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Error code 8002013a
Forum: Ad-Hoc Multiplayer
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Error code 8002013a
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Dissidia 012: Duodecim Fi...
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Peace Walker Glitch
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Resistance: Retribution
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[ULES01183] Yu-Gi-Oh GX T...
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Last Post: Moki.all.Games
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| PPSSPP is greedy for ram usage |
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Posted by: JumperTwo - 02-08-2013, 11:38 AM - Forum: General Discussion and Announcements
- Replies (6)
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on Android this means you can play for max 15 minutes average, than (i think) Android close it to feed system.didn't test on Windows yet.is this normal at this stage? or there's something wrong with my device's memory management? tested on Xperia S (x2 Scorpion 1.5 ghz, Adreno 220,1 gb ram)
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| Thread for logs only? |
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Posted by: srdjan1995 - 02-07-2013, 10:56 AM - Forum: General Discussion and Announcements
- Replies (4)
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Wouldn't be nice if someone (like administrators) would create a thread for logs only? Then we could post logs for games that goes to intro or in game (crashes at some point) or even for games that don't do anything. That would help Henrik and other devs to make this emulator even better and with larger compatibility. Can someone do this?
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| Qt build problem |
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Posted by: porkness - 02-05-2013, 01:04 PM - Forum: General Discussion and Announcements
- Replies (9)
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Hi, I'm trying to build the Qt version for my Ubuntu 12.04, but my GCC throw me this error: "../Common/CPUDetect.cpp:68:4: Error: PIC register clobbered by ‘ebx’ in ‘asm’"
Also, the SDL port of the same version can build successfully.
Is there any problem about my Qt or GCC or the original code?
Please help
Thanks
PS: I tried to create a copy of CPUDetect.o from my SDL build to Qt build, and it works, but I know it wasn't a good idea...
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| Control Mapping |
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Posted by: ifancytacos - 02-04-2013, 11:28 PM - Forum: General Discussion and Announcements
- Replies (12)
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Just started it up and am a little taken aback by the lack of control mapping. (Talking about the windows version, naturally) It just seemed like such a simple feature to include, but I'm not a programmer so I don't really know. I really only want control remapping so I can use a gamepad with it, because while I am a PC gamer, I prefer playing with a pad when that's how the game was designed/ Anyways, I was wondering if anyone knows if control remapping is an eventual feature to be implemented, or if anyone has a work-around to make gamepads compatable.
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