| Welcome, Guest |
You have to register before you can post on our site.
|
| Online Users |
There are currently 1290 online users. » 0 Member(s) | 1286 Guest(s) Applebot, Baidu, DuckDuckGo, Google
|
| Latest Threads |
Error code 8002013a
Forum: Ad-Hoc Multiplayer
Last Post: AlexKoragon
10-21-2026, 12:28 AM
» Replies: 0
» Views: 18
|
YU-GI-OH TAG FORCE SPECIA...
Forum: Texture Packs
Last Post: David Silva de Sá
10-21-2026, 12:17 AM
» Replies: 0
» Views: 60
|
Error code 8002013a
Forum: Ad-Hoc Multiplayer
Last Post: AlexKoragon
10-20-2026, 09:16 PM
» Replies: 0
» Views: 15
|
Error code 8002013a
Forum: Ad-Hoc Multiplayer
Last Post: AlexKoragon
10-20-2026, 09:12 PM
» Replies: 0
» Views: 13
|
Dissidia 012: Duodecim Fi...
Forum: Playable Games
Last Post: MatNyaga
10-20-2026, 09:17 AM
» Replies: 1,103
» Views: 4,264,063
|
60 FPS Patches Master Lis...
Forum: CWCheat codes
Last Post: Fran535
10-17-2026, 10:27 AM
» Replies: 116
» Views: 2,372,850
|
Valkyria Chronicles 3 Ext...
Forum: Texture Packs
Last Post: chrome99001
10-15-2026, 02:19 PM
» Replies: 22
» Views: 69,851
|
Peace Walker Glitch
Forum: General Discussion and Announcements
Last Post: JuggleR
10-15-2026, 04:29 AM
» Replies: 0
» Views: 18
|
Resistance: Retribution
Forum: In-game
Last Post: LunaMoo
10-15-2026, 03:32 AM
» Replies: 78
» Views: 387,415
|
[ULES01183] Yu-Gi-Oh GX T...
Forum: Texture Packs
Last Post: Moki.all.Games
10-15-2026, 12:12 AM
» Replies: 0
» Views: 173
|
|
|
| Test Drive: Unlimited choppiness/stuttering issue |
|
Posted by: soundwave_ - 05-18-2025, 10:59 AM - Forum: General Discussion and Announcements
- No Replies
|
 |
Hello, I have been dealing with this issue for a month now. I have 60 FPS and performance/rendering fixes cheats enabled for Test Drive: Unlimited.
During the start, the game runs perfectly fine and smoothly at first. But after playing for a few more minutes, I'm starting to experience stuttering issues.
I tried a few things like setting the Buffer graphics command to either "Up to 1" or "Up to 2". While these options did address the stuttering that I was experiencing, it led to a more choppy gameplay experience.
I have also tried experimenting with the I/O timing method setting, choosing either "Fast (lag on slow storage)" or "Simulate UMD delays". But still, the stuttering issue persisted.
I had also experimented with enabling/disabling all Speed Hacks settings, excluding the "Skip buffer effects" option since it is not compatible with the game.
Nothing ever fixed my issue here.
So yeah, does anyone know any possible fixes to this?
I'll provide a few information below about the current settings I have enabled for Test Drive: Unlimited.
Device name: ZTE nubia Neo 3 GT 5G
Chipset: Unisoc T9100
CPU: Octa-Core (1x2.7 GHz Cortex-A76 & 3x2.3 GHz Cortex-A76 & 4x2.1 GHz Cortex-A55)
GPU: Mali-G57
RAM: 12 GB (Internal) + 12 GB (Extended RAM)
OS: MyOS 15 (Android 15)
PPSSPP Version: 1.18.1
—Graphics—
[Rendering mode]
Backend: Vulkan
Rendering resolution: 2X PSP
Software rendering: Off
Antialiasing (MSAA): Off
Display resolution (HW scaler): Native device resolution
VSync: Off
Fullscreen: √
[Framerate control]
Frame skipping: Off
Frame skipping type: Number of frames
Auto frameskip: Off
Alternative speed: Unlimited
Alternative speed 2: Disabled
[Speed Hacks]
Skip buffer effects: Off
Disabling culling: √
Skip GPU Readbacks: Skip
Lazy texture caching (speedup): √
Spline/Bezier curves quality: Low
[Performance]
Render duplicate frames to 60 Hz: Off
Buffer graphics command (faster, input lag): No buffer
Geometry shader culling: Off
Hardware transform: √
Software skinning: √
Hardware tessellation: √
—System—
[General]
Cache full ISO in RAM: √
[Emulation]
Fast memory (unstable): √
Ignore bad memory accesses: √
I/O timing method: Fast (lag on slow storage)
Force real clock sync (slower, less lag): Off
Change emulated PSP's CPU clock (unstable): Auto
Rewing Snapshot Interval (mem hog): Off
[Cheats]
Enable cheats: √
|
|
|
| Test Drive: Unlimited choppiness/stuttering issue |
|
Posted by: soundwave_ - 05-18-2025, 10:53 AM - Forum: General Discussion and Announcements
- No Replies
|
 |
Hello, I have been dealing with this issue for a month now. I have 60 FPS and performance/rendering fixes cheats enabled for Test Drive: Unlimited.
During the start, the game runs perfectly fine and smoothly at first. But after playing for a few more minutes, I'm starting to experience stuttering issues.
I tried a few things like setting the Buffer graphics command to either "Up to 1" or "Up to 2". While these options did address the stuttering that I was experiencing, it led to a more choppy gameplay experience.
I have also tried experimenting with the I/O timing method setting, choosing either "Fast (lag on slow storage)" or "Simulate UMD delays". But still, the stuttering issue persisted.
I had also experimented with enabling/disabling all Speed Hacks settings, excluding the "Skip buffer effects" option since it is not compatible with the game.
Nothing ever fixed my issue here.
So yeah, does anyone know any possible fixes to this?
I'll provide a few information below about my device's specifications and the current settings I have enabled for Test Drive: Unlimited.
Device name: ZTE nubia Neo 3 GT 5G
Chipset: Unisoc T9100
CPU: Octa-core (1x2.7 GHz Cortex-A76 & 3x2.3 GHz Cortex-A76 & 4x2.1 GHz Cortex-A55)
GPU: Mali-G57
RAM: 12GB
OS: MyOS 15 (Android 15)
PPSSPP Version: 1.18.1
—Graphics—
[Rendering mode]
Backend: Vulkan
Rendering resolution: 2× PSP
Software rendering: Off
Antialiasing (MSAA): Off
Display resolution (HW scaler): Native device resolution
VSync: Off
Fullscreen: √
[Framerate control]
Frame skipping: Off
Frame skipping type: Number of frames
Auto frameskip: Off
Alternative speed: Unlimited
Alternative speed 2: Disabled
[Speed Hacks]
Skip buffer effects: Off
Disabling culling: √
Skip GPU Readbacks: Skip
Lazy texture caching (speedup): √
Spline/Bezier curves quality: Low
[Performance]
Render duplicate frames to 60 Hz: Off
Buffer graphics command (faster, input lag): No buffer
Geometry shader culling: Off
Hardware transform: √
Software skinning: √
Hardware tessellation: Off
—System—
[General]
Cache full ISO in RAM: √
[Emulation]
Fast memory (unstable): √
Ignore bad memory accesses: √
I/O timing method: Fast (lag on slow storage)
Force real clock sync (slower, less lag): Off
Change emulated PSP's CPU clock (unstable): Auto
Rewing Snapshot Interval (mem hog): Off
[Cheats]
Enable cheats: √
|
|
|
| Problems modifying an ISO? |
|
Posted by: Sammson - 05-15-2025, 01:55 AM - Forum: General Discussion and Announcements
- No Replies
|
 |
When I alter the ISO, no matter how minor the modification may be, such as changing the cover when storing such modification does not do so correctly, saving the ISO with a smaller size And it doesn't work. I used the UMDgen.
|
|
|
| PPSSPP crashes during setup |
|
Posted by: Sammson - 05-12-2025, 12:48 AM - Forum: General Discussion and Announcements
- No Replies
|
 |
I hadn't used PPSSPP in a while, and when I started it up yesterday, it crashed just a second or two after launching. I'm not sure why it's doing this, and I'm not sure if it's a Windows update or something else, for the reasons listed below:
1.) Launched the 32-bit executable, which produced the identical results but continued to function for a few seconds longer.
2.) Uninstalled, downloaded, and reinstalled the latest version of PPSSPP; same results.
3.) I downloaded and unpacked the portable version; the same results occurred again.
Surely, something external is causing these crashes, but I can't think of any valid hints as to what it could be, and I'm not going to bother looking for a cure until I know what the problem is. Nothing essential, but I'd prefer to get it done sooner rather than later, when I'll be able to devote more time to it.
|
|
|
|