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LocoRoco™ 2
08-27-2013, 09:02 AM
Post: #16
RE: LocoRoco™ 2
(08-24-2013 05:45 AM)ufdada Wrote:  Since the simple spline implementation by neobrain and Henrik it´s perfectly playable

It's working but it is freezing on the second level at the wigged maggotAngry
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08-27-2013, 03:22 PM
Post: #17
RE: LocoRoco™ 2
It's random.Stack trace


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08-27-2013, 04:34 PM
Post: #18
RE: LocoRoco™ 2
Do you get this on x64-build? Have you tried the 32-Bit version? Because that looks like the already known issue on x64.
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08-27-2013, 04:41 PM
Post: #19
RE: LocoRoco™ 2
I only tried the x64.I dont know if happens on 32
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08-27-2013, 09:14 PM
Post: #20
RE: LocoRoco™ 2
Might have fixed it, can you guys try the latest builds?
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08-27-2013, 09:58 PM
Post: #21
RE: LocoRoco™ 2
(08-27-2013 09:14 PM)Henrik Wrote:  Might have fixed it, can you guys try the latest builds?

Yeah i tried the latest 64bit dev build
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08-28-2013, 06:32 AM
Post: #22
RE: LocoRoco™ 2
So it still hangs on that thing? At least the random crashes should be fixed now.
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08-28-2013, 01:49 PM
Post: #23
RE: LocoRoco™ 2
Playing for one hour,not one crash.Seems fine
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01-22-2014, 07:55 PM
Post: #24
RE: LocoRoco™ 2
Game plays fine but the cutscenes still don't.
Just a black screen. In some cutscenes you can hear the audio.
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01-22-2014, 08:30 PM
Post: #25
RE: LocoRoco™ 2
(01-22-2014 07:55 PM)piau9000 Wrote:  Game plays fine but the cutscenes still don't.
Just a black screen. In some cutscenes you can hear the audio.
Same as Loco Roco 1 on Android.

PC specs
CPU = Intel Core i5 10500
GPU = Nvidia GeForce GTX 1660
Storage = 240GB SSD, 1TB HDD, 2TB HDD
RAM = 16GB DDR4
OS = Windows 11

Mobile Devices
Xiaomi Mi11
CPU = Qualcomm Snapdragon 888
GPU = Adreno 660
RAM = 8GB
Storage = 256GB
OS = Android 12
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01-23-2014, 11:12 AM (This post was last modified: 01-23-2014 11:13 AM by piau9000.)
Post: #26
RE: LocoRoco™ 2
(01-22-2014 08:30 PM)takeshineale88 Wrote:  
(01-22-2014 07:55 PM)piau9000 Wrote:  Game plays fine but the cutscenes still don't.
Just a black screen. In some cutscenes you can hear the audio.
Same as Loco Roco 1 on Android.

In Windows 32 bit version Loco Roco 1 cutscenes plays normaly.
Maybe the problem is all related.
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02-17-2015, 12:28 PM (This post was last modified: 02-17-2015 12:32 PM by T4bMinChar5.)
Post: #27
RE: LocoRoco™ 2
(01-22-2014 07:55 PM)piau9000 Wrote:  Game plays fine but the cutscenes still don't.
Just a black screen. In some cutscenes you can hear the audio.
Same for me... ppsspp-1.0.
But the graphics are really good, seems to be rendering a lot of stuff in some vector graphics way which scales well.

Edit: And by the way this is very easy to repeat: Just start it up, new game. Might need to play the first level, but it's short and easy. Then there is a menu for rewatching cut scenes and you can use it to launch any cutscene you want (which already happened in-game, so only two or so at the beginning). Sound, but black picture.

Edit: Oh, and no text in the menu in the MuiMui house.
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02-25-2016, 06:24 PM
Post: #28
RE: LocoRoco™ 2
(02-17-2015 12:28 PM)T4bMinChar5 Wrote:  
(01-22-2014 07:55 PM)piau9000 Wrote:  Game plays fine but the cutscenes still don't.
Just a black screen. In some cutscenes you can hear the audio.
Same for me... ppsspp-1.0.
But the graphics are really good, seems to be rendering a lot of stuff in some vector graphics way which scales well.

Edit: And by the way this is very easy to repeat: Just start it up, new game. Might need to play the first level, but it's short and easy. Then there is a menu for rewatching cut scenes and you can use it to launch any cutscene you want (which already happened in-game, so only two or so at the beginning). Sound, but black picture.

Edit: Oh, and no text in the menu in the MuiMui house.

I've no menu problems in MuiMui house with 1.2.1.
But the videos are still not played correctly. It seems to be something to do with FFmpeg.
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06-17-2017, 03:03 PM
Post: #29
RE: LocoRoco™ 2 - Water level bug
Hey, I don't know if there's someone here but I have a graphical bug on Locoroco 2, especifically in water levels.

I'm using PPSSPP v.1.4.2 64 bits, and in some parts of those water levels, the screen just goes crazy and I can't see the level, so I can't keep playing the level :/

Anyone got that bug? Help please.Undecided
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06-19-2017, 02:15 AM
Post: #30
RE: LocoRoco™ 2
Does this happen in earlier versions, like v1.3.0?

-[Unknown]
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