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  Qualcomm mobile phone single nuclear problem
Posted by: 忘记de我 - 02-04-2013, 07:36 AM - Forum: General Discussion and Announcements - Replies (7)

Qualcomm mononuclear mobile phone can play with this simulator it?
Want to know 0.7 version support Qualcomm mononuclear mobile phone, can be optimized to not card, I want to ask you

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  Could ppsspp support programs on psp other than games?
Posted by: c933103 - 02-03-2013, 05:02 AM - Forum: General Discussion and Announcements - Replies (1)

For example, can it be made to run PSPKVM, Snes9X (PSP version), and CTorrentPSP ?

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  crashes on load games for windows xp with Angry birds,BRS the game, Akiba's trip,etc.
Posted by: c933103 - 02-03-2013, 04:58 AM - Forum: General Discussion and Announcements - Replies (3)

For 428 Fuusa Sareta Shibuya (CHS version), it said SHUTDOWN ERROR Release Of DC And RC Failed., and then SHUTDOWN ERROR Release Rendering Context Failed., and then nothing happened, and the ppsspp remain there. But for Angry birds, BRS The game and Akiba's trip, it simpily said PPSSPP encountered a problem and needed to be closed. Following are copied from debug window at the time the force close window pop up when loading angry bird:

Code:
55:07:600 EmuThread.cpp:65 I[BOOT]: Starting up hardware. 55:07:600 MemArena.cpp:378 I[MM]: Found valid memory base at 02C00000 after 8 tries. 55:07:600 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 03420000 (mirror at 0 @ 0AC00000, uncached @ 0AC00000) 55:07:663 Loaders.cpp:89 I[LOAD]: Identifying file... 55:07:663 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO! 55:07:663 PSPLoaders.cpp:80 I[LOAD]: NPUZ00119 : AngryBirds 55:07:663 PSPLoaders.cpp:109 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 55:07:663 HLE\sceKernelMemory.cpp:153 I[HLE]: Kernel and user memory pools initialized 55:07:663 HLE\sceIo.cpp:175 I[HLE]: Starting up I/O... 55:07:663 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path H:\Documents and Settings\Owner\My Documents\Downloads\ppsspp_win\MemStick\ 55:07:663 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists H:\Documents and Settings\Owner\My Documents\Downloads\ppsspp_win\MemStick\ 55:07:663 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path H:\Documents and Settings\Owner\My Documents\Downloads\ppsspp_win\Flash\ 55:07:663 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists H:\Documents and Settings\Owner\My Documents\Downloads\ppsspp_win\Flash\ 55:07:663 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path H:\Documents and Settings\Owner\My Documents\Downloads\ppsspp_win\MemStick\PSP\PPSSPP_STATE 55:07:663 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists H:\Documents and Settings\Owner\My Documents\Downloads\ppsspp_win\MemStick\PSP\PPSSP P_STATE 55:07:679 HLE\sceKernel.cpp:114 I[HLE]: Kernel initialized. 55:07:679 HLE\sceKernelModule.cpp:259 I[HLE]: Decrypting ~PSP file 55:07:741 c:\dev\ppsspp\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 08B80020 55:07:757 Util\BlockAllocator.cpp:288 I[HLE]: ----------- 55:07:757 Util\BlockAllocator.cpp:292 I[HLE]: Block: 08800000 - 08bb5900 size 003b5900 taken=1 tag=ELF 55:07:757 Util\BlockAllocator.cpp:292 I[HLE]: Block: 08bb5900 - 0a000000 size 0144a700 taken=0 tag=(untitled) 55:07:757 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully. 55:07:757 HLE\sceKernelModule.cpp:388 I[LOAD]: Module AngryBirds: 00000000 08959b68 08959b80 55:07:757 HLE\sceKernelModule.cpp:477 I[HLE]: Exporting ent 0 named AngryBirds, 2 funcs, 4 vars, resident 08959ebc 55:07:757 HLE\sceKernelModule.cpp:695 I[LOAD]: Module entry: 08811598 55:07:757 EmuThread.cpp:92 I[BOOT]: Done. 55:07:788 HLE\sceKernelThread.cpp:1386 I[HLE]: 276 = sceKernelCreateThread(name="user_main", entry=088116ac, prio=20, stacksize=262144) 55:07:788 HLE\sceKernelThread.cpp:1414 I[HLE]: sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 ) 55:07:788 Util\BlockAllocator.cpp:288 I[HLE]: ----------- 55:07:788 Util\BlockAllocator.cpp:292 I[HLE]: Block: 08800000 - 08bb5900 size 003b5900 taken=1 tag=ELF 55:07:788 Util\BlockAllocator.cpp:292 I[HLE]: Block: 08bb5900 - 09f75900 size 013c0000 taken=1 tag=PMB 55:07:788 Util\BlockAllocator.cpp:292 I[HLE]: Block: 09f75900 - 09fbfc00 size 0004a300 taken=0 tag=(untitled) 55:07:788 Util\BlockAllocator.cpp:292 I[HLE]: Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main 55:07:788 Util\BlockAllocator.cpp:292 I[HLE]: Block: 09fffc00 - 0a000000 size 00000400 taken=1 tag=stack/root 55:07:788 HLE\sceKernelModule.cpp:873 E[HLE]: HACKIMPL sceKernelGetModuleIdByAddress(08811598) 55:07:804 HLE\sceKernelThread.cpp:1489 I[HLE]: __KernelReturnFromThread : root 55:07:819 HLE\sceGe.cpp:318 I[HLE]: sceGeEdramSetAddrTranslation(1024) 55:07:819 HLE\sceKernelThread.cpp:1386 I[HLE]: 284 = sceKernelCreateThread(name="RenderThread", entry=08855d1c, prio=17, stacksize=8192) 55:07:819 HLE\sceKernelThread.cpp:1414 I[HLE]: sceKernelStartThread(thread=284, argSize=0, argPtr= 00000000 ) 55:07:819 HLE\sceSas.cpp:68 I[HLE]: sceSasInit(08bb43c0, 256, 32, 0, 44100) 55:07:819 HLE\sceKernelThread.cpp:1386 I[HLE]: 286 = sceKernelCreateThread(name="SAS Thread", entry=0885774c, prio=10, stacksize=65536) 55:07:819 HLE\sceKernelThread.cpp:1414 I[HLE]: sceKernelStartThread(thread=286, argSize=0, argPtr= 00000000 )

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  MONSTER HUNTER SERIES
Posted by: kota21 - 02-02-2013, 10:46 PM - Forum: General Discussion and Announcements - Replies (3)

Wen can we begin to see progress it the monster hunter series being compatible it loads to the screen there r just grapical and text issues.id really love to hear some progress.

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  Dates in newsposts are wrong
Posted by: Nobody - 02-01-2013, 09:35 AM - Forum: General Discussion and Announcements - Replies (3)

You might wanna check the dates on your newsposts. According to them, we're still in 2012.

Love the project, by the way. Keep up the good work!



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  About the font fuzzy
Posted by: amihi - 02-01-2013, 03:40 AM - Forum: General Discussion and Announcements - Replies (2)

I found some of the game's font is fuzzy. this game for example, how to make it display properly?



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  Texts Crashing Emulator on android
Posted by: kouta-kun - 01-31-2013, 11:58 PM - Forum: General Discussion and Announcements - Replies (3)

I'm using an xperia play with go sms installed. Anyone having similar problems?

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  ZTE Grand X IN problem
Posted by: kaju666 - 01-31-2013, 09:47 PM - Forum: General Discussion and Announcements - Replies (8)

New version 0.6.1 won't open.

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  ppsspp run on lg e400f l3, l7!
Posted by: rhua hianc - 01-30-2013, 04:32 PM - Forum: General Discussion and Announcements - Replies (5)

ppsspp run on lg e400f l3, l7
and, more speed and not as good
as in other processors, because
ppsspp not going at speeds best
in snapdragon processors?Huh

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  Strange behaviour with buffered rendering
Posted by: JumperTwo - 01-30-2013, 02:31 PM - Forum: General Discussion and Announcements - Replies (22)

while testing my games (for example MotoGp) , i noticed that with buffered rendering enabled (and of course JIT and fastmem) i only got a very little speedboost and this is strange because i got a relative powerful phone, an xperia s with a 1.5 ghz Scorpion and Adreno 220, that should be at least on par with a 1.2 ghz cortex-A9 (in theory 5% more faster).i already have seen videos of many 1.0 ghz A9 (with slower gpu) devices hitting much more speed than me. the curious thing is that if i disable buffered rendering , i got full speed on all my games (but emulation's window only cover 1/4 of the screen) could be a problem with Adreno driver?

i run last nighty ppsspp (3ff46cff05) on gingerbread (stock).

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