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| God eater burst save file |
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Posted by: dolanpls - 06-11-2017, 02:34 AM - Forum: General Discussion and Announcements
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Hello.
A few months back i was playing GE:B on a galaxy S3,but the phone started to get old and a lot of problems began showing so i switched to another phone, but i didn't want to lose my progress so i copied the entire psp file on an external storage card, and today i wanted to finish my progress, but i'm having a massive problem, i can't use my old save files,i do have the save states plus i'm able to load them, but the game crashes the moment i enter a special menu (the weapon crafting one for example) AND when i finish missions (i had a save state in-mission),PLUS whenever i try to load it normally (in-game save) i just get sent back the starting menu. I get these problems both on pc and phone,and performance is not a problem.
Anyone has had the same problems? Any ideas how to fix it? Are the save states corrupted or something? Thanks!
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| Missing graphics after loading state when using Direct3D 11 |
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Posted by: shiningpomm - 06-09-2017, 03:22 AM - Forum: General Discussion and Announcements
- Replies (2)
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First of all, I'm using Windows 10 on an Intel HD laptop. Everything's been working fine when I was using Direct3D 9 but after reformatting my computer, I do not wish to reinstall DX9.
After switching to Direct3D 11, I keep experiencing black or missing graphics after loading state for games like TotW: Radiant Mythology and Star Ocean: Second Evolution. No clue on other games though. Please see the attached image.
[attachment=15871]
This is game breaking but I found that opening the "Game Settings > More Settings ..." fixes the graphical bug. I don't how I came up with this solution but it works.
I also attached my setting. Hope this helps.
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| AdHocLocal build spinning camera |
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Posted by: SilverGen447 - 06-07-2017, 11:45 PM - Forum: General Discussion and Announcements
- Replies (3)
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[Solved] Long story short, How do I stop my camera from spinning when using two [controllers]?
Okay, So I downloaded a custom build of ppsspp somewhere called AdHoc Local that allows for multiple instances of ppsspp to connect via adhoc from the same network, or even computer. I have no network issues thus far, and controller support has been fine, except for one issue.
The left analog stick causes the camera to spin uncontrollably in MHP3rd at seemingly random points in time. I'm using two logictech F310 controllers set to "Direct Input" (as Xinput on either causes only one to be registered at a time) but I don't think the controller is the issue. After some Experimentation, I've narrowed down what exactly causes the camera to Freak out.
Whenever both controllers turn the camera the same way at the same time, only one of them can successfully stop registering input, causing the other to simply continue spinning. I have tried adjusting dead zones and neither instance of ppsspp registers the same controller as mapped inputs, so I believe I could fix this by making each instance of ppsspp completely ignore the other [controller / analog stick] entirely. It does not matter if the controller is not mapped, ppsspp still 'queries' input for it (at least in the main menu.) However, I do not know if this is possible.
I fully realize that I am using an unofficial build not meant for actually playing, and because of that, I cannot simply update if this issue has been addressed (why would it be if ppsspp doesnt officially support more than one instance at once though. If that changes, please tell me)
Another possible fix would be contingent upon the computer considering it a 3rd [controller] when both register the same value (i.e. [Analog] stick z axis Released or something) , for which the fix would be to make it stop doing that. If anyone knows how to fix this "Spinning camera issue" I would really appreciate your help. Thank you.
Edits: Terminology and [Solved] thanks to ZeroX4
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| Could you please diagnose my bottleneck? |
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Posted by: whgang99 - 06-06-2017, 10:45 AM - Forum: General Discussion and Announcements
- Replies (22)
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Hello, I enjoy psp games on my phone with ppsspp. My phone is fast enough to play many games at playable level, but not fast enough to be frame-drops-free, so I play games with some degree of frame skipping. And recently, I got a question, exactly which part of my phone is being a bottleneck?
For example, on one scene, the game runs at 17fps out of 30 with frame skip disabled on my phone, regardless of internal resolution. And if I enable frame skips on that scene, game can run at full speed with frame rate dropping to a single digit, again, regardless of internal resolution. Does this mean the bottleneck is my CPU or GPU? Or you can't determine what's a bottle just by this? Also, my phone's processors are Qualcomm Snapdragon msm8974 2.3GHz quad-core and Adreno 330. (Which are known to be powerful, but unsuited for PPSSPP) (I have little experience in PC gaming, so I can't diagnose what these symptoms mean. I heard if game performance doesn't get better by lowering options, it's a CPU bottleneck but I don't know if it can be applied to emulators...)
I'd appreciate if you explain me what are the symptoms when CPU/GPU is bottlenecking an emulator. Thanks in advance.
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| Emulator crashes when changing settings |
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Posted by: Daniel-MD2B - 06-05-2017, 02:52 AM - Forum: General Discussion and Announcements
- Replies (1)
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Hello. I'm new to this forum. I've been using ppsspp on android for a while now and i'm having trouble changing settings since the release of the first build after the official version 1.4. The emulator now has been crashing randomly whenever i try to change anything in the settings, specially things like frame skip, resolution and rendering mode. When i select an option, it freezes and then closes with a message saying it has stopped. It's quite annoying. Is there anything that can be done about this?
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