PM
(This post was last modified: 08-03-2013 03:00 PM by Superearth958.)
Post: #124
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RE: Dragon Ball Z Tenkaichi Tag Team [playable]
(08-03-2013 01:10 PM)azzuryo Wrote:(08-02-2013 06:49 PM)Superearth958 Wrote:(08-02-2013 06:25 PM)ckgbr Wrote: I´m using 0.8.1-974. I used v0.8.1 - 904 , 955 and 1001 In 904 and 955 it's fine but in 1001 appears the problem. Just use a version under 1001 and it should work We have to wait that the devs fix this in the newest versions Smartphone : -> Sony Xperia Tipo (Android 4.0.4) CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200 RAM - 404 MB PC : OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB |
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08-03-2013, 06:57 PM
Post: #125
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RE: Dragon Ball Z Tenkaichi Tag Team [playable]
In the build 0.8.1 1055 works great, but when it's aboout to begin the battle it turns all in black :l
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08-03-2013, 07:37 PM
(This post was last modified: 08-03-2013 07:46 PM by Superearth958.)
Post: #126
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RE: Dragon Ball Z Tenkaichi Tag Team [playable]
(08-03-2013 06:57 PM)federton Wrote: In the build 0.8.1 1055 works great, but when it's aboout to begin the battle it turns all in black :l I only have this problem on Android when I have frameskip on or when i turned off buffered rendering frameskip should work with 2 and 4 (over 4 isn't nice) buffered rendering must turned ON My experience with this game on Android Smartphone : -> Sony Xperia Tipo (Android 4.0.4) CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200 RAM - 404 MB PC : OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB |
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08-03-2013, 11:54 PM
Post: #127
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RE: Dragon Ball Z Tenkaichi Tag Team [playable]
(08-03-2013 07:37 PM)Superearth958 Wrote:(08-03-2013 06:57 PM)federton Wrote: In the build 0.8.1 1055 works great, but when it's aboout to begin the battle it turns all in black :l That is odd. On the PC version I turned on buffered rendering and it fixed the black screen. Frameskip on auto. Graphics still messed up on my end. o.o |
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08-04-2013, 07:36 AM
(This post was last modified: 08-04-2013 07:52 AM by Superearth958.)
Post: #128
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RE: Dragon Ball Z Tenkaichi Tag Team [playable]
(08-03-2013 11:54 PM)Hansuke Wrote:(08-03-2013 07:37 PM)Superearth958 Wrote:(08-03-2013 06:57 PM)federton Wrote: In the build 0.8.1 1055 works great, but when it's aboout to begin the battle it turns all in black :l Do you need frameskip on PC? In the newest versions of PPSSPP is a screen problem in this game As I said just use a version under 0.8.1-1001 and it should work Or it's a problem with your PC but I don't think so Smartphone : -> Sony Xperia Tipo (Android 4.0.4) CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200 RAM - 404 MB PC : OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB |
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08-07-2013, 02:20 PM
Post: #129
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RE: Dragon Ball Z Tenkaichi Tag Team [playable]
All black on new build (1152)...
even buffered rendering is on. Sorry for my english, I'm from Indonesia |
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08-07-2013, 02:25 PM
Post: #130
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RE: Dragon Ball Z Tenkaichi Tag Team [playable]
(08-07-2013 02:20 PM)azzuryo Wrote: All black on new build (1152)... That's realy strange But a Version under v0.8.1-1001 should work Smartphone : -> Sony Xperia Tipo (Android 4.0.4) CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200 RAM - 404 MB PC : OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB |
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08-08-2013, 07:25 PM
(This post was last modified: 08-08-2013 08:07 PM by Superearth958.)
Post: #131
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RE: Dragon Ball Z Tenkaichi Tag Team [playable]
News with version v0.8.1-1165 (Tested on Windows x86)
Menu works again Duel mode works but almost is black Just look at the screenshot : With : Read framebuffers to memory (CPU) and (GPU) Duel mode is fine again the screen is a bit too dark but it's okay (still v0.8.1-1165) Smartphone : -> Sony Xperia Tipo (Android 4.0.4) CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200 RAM - 404 MB PC : OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB |
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08-09-2013, 05:46 PM
Post: #132
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RE: Dragon Ball Z Tenkaichi Tag Team [playable]
Smartphone : -> Sony Xperia Tipo (Android 4.0.4) CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200 RAM - 404 MB PC : OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB |
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08-14-2013, 09:16 PM
Post: #133
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RE: Dragon Ball Z Tenkaichi Tag Team [playable]
in v0.8.1-1358-g9aafdea,when is selected read frame buffer to gpu,the game looks much better.black textures gone.Full speed now. good improved. tested on galaxy s3 |
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08-15-2013, 04:08 PM
(This post was last modified: 08-15-2013 04:10 PM by Superearth958.)
Post: #134
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RE: Dragon Ball Z Tenkaichi Tag Team [playable]
(08-14-2013 09:16 PM)brujo55 Wrote: in v0.8.1-1358-g9aafdea,when is selected read frame buffer to gpu,the game looks much better.black textures gone.Full speed now.On Windows x86 Is a shadow problem with read framebuffer to memory (CPU and GPU) (Tested with v0.8.1-1372) Smartphone : -> Sony Xperia Tipo (Android 4.0.4) CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200 RAM - 404 MB PC : OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB |
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08-15-2013, 04:19 PM
(This post was last modified: 08-15-2013 04:23 PM by brujo55.)
Post: #135
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RE: Dragon Ball Z Tenkaichi Tag Team [playable]
(08-15-2013 04:08 PM)Superearth958 Wrote:(08-14-2013 09:16 PM)brujo55 Wrote: in v0.8.1-1358-g9aafdea,when is selected read frame buffer to gpu,the game looks much better.black textures gone.Full speed now.On Windows x86 i dont have any shadow on android. set read framebuffer to memory GPU only and before start the game. |
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