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  Issues with CRT scanline shader
Posted by: bomberman46 - 01-02-2018, 03:11 AM - Forum: General Discussion and Announcements - No Replies

Is it possible to use this shader with frameskipping? I'm getting random framedrops, but enabling frameskipping gets it fullspeed. However, if frameskip is enabled it creates a blinking afterimage that causes the screen to flicker.

The shader itself is really great looking so I want to be able to use it, but the random framedrops makes it really annoying. Also, for some reason, this shader still has framedrops even when I lower the resolution. For example, BR-Lvl2 at 2x resolution causes my android phone to lag, but dropping it to 1x resolution gives it fullspeed. The CRT scanline doesn't make a difference in the resolution because the random framedrops happen anyway unless it's set to enable auto frameskip.

Forgot to add, this is for Vulkan. IIRC, the CRT scanline shader looked different in OpenGL, but it didn't have the framedrop issue.

EDIT: After further testing, I found out that you can set the frameskip to even number and it won't be a flickering mess. It still leaves afterimages behind whenever there is something moving. That said, enabling frameskip doesn't help with the random framedrops. I noticed that the framedrops happen whenever the screen "blinks" (is this the right term?). Is there a way to disable the blinking so that only the scanlines are there or something?

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  System data is missing
Posted by: Theburper - 01-01-2018, 07:41 PM - Forum: General Discussion and Announcements - Replies (2)

So, I'm currently attempting to play trails to zero. However, when I try to boot the game, I get an error saying 'system data is missing.' After looking around, I'm pretty sure it has something to do with directories, and I'm on the default setting of going to documents. I can happily answer any other questions.

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  How to transfer all data to 1.54?
Posted by: tran01hai - 12-31-2017, 01:09 AM - Forum: General Discussion and Announcements - Replies (2)

How do I transfer my old save files, save states, set of recent games, etc. to the new version?

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  Gamepad Logitech Precision Ubuntu 16.04
Posted by: _tuxs_ - 12-30-2017, 04:05 PM - Forum: General Discussion and Announcements - Replies (2)

Hello,

I have a precision logitech gamepad with a ubuntu 16.04 and psp emulator version 1.5.4, the gamepad works well with car games (Need for Speed Underground, Asphalt Urban, etc) but with PES2017, Prince of Persia, the direction buttons of the Digital crosshead do not work, only the action buttons work.

I have configured the gamepad with all its buttons in psp emulator> settings> controllers, the ubuntu rejoystick system utility recognizes all the address buttons correctly.

I do not know why in some games the direction buttons work well and in others it does not recognize them.

thanks in advance

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  Dolby not work in ppsspp
Posted by: Masked Faiz - 12-30-2017, 11:08 AM - Forum: General Discussion and Announcements - No Replies

I have installed Dolby Digital in my android handphone, the audio still as usual , it is not affected like when i play music or video. When I play music or videos the audio is boosted by the Dolby. Please any solution for this???

I have installed viperfx, Dolby Atmos but audio is still same.

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  Super Robot Taisen MX Portable - freezing...
Posted by: sayer - 12-29-2017, 02:16 PM - Forum: General Discussion and Announcements - No Replies

Debug Console ------------

48:31:483 MainThread E[SCEKERNEL]: HLE\sceKernel.cpp:477 Unable to allocate kernel object, too many objects slots in use.
48:31:630 MainThread E[SCEKERNEL]: HLE\sceKernel.cpp:477 Unable to allocate kernel object, too many objects slots in use.
48:31:630 MainThread E[SCEKERNEL]: HLE\sceKernel.cpp:477 Unable to allocate kernel object, too many objects slots in use.
48:31:630 MainThread E[SCEKERNEL]: HLE\sceKernelThread.cpp:20 80020197=sceKernelStartThread(0, 4, 08acae5c): thread id is 0
48:31:632 MainThread E[SCEKERNEL]: HLE\sceKernel.cpp:477 Unable to allocate kernel object, too many objects slots in use.
48:31:632 MainThread E[SCEKERNEL]: HLE\sceKernel.cpp:477 Unable to allocate kernel object, too many objects slots in use.
48:31:632 MainThread E[SCEKERNEL]: HLE\sceKernelThread.cpp:20 80020197=sceKernelStartThread(0, 4, 08acae5c): thread id is 0
48:31:666 MainThread E[SCEKERNEL]: HLE\sceKernel.cpp:477 Unable to allocate kernel object, too many objects slots in use.
48:31:666 MainThread E[SCEKERNEL]: HLE\sceKernel.cpp:477 Unable to allocate kernel object, too many objects slots in use.
48:31:666 MainThread E[SCEKERNEL]: HLE\sceKernelThread.cpp:20 80020197=sceKernelStartThread(0, 4, 08acae5c): thread id is 0

--------------------------------------------------------------------------------------------

When an event occurs in the game, the event stops.
The screen stops and I hear only the sound.
There was no problem, but there was a problem in the second half of the game story.

Both Android and Windows
It is the same.

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  Flickering Glitch on Galaxy S7
Posted by: MoonShadowX62 - 12-27-2017, 10:37 PM - Forum: General Discussion and Announcements - No Replies

Here is a video of the glitch:
https://youtu.be/ddn5ZGmxFAU
Can anyone please help? Thank you..

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  Cannot add a game
Posted by: Abby89 - 12-27-2017, 07:27 PM - Forum: General Discussion and Announcements - Replies (1)

I have redmi note 4 android phone. I want to add dream league soccer game in ppsspp. How can I connect the game. Please help.

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  [Solved]hard exit, suitable for Steam Link setup?
Posted by: Hubble128 - 12-26-2017, 01:06 AM - Forum: General Discussion and Announcements - Replies (2)

Greetings, everyone! I've just discovered this wonderful emulator, and thrilled that I can set up my old games in full HD size on my home theater instead of the small format that I had to put up with using the analog output cables from my old PSP.

I do have a question - relating to exit commands. I have looked over the FAQ and beginner guides and cannot seem to find an answer, but I apologize if it is there and I just missed it.

I am using the emulator on a PC that feeds a Steam Link in my home theater. I have a few other emulators running successfully on this setup, and they both have a "-nogui" command line switch that I can use so that a simple press of the escape key ends emulation and kicks me back to Steam's menu system.

Is there an equivalent in PPSSPP? Either a command line switch or a setting or an INI file parameter that could be used to create this kind of "hard exit"?

Many thanks in advance!

-Hubble

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  Just a minor bug
Posted by: Mugen3x - 12-25-2017, 07:00 PM - Forum: General Discussion and Announcements - Replies (5)

This is what i believe its called Z-vertices i think

They are appearing in multiple sections (like tunnels or structures) of the game..i'm not too sure if this affects other games but i just want to point out this..little bug
h t t p s : / / p r n t . s c / h s 6 2 v 6

I can't uploads images for some reason so i apologize if the link causes certain..difficulties

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