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| Compiling ppsspp with Qt Project |
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Posted by: Marcelo_20XX - 04-15-2013, 05:54 AM - Forum: General Discussion and Announcements
- Replies (4)
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Can someone give me some guidelines to compile with this program?
I want to compile it for Windows x86, but at the main page of the program there are this options for download:
Qt 5.0.2 for Windows 32-bit (MinGW 4.7, 650 MB)
Qt 5.0.2 for Windows 32-bit (VS 2010, 485 MB)
Qt 5.0.2 for Windows 32-bit (VS 2010, OpenGL, 476 MB)
Which one do I need? also I checked out the source with Tortoise SVN since that is the client which I am more comfortable and have experience with it. Will I run into problems? since I read that I need to run a command to update the GIT's modules for getting the "native libraries"
Lastly, in case this is not the ideal method for compiling the emulator, which one is the preferred or recommended?
Thanks for any responses
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| A little help... |
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Posted by: TheVagrantSamurai - 04-15-2013, 12:55 AM - Forum: General Discussion and Announcements
- Replies (8)
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I'm trying to run my PPSSPP from a Samsung Stratosphere. The game I want to load up will load, do the basic pre-game logos, but when it gets to the menu... I'm not one hundred percent sure, but I think I need to alter a few settings. It's in Japanese and I can barely speak Spanish. The one thing I do understand is "352KB". Whatever the Hell that means. So, I assume it's a graphical limitation. I hit "X". Japanese Writing. Two options. X on the Bottom One. Same "352KB" screen. X on the Top One. Same thing. So, I'm assuming it's graphical and not related to the game itself. Which everyone else seems fine with. My Stratosphere was not on your confirmed list, so I'll copy the Verizon Wireless link, because I'm completely technologically ignorant. I understand enough to fix what you tell me if it can be done, but this is all as foreign as the Japanese to me.
http://www.samsung.com/us/mobile/cell-ph...AVZW-specs
Anyone got any ideas on what's going on?
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