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| Wait for Emu Thread timed out |
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Posted by: lolcatjunior - 04-06-2014, 07:40 PM - Forum: General Discussion and Announcements
- No Replies
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I've looked at several threads for solution when I got this message
"Wait for Emu thread timed out"
I still wonder if it is hardware, program or game related because the game I use worked well up until a certain point, like when I use a certain character the game would freeze for 15-x amount of seconds and then goes black. When I close it I get the following message.
Some forums suggest that is program/hardware related, my hardware is not that old but I am not completely sure if any of my other programs are eating up ram or if the game is somewhat corrupted.
The game I'm using is call Dai-2-Ji Super Robot Taisen Z Saisei-hen if you are wondering.
By the way I'm new here.
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| PPSSPP suport my hori acrade stick but not the hori wireless gamepad, help please. |
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Posted by: carper - 04-06-2014, 11:01 AM - Forum: General Discussion and Announcements
- No Replies
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Hi,
I am using windows 7 64 bit OS, the emulator can run in normal full speed.
I have two controller, both for PS3 and can be plug and play with windows7
the manufacturer is Hori, both only support directinput.
My arcade stick is Hori dead or alive 5 stick (rap-n3), it can be recognized
by both 32 and 64bit version of ppsspp.
My problem is my hori pad3 wireless controller can not be recognized by the ppsspp and I need to use x360ce. after replace the xinput1_3.dll from x360ce_lib32_r848_VS2010.zip, it works great.
but
it does not work with the PPSSPPWindows64.exe even i try to use the xinput1_3.dll from x360ce_lib64_r848_VS2010.
Any idea why my wireless gamepad does not be recognized directly by ppsspp?
It can be supported by PC games e.g. resident evil 5 and super street fighter AE directly and no need using x360ce.
and it also works directly with pcsx2 and visualboy-advance.
Coz both of my controller( one arcade stick, one gamepad) from Hori for PS3 work with windows7 directly but only the stick can be recognized by ppsspp directly.
Please help, sorry for my poor english and it's a bit long.
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| openGL 2.0 issue. help. |
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Posted by: kadaj321 - 04-06-2014, 07:56 AM - Forum: General Discussion and Announcements
- Replies (3)
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Hii I'm new here, sorry if I'm in wrong thread.. I just want to ask about openGL, my ppsspp emu have this kind of problem. Btw, before, I'm using win xp 32bit, and the other day I reformat my pc, and I turn it in to win 7. Before I reformat it, my ppsspp emu working properly. And when I turn it in to win 7. My psp emu got this problem. I really don't have any idea how ths happen. Sorry noob here. My specs sucks really, but I can play psp emu smooth. Thanks.
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| Crashing on Windows 8 |
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Posted by: mamori - 04-05-2014, 02:06 PM - Forum: General Discussion and Announcements
- Replies (4)
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Hi all,
I've been playing Tales of the World: Radiant Mythology 3 lately and I've been crashing quite frequently lately. At first I thought it was due to upgrading to 0.9.8 but I still crash even when I redownloaded 0.9.7. There's also no specified time/action that causes it; it seems random, at least to me, because I can crash during a battle, while I'm running, after a battle, etc. There does not seem to be a common thread among all the crashes.
The following link is the folder where I uploaded all my crash dumps (apparently they were too big to use as attachments?). I... got a warning that I wasn't allowed to post clickable links so please let me know if I'm breaking any rules by posting this link; not sure of any other way to show the crash dumps.
Any help/insight to this problem would be greatly appreciated! Thank you.
mediafire.com/folder/s9oxn9gw7v7o7/crashdumps
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| PPSSPP Problem |
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Posted by: MarGine - 04-05-2014, 11:29 AM - Forum: General Discussion and Announcements
- Replies (4)
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Hello guy's when im going to install my PPSSPP Emulator for pc i got problem
First Problem:
''The program can't start because MSVCP120.dll is missing
from your computer.Try reinstall the program to fix this problem.''
Second problem:
i will post later
how can i fix this sorry for bad english and wrong post sorry
because im rush to fix this intallation
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| Wired X360 pad and left analog dead zones? |
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Posted by: Gideon Zhi - 04-05-2014, 07:41 AM - Forum: General Discussion and Announcements
- Replies (5)
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Hi folks,
I'm actually really impressed with PPSSPP, and thanks to it, my interest in PSP titles has skyrocketed. (I just can't see myself sitting hunched over a portable for any real length of time...)
But I'm having an issue with the left analog stick finding frequent dead zones. It's kind of hard to explain, but I'll try to illustrate using Ys Seven as an example. If I'm just wandering around in the Altago docks right where the game starts, using the left analog stick for navigation, there will be times when the stick is fully extended and Adol will just stop moving. If I tilt the stick further in a slightly different direction, then move it back, he'll usually start moving in that direction again. Other times, he'll move haltingly, as if he was only receiving sporadic input from the analog stick. I've observed similar behavior in The Third Birthday. I've tried both the 32 and 64 bit versions of the emulator, in 0.9.7 and 0.9.8 flavors. My computer is an i5-3570K sporting a GTX 750 Ti and 8GB of RAM, so specs shouldn't be a problem.
The right analog stick works fine. And in fact, the only reason I'm using a 360 pad to test this is because I was first using a DualShock 3 via an XInput wrapper, and I was experiencing the same issue but thought it might be bluetooth lag or something, so I switched as a diagnostic and just haven't gotten around to switching back.
Does anyone have any idea what might be going on here? Is it a configuration issue, something wrong with my DirectX, or something in the PPSSPP code somewhere? This is really badly distracting and makes a bunch of otherwise flawlessly emulated games basically unplayable.
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