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  Problem with pinned games folder
Posted by: rohirim - 04-22-2019, 12:14 AM - Forum: General Discussion and Announcements - No Replies

I put all my iso games in external harddrive and have PPSSPP installed in different environment OS system (desktop and laptop). The problem is every time I pin the folder location in one of system to mark it, it disappear in another system so i have to mark the folder location again. Anyone can help?

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  gta liberty city stories ppsspp ios issue
Posted by: PumpedupPumpPump - 04-20-2019, 11:48 AM - Forum: General Discussion and Announcements - No Replies

everytime i try to save it ingame it just says that the disk is full and i can't save it, how do i fix this? i use ppsspp for gta liberty city stories, please someone help me with this issue

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  Logitech wheel ppsspp
Posted by: defre1976 - 04-19-2019, 08:26 PM - Forum: General Discussion and Announcements - Replies (4)

Ok, g25 wheel is working . But i must disconnect my xbox360 controllers. And there is the problem when using hyperspin.

I tried with joy2key . But going left and right doesn't feel correct and is to sensitive.

Why we can not map the g25 wheel when the xbox contollers are connected.

Mame , teknoparrot , supermodel ,... no problems.

This would be much easier to config by game.

Hope this could be fixed.

Thx

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  xBRZ custom build - Help with compiling
Posted by: Aethren - 04-19-2019, 12:52 AM - Forum: General Discussion and Announcements - No Replies

Greetings o/

First off, thanks for all the hard work!
Very nice emulator, been using the 1.8.0 release for a few weeks and found very little problems overall. Smooth gameplay and feature-packed. As usual, an open project puts multi-billion dollar corporations' emulators to shame Tongue



I do need a hand with a couple issues tho:

One of the rare issues I found got solved by simply tweaking the settings around a bit.

Ikki Tousen Xross Impact: Texture filtering via the upscaling menu in any mode generated horizontal tear lines on all moving sprites. Deposterize does nothing.

Workaround: Enabling the post-process xBRZ 5x or HQ4X filter with texture upscaling turned OFF works beautifully, and has no issues apart from very minor artifacting on a a few frames.


The second one is not quite an issue, but something I can't seem to do:


After searching google and the forums for about 2 hours, I could not find a single build (buildbot show all included) that has the 2 modifications I'm looking for. Which I found somewhat astonishing given the kind of problem it solves.

I tried following this guide http://forums.ppsspp.org/showthread.php?tid=5231, but knowing less than nothing about programing jargon or coding in general, I just can't get my head around it. Adding to my confusion are the broken image links on that thread where visual aids should be. I'm also not sure if the info is still up to date.

I was following the guide for the purpose of compiling a version of the latest stable 1.8.0 release for myself, but with the following modifications:

Code:
#define TEXCACHE_MAX_TEXELS_SCALED (1024*1024) // Per frame

and

Code:
// Changes more frequent than this will be considered "frequent" and prevent texture scaling. #define TEXCACHE_FRAME_CHANGE_FREQUENT 0

The reason being that, from my understanding, games like Breath of Fire 3 and SotN animate sprites by changing the textures constantly, which trips a feature implemented way back preventing xBRZ from having it's effect applied on every frame to save on performance.

Thing is, my machine can easily filter anything on the fly, and the games in question end up extremely distracting to me, as all I can see is the constant spazzing out of every unit in the game as they shift texture resolution around.

As side note, btw, a toggle function or a drop-down option settings for these variables would be appreciated as a new feature. It would allow people running on toasters to have xBRZ applied most of the time, while letting those of us with Titan cards and 5ghz+ OC's to not waste the abundant surplus of horsepower.


Anyways, if some kind soul would be willing to compile such a version for me and post it on the buildbot, I'm sure a few other people would benefit as well. If not, then any links to an updated guide would be appreciated.

I considered trying to retexture the games, but I found no texture packs for them, and it seems a lot of work for a single game whereas a modified build would allow people to simply apply the brute-force approach to any such games to begin with.


Sorry for the long post, thanks for reading and have a great evening Big Grin

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  Touch controls on the right side not working correctly
Posted by: imdefnotanalien - 04-18-2019, 05:55 AM - Forum: General Discussion and Announcements - No Replies

I have to toggle immersive mode off then on every time I launch ppsspp for my right side buttons (triangle, O, X, especially those 3) to work properly, else I have to press more to the left for the input to register. For example I can't change the setting by typing the right side of the screen, it just does nothing.
Using an honor 8x.
1.8.0 ppsspp.

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  PPSSPP/MHFU crash
Posted by: Packaman - 04-17-2019, 02:22 PM - Forum: General Discussion and Announcements - No Replies

Hello, I'm brand new to the ppsspp. When I play Monster Hunter Freedom Unite and try to change my weapon/gear, the game freezes for 2 sec, the PPSSPP closes. What do I need to post/do/say to get some help on this issue?

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  I can't save...for some reason.
Posted by: Al-Ameen Adewunmi - 04-15-2019, 10:42 PM - Forum: General Discussion and Announcements - Replies (7)

PPSSPP works fine for the most part. But for some reason, the games I use in the emulator fail to save my progress.

To explain my situation better, I'll use Sonic Rivals 1 and 2 as an example. I have autosave turned on of course. But when the games try to automatically save my progress, I get a message that says that I don't have enough memory to save, which is bullshit as I have GBs worth of storage left. Now, that doesn't happen all the time. In fact, it's rather inconsistent. Most times, it will save and other times it won't.

But it's not even just those games. In fact, it's probably every game on the emulator. I played DBZ SH: AR, but then out of nowhere after trying to save, an error number appears on the screen and it then asks me to disable autosave. Why is this happening? This has never happened to me before.

If anybody knows what's going on, please tell me ASAP. Thank you.

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  I can't download ppsspp for macos 1.7.1
Posted by: 696699 - 04-15-2019, 04:58 AM - Forum: General Discussion and Announcements - No Replies

When I downloaded 1.7(dev-latest), I only got a TXT document。Huh

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  Network Configuration Issue - Marvel: Ultimate Alliance
Posted by: MAUDCAUERA19922006 - 04-11-2019, 11:48 PM - Forum: General Discussion and Announcements - Replies (1)

Hello again, I'm sorry to say that I'm in need of some help again. This time round I'm working on a video for Marvel: Ultimate Alliance the video will display how each of the PSP exclusive characters are unlocked.

With this in mind, I've already recorded the 1st and 3rd ways that Hawkeye can be unlocked. But I still need to record the 2nd way that he can be unlocked the problem with this is that you have to register for online stat tracking to unlock him. When I try to do this my network configuration isn't recognized.

https://vimeo.com/329049796 - Marvel: Ultimate Alliance - Register Online To Unlock Hawkeye - No Network Configuration Found

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  I can't use my xbox one controller - ppsspp v1.8.0
Posted by: Sebaas - 04-11-2019, 02:31 AM - Forum: General Discussion and Announcements - No Replies

Hi, I tried mapping the buttons but in the button test only recognizes axis analog, the rest of the buttons show me as DOWN-UP button(Device ID:20). In the autoconfigurate mode only show xbox360 pad controller, but it not recognizes any buttons anyway. Please Help Huh
Regards from Chile.

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