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Tom Clancy's Splinter Cell Essentials
#31
No changes, it still exits after Ubisoft logo FMV on 0.9.7.2
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#32
v0.9.7.2-110-g0569681-windows-amd64 debug log

Compare JPCSP Emulator log:
I think sceKernelStopModule \ sceKernelUnloadModule have problem


Attached Files
.7z   ppsspplogv0.9.7.2-110debug.txt.7z (Size: 389.77 KB / Downloads: 1,384)
.txt   JPCSPlog.txt (Size: 77.28 KB / Downloads: 952)
I want to be a crash fixer
PM me if you want to me look a game
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#33
I Tested 3 versions of Splinter Cell Essentials the US and EUR as well as the EUR v2. all 3 games exit out after the ubisoft screen. Used it on all DEV versions from 0.9.8 official to 0.9.8-1042 on a 64bit system.
Please fix this game already we have had over 1000 dev versions and not a single one fixes the game. On top of that rainbow six vegas does the same crap.
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#34
Update debug log to v0.9.8-1051-g986d540


Attached Files
.7z   ppsspplog.7z (Size: 316.41 KB / Downloads: 1,175)
I want to be a crash fixer
PM me if you want to me look a game
Reply
#35
Update debug log to v0.9.8-1088-ga31194a

Still doesn't work


Attached Files
.7z   ppsspplog.7z (Size: 427.55 KB / Downloads: 884)
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#36
Update debug log to v0.9.8-1154-g3da962f

Still Not Working "sigh"


Attached Files
.7z   ppsspplog.7z (Size: 428.19 KB / Downloads: 892)
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#37
in PPSSPP v0.9.8-1257-ga2d5e1b Splinter essentials Ubisoft logo animation speed is going faster and faster and quitting faster in every new dev version of PPSSPP but it still just says game has exited. the boot up before quitting last 2 to 4sec. if you set PPSSPP to psp1000 the ubisoft logo boots at the speed its post to but still quits.
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#38
Seems that this game is playable now.


Attached Files Thumbnail(s)
       
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#39
[Image: 33z8nd5.jpg]

working perfect in iphone 5S
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#40
OMFG IT ACTUALLY WORKS NOW HOLY COW MOTHER OF GOD
it works on PPSSPP v0.9.8-1526
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#41
Moved.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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#42
Gameplay-wise, it works, but there is a problem with cutscenes, they end too soon(they don't play out to the end) and audio in cutscenes is a bit off sync. Also my emulator crashed when I load manual mid-mission saves. If you use checkpoint saves it's fine. So I suggest you use either checkpoints or emulator save states for mid-mission saves.
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#43
Also tested the game again last night and can confirm it works with the latest official release as well. I also noted the problem with the cutscenes but at least the game is playable at last ! Big Grin
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