Hey, I have a small issue with the texture scaling feature on MHP3rd HD, where it doesn't seem to apply everywhere with the new 0.9.9 version.
It actually broke since v0.9.8-1176-g5fa331b, before that it was working just fine. So the last build where I didn't have this issue was v0.9.8-1170-g9e97206.
I use the 64-bit version. I tried the 32-bit version but the problem is the same. The scaling method I use is xBRZ 4x.
I will upload some screenshots so you can compare, it's easier if I just show it.
It seems to be working fine in village, but not during quest. Also, when you are going to grab a quest, you can see for a split second that the scaling is being "drawn" or something, like it's unscaled first then after about 0.5s it's there(most noticeable is on the monster icons on the quests).
Notice that it is partially scaled, like around the clock. The inner part is not scaled, but the outer is. If you look from the 1170 build the whole clock is scaled. There are more spots if you look closely, like item icons, the icons of equipment.
I tried to use different scaling methods, but none of them worked.
PPSSPP 0.9.9 has been a long time coming but it's finally here! Here's the usual list of what's new:
CLUT (paletted) texturing from framebuffers supported, fixing many graphical issues like the shadows in Final Fantasy: Type-0
More types of framebuffer copies are now handled correctly, fixing a variety of graphical issues, like the sun in Burnout and many more
Better savedata compatibility with the real PSP
Support for more codecs used by "Custom BGM" and sometimes regular music in games: MP3, AAC
PMP video format support
Implemented some strange blending modes like ABSDIFF as shaders, fixing the outlines in DBZ Tag Team and more.
Emulation of the vrot CPU instruction improved - it caused cracks in FF3 graphics before
Many bugfixes around the UI, touch D-pad now works better when scaled large
Workaround implemented to support Star Ocean's stencil trickery as efficiently as possible on all platforms
Major corrections to module loading and memory management, fixing further games
Bulgarian and Thai language translations were contributed
Many, many more game fixes and bug fixes
Please note that some of the new graphical fixes may cause slowdown in some games. If you are OK with the previous glitches and want to play at the previous speed, there's a new option "Disable slow effects" for you. Also try the new Display Resolution setting.
Someone told me that emulators don't use PSP games' original font since they're copyrighted. But is there anyway to get the game's original font and make PPSSPP use it? (I mean the in-game text, not the system settings text on the blue background for PPSSPP)
PS. Someone may have mentioned this somewhere (and maybe I missed out) but if it's okay, can anyone tell me the details on how to do this? I think that you have to put the font (.pgf) files into the flash0/font folder of the emulator, but where can you get/access the font from the game on the real PSP?
Thank you so much!
The ppsspp dose not seem to acknowledge my Logitech USB controller for some reason. I have tried switching between direct input and xinput. If I need to download a later version or something please let me know to do so.
Earlier today, I've decided I should switch from v0.9.8-1374 I'm using to the newest build version. At that time, the newest was v0.9.8-1671 so that's the one I downloaded.
After I loaded MHFU, I had to minimize PPSSPP to see in Tunngle whose IP I have to copy ('cause I play multiplayer ) and to my surprise, my game paused.
I have to ask a Tunngle friend to see if my character is moving while PPSSPP is minimized to see if it's really paused.
My train of questions now are:
Will pausing PPSSPP cause sync issues when playing in multilayer? Like for example: if ever it got accidentally minimized and paused while playing multiplayer RIGHT BEFORE a monster attack, am I going to resume BEFORE I will get hit or AFTER I'm already hit? Also, will that reflect on the other players' screens?
If pausing affects multiplayer, is there a way to disable that "paused when minimized" function on newer builds? I went to settings for a brief moment and didn't really see any such. Maybe I missed something?
If it can't be disabled, could anyone tell me the newest but stable build in which this function was still disabled? If it's not too much to ask, I prefer the build without "errors" or "typos" in it.
So many users have problems with getting their controllers/gamepads to work
and here is my solution to that problems which is little program called AntiMicro
1st of all AntiMicro is FREE program that allow you to EMULATE
keyboard and mouse actions or/and buttons/keys via your gamepad
(Lets you use gamepad to press keyboard and mouse buttons and movements)
A - Click controller mapping
B - Press corresponding buttons on gamepad to highlighted on green buttons on image in upper right
C - Skip guide button if you dont have xbox gamepad
D - Save it when ur done (you do it only once for new controller each new controller need to be mapped
like that just 1 time)
3. Removing PPSSPP binded keys
Go to ppsspp settings > controls > control mapping and remove all bindings for
gamepad and xbox controller (Click that X to remove)
so it looks like this
4. Binding keys to gamepad
Press any button on ur gamepad it will highlight on AntiMicro click it there and map
key u desire to it then do the same with rest of the keys
i suggest you set all 3 movements button types (D-pad + left and right analog) as arrows
(arrows up down left right) so both analogs and D-pad on gamepad will simulate pressing D-pad
in next section we will add analogs via SETS
5. Setting up sets
On bottom of AntiMicro window you have "SETS" use different sets to make different buttons
layout for same profile for example add special functions for L2 R2 and analog buttons
or change movement keys for D-pad and analogs
my is
- L2 shoulder button = Full screen
- R2 shoulder button = Turbo/speed up
- Left analog button = Save state
- Right anlog button = Load state
- Rest buttons in same place as on actual psp
when you have done your 1st set
A - Select set 2
B - Click sets button
C - Chose copy from set 1 (click yes to confirm)
D - Change left analog (or both) to (looking at it as up, right, down, left) I L K J
E - Save your profile (or save as your profile if you did not did it yet for example as PPSSPP)
F - OPTIONALLY you can change names of set buttons like i did click sets button>settings
when done remember to save your profile for example as PPSSPP its always wise to save often
and from that moment your gamepad related problems should not exist with PPSSPP
in Attachment you have profile i made for AntiMicro for PPSSPP
Same that is on this screens (you need to unzip this profile idk why but i could not upload XML file)
AntiMicro have many more functions like:
- auto/rapid fire (adjustable speed/rate good for vertical/horizontal shooters)
- dedicate/use any button(s) on set to switch to other set while button is held or 1 way or 2 ways (good for having 1 set with D-pad movements only or analog movements or mix of them)
- executing combination of buttons by pressing 1 button (good for fighting games)
- executing sequence of actions by pressing 1 button (good for special moves in fighting games)
- mouse movements (if ur lazy you can create set with mouse movements and clicks to navigate trough menu)
- i dont know the name of that option but lets say you have RPG game and u walking from left to right to encounter battles to gain exp/money/items/whatever with AntiMicro you can set 1 button that when you press it it works as left arrow when you release it and press it again its right arrow and so go on
good thing from it would be if lets say psp have save slot 1 selected after pressing 1 and slot 2 after pressing 2 and so go on you can jump trough all slots pressing one button this save space per set
6. Enjoy it and remember AntiMicro using is not a crime