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Issues in KOEI Warriors games. Anyone care to enlighten me? |
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Posted by: tsukiyomaru0 - 01-06-2014, 01:45 AM - Forum: General Discussion and Announcements
- Replies (6)
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First of all... I've been withnessing this since 0.9.5 and withnessed them again in 0.9.6.2. Since I lack full report as of yet, I require some assistance in verifying them and, if possible, correcting them or properly reporting their issues (if they aren't all addressed yet).
- Dynasty Warriors - (ULUS10004) - Strangely slowed FMV sequences, sounds awful... Unless Speed is set to Alternate, at which it sounds almost normal.
- Dynasty Warriors Vol.2 - (ULUS10170) - Same issue from Dynasty Warriors, plus a strange issue I have yet to properly log that causes the game to first display bad textures (almost a solid color) and sometimes even hang after getting through a certain number of conflicts in a stage (20 to 30 conflicts. Not sure).
- DYNASTY WARRIORS: Strikeforce - (ULUS10416) - Same issue from Dynasty Warriors, but speeding up KILLS the sound for the rest of the FMV.
I'm playing on a Windows XP, so MAYBE I'm the only... Maybe I'm not. But it is worth checking if others have similar issue before making a proper report, right?
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| PPSSPP 0.9.6 -250- crashing |
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Posted by: Ikmalhidayat - 01-05-2014, 01:53 PM - Forum: General Discussion and Announcements
- No Replies
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Well, I was downloading PPSSPP 0.9.6 -250- after i just know about newer ver of PPSSPP.
i always pick up the latest build.
I tried with i3, is 64bit, works well~ Since is multi-threaded, i enable Multi-threaded option.
Back to my own pc, AMD Sempron, is 32bit, which is just a single-core.
But, after i played a game, when i quit to home screen (well, is the screen where you can select games), a second later, PPSSPP just crash.
No matter what game, it just crash.
At first, i though is because i enabled File Compression to my HDD so i copy PPSSPP (whole folder) to different HDD. But, the problem still there.
Should i provide a log too?
[UPDATE] With PPSSPP 0.9.6 -340-, x86 ver, this problem gone with my AMD Sempron. But i have try with x64 ver to my i3 PC.
PC Spec tested
1st PC (prebuild/branded)
Intel i3-2120
Intel HD 2000 graphic
2GB ram (DDR3)
Windows 7 Home Premium x64
2nd PC (custom build)
AMD Sempron 140, OCed to 3.4GHz
Sapphire Radeon HD 4350 512MB DDR2 (OCed to GPU@725MHz, VRAM@480MHz)
2GB DDR2-820 (5-5-4-12 T2 1.9V)
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| ChatBox |
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Posted by: HolyBash - 01-03-2014, 10:10 PM - Forum: General Discussion and Announcements
- Replies (1)
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instead of waiting for posts shouldn't this site have like a chat-box for rapid discussions or faster replies for people who need help. Just asking i think it would be very neat and useful.
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| Suggestion to all: How to define "Playable" |
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Posted by: torresdyl - 01-03-2014, 05:38 PM - Forum: General Discussion and Announcements
- Replies (7)
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Hey guys. I am new here and I found a problem that may be very important. Let's put it like this:
I have two versions of PPSSPP:
A: v 0.9.6.2
B: v 0.9.6.185-gacce50a
I can play God of War: Chains of Olympus in version A, smoothly and perfectly in all means (a little bit slow though, coz I turned on Buffered render and postprocessing shader is set to Vignette, but with good video quality). But I can't play Valkyrie Profile Lenneth in version A, coz it would not pass the first CG, where Valkyrie turns to her goddess form.
With version B, I can pass this part with normal settings, but God of War is so slow....
And, I can't play Sega Rally Revo in either version, and I found that it can run smoothly in v0.7.6-547, with buffered render off. But I can't find this version on the Internet, even here... The download links in the site are tooooooo "new" for me.
So we must think about it: how do we define "playable"? Due to the existence of a variety of games, I suppose that for the developers' team it is not even possible to test just a small part of all these games, we must reconsider the compatibility part of PPSSPP.
I suggest to all, my friends:
1. If you cannot play one game with the newest version of PPSSPP, just change to another version, maybe one developed one year before, especially when it's an "old" game, like Valkyrie Profile Lenneth.
2. Due to the fact that some games are playable only in some version of the emulator, I think we shall work together to find out in which version one game can run smoothly, not only reporting problems. Everyone does his part and reports positive results to benefit the others. In all, we all loves these interesting games and this emulator, right?
3. Prepare one version of emulator for each game, in which it can run smoothly.
4. At last, anyone have the link for downloading v0.7.6-547 or another version in which I can play SEGA Rally Revo? Googled for many days....
Thanks!
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| version s 0_9_5 and 0_9_6 crashing |
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Posted by: Shaunzo - 01-03-2014, 09:46 AM - Forum: General Discussion and Announcements
- Replies (2)
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I've tried playing monster hunter portable 3rd, and it was going well but it started crashing on me, i lowered some settings to the lowest i could without messing with things i didn't know about. but i don't feel that should be an issue, my laptop is fairly powerful, and it doesn't have any issues with any other games. I am running OpenGl 4.3 and all of my drivers are up to date, the crash will happen 5 minutes into a game, or an hour, but it is frustrating and I'm not sure the damage these cashes are causing, please help me get this running. I've tried both 64 and 32 bit versions, same results with both.
GPU: GeForce GTX 675m
CPU: Intel® Core i7-3610QM CPU @ 2.30GHZ
Memory: 16.00 GB RAM
Driver Version 331.82
I'm not incredibly computer literate , but I know enough to get by. So laymans terms would be great, thanks.
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