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  1.16 crashes on close after first launch in W10
Posted by: sndwv - 09-24-2023, 04:00 PM - Forum: General Discussion and Announcements - Replies (1)

Hi,

I noticed that 1.16.2 and 1.16.3 (64bit, Gold, zip) 'crashed' for me when I close the program by clicking the window close (x) button in Windows 10. But only after the first time I run it, freshly unzipped to a new folder. Any subsequent launches it is fine.

I write 'crashed' as it isn't immediately obvious- closing just takes a second or two longer, and there is a crash dump file generated for the event.

I have not been able to recreate the issue after it has happened once, but (at least) the most recent two versions did this for me.

Perhaps any idea of the underlying cause?

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  DNS server issue
Posted by: Dwemy - 09-21-2023, 10:24 AM - Forum: General Discussion and Announcements - No Replies

Please how do one solve DNS server error while trying to connect multiplayer.

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  Is the cwcheats creation community disappearing?-Resubmitted
Posted by: juanjose123422 - 09-16-2023, 01:53 PM - Forum: General Discussion and Announcements - No Replies

Hello LunaMoo, I have known about you for several years and it is thanks to you that I know a little about the subject,The thing is that there is very little information about creating cheats, only one or another in forums you made but it is very basic and does not reach the depth of the topic. It can be said that there are very few people who know about the creation of cheats and the majority who knew, no longer have activity on the internet and it is impossible to contact them, an example is you LunaMoo or Saramagrean, creator of cheat.db, simply updates the database and it disappears again, so it is almos impossible for me to contact yoy/him, andyou really know a lot about this subject, and as such it can be said that the creation of cheats has stagnated, since the majority of games are dynamic memory ( DMA) and it is really difficult to find pointers for the games since they can work in various areas and then they simply no longer work, which means that it was not the correct pointer, only those who developed those cheats in the past know how to find the correct ones, they are tryhards on this topic, and on YouTube not to mention there is only one video in all of YT and it is the basics because if the game is DMA it is not a tutorial that works for you, creating a cheat for an emulator or PSP as such is almost impossible to the point that it seems like an art.
that is it, if you create a cheat it is mandatory to work under certain conditions, if you make a mistake with the value you want to assign, crash your console/emulator, if you restart, the address changes so you need a pointer, If you find a pointer and when changing the value it crashes, it is not the pointer or direction you are looking for the cheat, basically you have to learn to find an address that when modified 1.does not crash the game when assigning a new value 2.is a pointer that works throughout the game 3.is undetectable, I mean if you find a pointer and it is in an area of memory where it is not detected, that is what you are looking for, since it does not cause bad memory accesses therefore it does not crash, and therefore you do not need to activate the option to ignore reads, and this has the great advantage that it becomes a cheat that can be used on PSP without fear of a crash 4. Thanks to the above, it does not corrupt the memory, nor your game, that is, it is a very good cheat...and I want to reach that level.. create cheats and share them since most of them that are in the cheat.db cause crashes or are unstable and corrupt your game, there are cheats that don't even exist, think of any game and a cheat that that game doesn't have yet In my case I think about the no clip since I like to see hidden parts of the games, thanks to the fact that the no clip already existed in the Tomb Raider Anniversary game I was able to find an easter egg in that game.

in short you can do something so that the creation of cwcheats does not disappear, as a YT channel or guide dedicated to it, or at least join the official community of ppsspp in discord, it would be very helpful, for example you could help me with the following question ....

The question is the following:

whether we are in the EUR or USA version of god of war chains of olympus psp... there is a cheat called one hit kill with the following address.....

365CC8 (CWCHEAT format)
8B65CC8 (Disassembler format)
1FB65CC8 (Cheat Engine format) with base memory 0000000017000000

in cheat engine has as default value 2 in float that is to say in hex 40000000 but when activating the cheat it becomes worth 99999 that is to say 461C3C00

How did the person who created it get to that address? Any help is appreciated

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  PPSSPP 1.16.1 released!
Posted by: Henrik - 09-14-2023, 04:04 PM - Forum: General Discussion and Announcements - Replies (2)

The customary announcement message for completeness, though the /news section is really the current place for them.

Code:
What's new in 1.16.1 ==================== - Move RetroAchievements to the Tools tab in settings ([#18127]) - Fix graphics regressions in Hot Shots Golf 2 / Everybody's Golf 2 and Final Fantasy Tactics ([#18142]) - Fix hang when switching UMD with RetroAchievements enabled ([#18143]) - Fix hang on startup with OpenGL, that happened often if "buffer commands" was set to off. - Fix problem with the sc instruction that broke Beats ([#18133], [#18140]) - Fix problem with the chat window accidentally closing on typing X ([#18135]) - Fix some crashes, add some asserts and reporting hooks ([#18129]) - Fix some text rendering in the software renderer ([#18126]) What's new in 1.16 ================== Special thanks to unknownbrackets for the new JIT compilers, and fp64 for finally cracking the vrnd instruction. - RetroAchievements support ([#17589], [#17631], many more). See [RetroAchievements on ppsspp.org](https://www.ppsspp.org/docs/reference/retro-achievements). - New JIT backends: - RISC-V, based on IR - x86 JIT based on IR. Often faster than the existing one. - Input fixes - Improve behavior when analog and digital inputs clash ([#17960]) - Combo mapping is now disabled by default ([#17673]) - Android: Better tracking of devices names ([#17562], auto config) - Fix mapping custom touch buttons to analog inputs ([#17433]) - Rendering performance and fixes - Fix flicker in WWE Smackdown vs Raw 2006 ([#18009]), video flicker in Naruto 2 ([#18008]) - Fix bad colors in Syphon Filter: Logan's Shadow menu ([#17965]) - On lower-end devices, avoid "uber" shaders due to performance and driver bugs ([#17449], [#17922]) - Allow disabling V-sync on Android with Vulkan, more SDL platforms ([#17903], [#18087]) - On Vulkan, reduce input lag when "Buffer graphics commands" is set to off ([#17831]) - Assorted minor perf ([#17810], [#17505], [#17478], [#17471], [#17452], [#17446], [#17442]) - Fix shadows in MotorStorm ([#17602]) (not actually a rendering problem) - Fix rendering issue in Lunar Silver Star ([#17451]) - Add a cache for MakePixelsTexture, improving perf in God of War ([#17534]) - Lots of software renderer improvements ([#17571], [#17569], [#17619], [#17621], [#17618], [#17609], ...) - Networking - HTTPS support now enabled in store and for RA on Windows, Android, Mac, iOS ([#17744], ...) - Ad-hoc: Fix for Metal Gear Acid issue with Link Battle ([#17947]) - Texture replacement fixes - Fix Tactics Ogre texture issues ([#18001], [#18011]) - Fix problem with anisotropic filtering ([#17930]) - Fix glitches on D3D11 with KTX2 textures ([#17749]) - UI changes - Color emoji support on some platforms ([#17854], [#17856]) - Use TTF fonts on SDL where available (macOS, Linux/Steam Deck) ([#17844]), support HiDPI ([#17651]) - Allow setting the PSP's MAC address directly ([#17755]) - Better looking notifications ([#17606], [#17674], [#17672]) - Cheats - Fix loading cheat dbs on Android devices with scoped storage ([#17834]) - VR (Quest, other Android VR devices) - Cinema screen mode improvements ([#17704], [#17752]) - Quest-only passthrough mode ([#17591]) - Cleanups, compatibility fixes, make VR settings per-game ([#17636], [#17656], [#17598], [#17518]) - Other - Fix horrible audio glitch in After Burner ([#18076]) - Emulate the vrnd instruction accurately ([#17506], [#17549]) - Fix timing issue causing slowdowns in MLB games ([#17676], [#17677]) - UWP keyboard support, many other updates ([#17952], [#17974]) - Allow choosing the display resolution on Android again ([#17473]) - Fix issue running some file types out of the Download folder on Android ([#17466]) [/
code]

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Question PPSSPP keeps forgetting my settings!!!!
Posted by: chunkopop2013 - 09-14-2023, 03:37 AM - Forum: General Discussion and Announcements - No Replies


so my PPSSPP keeps forgetting my settings everytime i open it even though in the SYSTEM file the settings files for the emulator and the controller are right there. even when i move my settings files out of the SYSTEM folder and add new settings so that the files in SYSTEM reappear and then i replace them with my own, they just don't change anything!!!! it's so frustrating because i have to keep redoing all my settings every time i open the emulator. help me please idk what i'm doing wrong

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  Error: You don't have an app that can do this
Posted by: turkmen_m - 09-13-2023, 08:21 PM - Forum: General Discussion and Announcements - Replies (1)

Hi. I was playing with this app on my android TV box correctly. But after update it doesn't work and gives me error: You don't have an app that can do this

How can I solve this?

Thanks

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  trying to sync ppsspp savedata between android and steam deck
Posted by: Tikker - 09-12-2023, 02:55 PM - Forum: General Discussion and Announcements - Replies (1)

TL;DR
For some reason, can't seem to copy saves into the /home/deck/.var/app/org.ppsspp.PPSSPP/config/ppsspp/PSP/SAVEDATA folder

I'm attempting to use syncthings to keep my psp stuff sync'd between my s21 ultra and my steam deck

syncing the rom folder (which you can select the location) works just fine

syncthing happily copies roms back and forth

but since savedata and ppsspp-savestate have specific spots, I can't seem to copy anything to the steam deck

other linux distributions seem to work just fine. android works fine, windows works fine

just not steam deck

any idea what I'm missing here?

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  Buzz!: Brain of... No videos displayed
Posted by: raspael - 09-12-2023, 02:39 PM - Forum: General Discussion and Announcements - No Replies

Hi, I started playing Buzz!: Brain of... on PPSSPP in the latest version (1.16) on the GOLD emulator on Android, but the video scenes are not displaying; only the sound can be heard. This issue occurs in several Buzz games, and I've tried changing the settings, but I haven't been able to watch the videos correctly. I'm not sure if there's anything that can be done about this. Thank you very much. Best regards.

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  Silent hill shattered memories problem
Posted by: Coldy - 09-05-2023, 01:30 AM - Forum: General Discussion and Announcements - No Replies

Hi my problem is whenever i play that game and use any thing like torch or cellphone the black shadow like bars appeared on screen and it didn't go away why?
Please solve the problem yeah i played on android phone my phone chipset is helio g96.

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  Problem with game folder and memory stick
Posted by: davrax03 - 08-30-2023, 10:13 PM - Forum: General Discussion and Announcements - No Replies

My phone upgraded to android 13, and now when I re-installed ppsspp gold, it asks me to select a folder for the memory stick and for the location of the Roms, but when I select the folder and click ok, it still shows like so I wouldn't have sectioned a folder yet. Does anyone know how to fix the problem? thank you (sorry for the wording - Google translate)

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