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Posted by: clockwork42 - 01-05-2018, 10:42 PM - Forum: General Discussion and Announcements
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I've recently gotten into using PPSSPP with my Raspberry Pi 3 and love it. I just have a couple of questions. How do I take screenshots? And also, when saving a game, where does PPSSPP store that data? I would like to know for backup purposes.
Thanks so much for a great product!
-- CB
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Legality of CFW software on PSP consoles |
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Posted by: ShadowNya - 01-03-2018, 05:27 PM - Forum: General Discussion and Announcements
- Replies (1)
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[Continuation of "Legality of using the PPSSPP emulator and CFW"] Does the 660Pro-C-fix3 software bypass data encryption in the PSP console, to allow access to the UMD game files?
also, SONY, as stated at 6.6 of their Software Usage Terms, has a rule that states "You must not use any means to bypass or disable any encryption, security, or authentication mechanism for the Authorised Systems or any Software, or to gain unauthorised access or to interfere with any account, service, hardware, software or network connected to the PSN.". Does this also include the PSP device and/ or the Patapon 3 UMD disk?
I don't wish to break any possible rule that includes using the 660Pro-xC-fix3 CFW to access UMD game files.
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| Not entirely sure where to put this - CWCheat related. |
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Posted by: Ryudo - 01-03-2018, 12:28 PM - Forum: General Discussion and Announcements
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I'm not exactly where to put this, so I'll just put it in General Discussion for now. I have a question related to some CWcheats that are crashing PPSSPP entirely.
In Star Ocean First Departure, the following codes work perfectly fine:
Code: _C1 Slot 1: 500 SP
_L 0x60227780 0x000001F4
_L 0x00010001 0x0000001A
_C1 Slot 2: 500 SP
_L 0x60227780 0x000001F4
_L 0x00010001 0x000000F6
_C1 Slot 3: 500 SP
_L 0x60227780 0x000001F4
_L 0x00010001 0x000001D2
_C1 Slot 4: 500 SP
_L 0x60227780 0x000001F4
_L 0x00010001 0x000002AE
_C1 Slot 5: 500 SP
_L 0x60227780 0x000001F4
_L 0x00010001 0x0000038A
_C1 Slot 6: 500 SP
_L 0x60227780 0x000001F4
_L 0x00010001 0x00000466
_C1 Slot 7: 500 SP
_L 0x60227780 0x000001F4
_L 0x00010001 0x00000542
_C1 Slot 8: 500 SP
_L 0x60227780 0x000001F4
_L 0x00010001 0x0000061E
As you can see the address is all the same, except for 2nd line which increments per character slot.
Star Ocean Second Evolution has the exact same type of code:
Code: _C1 Slot 1: 500 SP
_L 0x6024D36C 0x000001F4
_L 0x00010001 0x0000001A
_C0 Slot 2: 500 SP
_L 0x6024D36C 0x000001F4
_L 0x00010001 0x000000F6
_C0 Slot 3: 500 SP
_L 0x6024D36C 0x000001F4
_L 0x00010001 0x000001D2
_C0 Slot 4: 500 SP
_L 0x6024D36C 0x000001F4
_L 0x00010001 0x000002AE
_C0 Slot 5: 500 SP
_L 0x6024D36C 0x000001F4
_L 0x00010001 0x0000038A
_C0 Slot 6: 500 SP
_L 0x6024D36C 0x000001F4
_L 0x00010001 0x00000466
_C0 Slot 7: 500 SP
_L 0x6024D36C 0x000001F4
_L 0x00010001 0x00000542
_C0 Slot 8: 500 SP
_L 0x6024D36C 0x000001F4
_L 0x00010001 0x0000061E
Activating the codes for SO2 all at once crashes the entire emulator. Activating one at a time does work.
Now my question regarding these codes - why does it not crash SO1 having all of them activated, but it does crash SO2? Is it something in the emulator itself being the culprit, or something else?
Another code that causes a crash (Star Ocean First Departure):
Code: _C1 Encounters Off
_L 0x2012C20C 0x10000C9C
_L 0x2012C224 0x10000C96
_L 0x2012C234 0x10000C92
_C0 Encounters On
_L 0x2012C20C 0x10A00C9C
_L 0x2012C224 0x14200C96
_L 0x2012C234 0x14200C92
_C0 Instant Encounter
_L 0x2012C20C 0x00000000
_L 0x2012C224 0x00000000
_L 0x2012C234 0x00000000
'Encounters Off' works fine, 'Instant Encounter' works fine too. However, if you have used 'Encounters Off' code, and disable it, when you enable 'Encounters On', the emulator will crash as well.
The 'Encounters On' code did work in the past I think, since nobody reported this issue in the topic it was posted on. So it could've been introduced in a later version of PPSSPP, although I wouldn't have a clue when and where.
If there's really no solution for this then it's no biggy. But I am curious as to why these particular codes are having issues, and if there might be a way to fix them.
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