| Welcome, Guest |
You have to register before you can post on our site.
|
| Online Users |
There are currently 2192 online users. » 0 Member(s) | 2189 Guest(s) Applebot, Baidu, Google
|
| Latest Threads |
Yu-Gi-Oh! Arc-V Tag Force...
Forum: CWCheat codes
Last Post: JinxMaster95
6 hours ago
» Replies: 38
» Views: 487,131
|
CwCheat Support
Forum: CWCheat codes
Last Post: jackduhripper
Yesterday, 09:24 PM
» Replies: 1,110
» Views: 5,721,607
|
[ULES01183] Yu-Gi-Oh GX T...
Forum: Texture Packs
Last Post: Josivrau
Yesterday, 04:57 PM
» Replies: 1
» Views: 342
|
Monster Hunter Freedom Un...
Forum: CWCheat codes
Last Post: Kaidou
10-29-2026, 08:20 PM
» Replies: 128
» Views: 1,356,149
|
Error code 8002013a
Forum: Ad-Hoc Multiplayer
Last Post: AlexKoragon
10-21-2026, 12:28 AM
» Replies: 0
» Views: 82
|
Error code 8002013a
Forum: Ad-Hoc Multiplayer
Last Post: AlexKoragon
10-20-2026, 09:16 PM
» Replies: 0
» Views: 72
|
Error code 8002013a
Forum: Ad-Hoc Multiplayer
Last Post: AlexKoragon
10-20-2026, 09:12 PM
» Replies: 0
» Views: 64
|
Dissidia 012: Duodecim Fi...
Forum: Playable Games
Last Post: MatNyaga
10-20-2026, 09:17 AM
» Replies: 1,103
» Views: 4,271,285
|
60 FPS Patches Master Lis...
Forum: CWCheat codes
Last Post: Fran535
10-17-2026, 10:27 AM
» Replies: 116
» Views: 2,373,888
|
Valkyria Chronicles 3 Ext...
Forum: Texture Packs
Last Post: chrome99001
10-15-2026, 02:19 PM
» Replies: 22
» Views: 70,076
|
|
|
| Problem with pinned games folder |
|
Posted by: rohirim - 04-22-2019, 12:14 AM - Forum: General Discussion and Announcements
- No Replies
|
 |
I put all my iso games in external harddrive and have PPSSPP installed in different environment OS system (desktop and laptop). The problem is every time I pin the folder location in one of system to mark it, it disappear in another system so i have to mark the folder location again. Anyone can help?
|
|
|
| Logitech wheel ppsspp |
|
Posted by: defre1976 - 04-19-2019, 08:26 PM - Forum: General Discussion and Announcements
- Replies (4)
|
 |
Ok, g25 wheel is working . But i must disconnect my xbox360 controllers. And there is the problem when using hyperspin.
I tried with joy2key . But going left and right doesn't feel correct and is to sensitive.
Why we can not map the g25 wheel when the xbox contollers are connected.
Mame , teknoparrot , supermodel ,... no problems.
This would be much easier to config by game.
Hope this could be fixed.
Thx
|
|
|
| xBRZ custom build - Help with compiling |
|
Posted by: Aethren - 04-19-2019, 12:52 AM - Forum: General Discussion and Announcements
- No Replies
|
 |
Greetings o/
First off, thanks for all the hard work!
Very nice emulator, been using the 1.8.0 release for a few weeks and found very little problems overall. Smooth gameplay and feature-packed. As usual, an open project puts multi-billion dollar corporations' emulators to shame 
I do need a hand with a couple issues tho:
One of the rare issues I found got solved by simply tweaking the settings around a bit.
Ikki Tousen Xross Impact: Texture filtering via the upscaling menu in any mode generated horizontal tear lines on all moving sprites. Deposterize does nothing.
Workaround: Enabling the post-process xBRZ 5x or HQ4X filter with texture upscaling turned OFF works beautifully, and has no issues apart from very minor artifacting on a a few frames.
The second one is not quite an issue, but something I can't seem to do:
After searching google and the forums for about 2 hours, I could not find a single build (buildbot show all included) that has the 2 modifications I'm looking for. Which I found somewhat astonishing given the kind of problem it solves.
I tried following this guide http://forums.ppsspp.org/showthread.php?tid=5231, but knowing less than nothing about programing jargon or coding in general, I just can't get my head around it. Adding to my confusion are the broken image links on that thread where visual aids should be. I'm also not sure if the info is still up to date.
I was following the guide for the purpose of compiling a version of the latest stable 1.8.0 release for myself, but with the following modifications:
Code: #define TEXCACHE_MAX_TEXELS_SCALED (1024*1024) // Per frame
and
Code: // Changes more frequent than this will be considered "frequent" and prevent texture scaling.
#define TEXCACHE_FRAME_CHANGE_FREQUENT 0
The reason being that, from my understanding, games like Breath of Fire 3 and SotN animate sprites by changing the textures constantly, which trips a feature implemented way back preventing xBRZ from having it's effect applied on every frame to save on performance.
Thing is, my machine can easily filter anything on the fly, and the games in question end up extremely distracting to me, as all I can see is the constant spazzing out of every unit in the game as they shift texture resolution around.
As side note, btw, a toggle function or a drop-down option settings for these variables would be appreciated as a new feature. It would allow people running on toasters to have xBRZ applied most of the time, while letting those of us with Titan cards and 5ghz+ OC's to not waste the abundant surplus of horsepower.
Anyways, if some kind soul would be willing to compile such a version for me and post it on the buildbot, I'm sure a few other people would benefit as well. If not, then any links to an updated guide would be appreciated.
I considered trying to retexture the games, but I found no texture packs for them, and it seems a lot of work for a single game whereas a modified build would allow people to simply apply the brute-force approach to any such games to begin with.
Sorry for the long post, thanks for reading and have a great evening
|
|
|
| PPSSPP/MHFU crash |
|
Posted by: Packaman - 04-17-2019, 02:22 PM - Forum: General Discussion and Announcements
- No Replies
|
 |
Hello, I'm brand new to the ppsspp. When I play Monster Hunter Freedom Unite and try to change my weapon/gear, the game freezes for 2 sec, the PPSSPP closes. What do I need to post/do/say to get some help on this issue?
|
|
|
| I can't save...for some reason. |
|
Posted by: Al-Ameen Adewunmi - 04-15-2019, 10:42 PM - Forum: General Discussion and Announcements
- Replies (7)
|
 |
PPSSPP works fine for the most part. But for some reason, the games I use in the emulator fail to save my progress.
To explain my situation better, I'll use Sonic Rivals 1 and 2 as an example. I have autosave turned on of course. But when the games try to automatically save my progress, I get a message that says that I don't have enough memory to save, which is bullshit as I have GBs worth of storage left. Now, that doesn't happen all the time. In fact, it's rather inconsistent. Most times, it will save and other times it won't.
But it's not even just those games. In fact, it's probably every game on the emulator. I played DBZ SH: AR, but then out of nowhere after trying to save, an error number appears on the screen and it then asks me to disable autosave. Why is this happening? This has never happened to me before.
If anybody knows what's going on, please tell me ASAP. Thank you.
|
|
|
| Network Configuration Issue - Marvel: Ultimate Alliance |
|
Posted by: MAUDCAUERA19922006 - 04-11-2019, 11:48 PM - Forum: General Discussion and Announcements
- Replies (1)
|
 |
Hello again, I'm sorry to say that I'm in need of some help again. This time round I'm working on a video for Marvel: Ultimate Alliance the video will display how each of the PSP exclusive characters are unlocked.
With this in mind, I've already recorded the 1st and 3rd ways that Hawkeye can be unlocked. But I still need to record the 2nd way that he can be unlocked the problem with this is that you have to register for online stat tracking to unlock him. When I try to do this my network configuration isn't recognized.
https://vimeo.com/329049796 - Marvel: Ultimate Alliance - Register Online To Unlock Hawkeye - No Network Configuration Found
|
|
|
|