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LocoRoco™ 2 - Printable Version

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+---- Thread: LocoRoco™ 2 (/showthread.php?tid=2298)

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LocoRoco™ 2 - sfageas - 04-01-2013 08:59 PM

[Image: locoroco2cover.jpg]
Genre : Action
Region : US
Format : ISO
Version : v0.7-424-gf25735a
Game ID : UCUS98731
OS : Win
Compatibility : Menus*
Notes : Goes on menu and after new game selection black screen
*Playable ONLY with save game file at the moment(pic 3-4)


RE: LocoRoco™ 2 - GuilhermeGS2 - 04-03-2013 01:10 AM

Moved to Playable


RE: LocoRoco™ 2 - sfageas - 04-03-2013 01:18 AM

maybe i change the title to (playable with a save file)?


RE: LocoRoco™ 2 - GuilhermeGS2 - 04-03-2013 01:21 AM

Ok.


RE: LocoRoco™ 2 (Playable with save game file) - VIRGIN KLM - 04-11-2013 11:34 PM

If you don't use a savegame you get that:

22:27:693 LocoRocoMain I[HLE]: HLE\sceKernel.cpp:212 sceKernelExitGame
22:27:693 LocoRocoMain E[*]: MsgHandler.cpp:92 Warning: Game exited


Then a warning message comes up with the message "Game Exited" on it.

That's the most odd error I ever got on PPSSPP. Tongue


RE: LocoRoco™ 2 (Playable with save game file) - [Unknown] - 04-11-2013 11:52 PM

Can you post a log (or some lines) leading up to that? I wonder why it's exiting...

-[Unknown]


RE: LocoRoco™ 2 (Playable with save game file) - VIRGIN KLM - 04-12-2013 12:43 AM

It seems that it exits when it's about to render a cutscene. Like the game does not take "no" for an answer when it asks you to render the cutscene.
http://pastebin.com/De93n8t5

On an unrelated sidenote, when I load the game and a save a screen, it makes a screenshot of the debug menu hidden in the game instead of the actual gameplay. The stats it brings up are impressive and possibly usefull. You can bring up the debug menu on the leaked pre-release version by pressing L+R+Start or with a cheat on all the rest retail versions.
(You can't see the text of the debug menu though possibly because of debug font not working/missing)
Screenshot:
[Image: ppssppwindows2013041204.jpg]


RE: LocoRoco™ 2 (Playable with save game file) - sfageas - 04-12-2013 12:54 AM

lol does the menu work if you enable raw framebuffer?


RE: LocoRoco™ 2 (Playable with save game file) - VIRGIN KLM - 04-12-2013 01:16 AM

(04-12-2013 12:54 AM)sfageas Wrote:  lol does the menu work if you enable raw framebuffer?
No, I recognize the font of the missing text. It's the debug font. I have no clue if it's implemented on PPSSPP.


RE: LocoRoco™ 2 - AceCraftGaming - 04-12-2013 09:05 AM

(04-03-2013 01:18 AM)sfageas Wrote:  maybe i change the title to (playable with a save file)?

How do you load the save files? I downloaded one but whenever I try to use it PPSSPP says there is no data. Is there a certain directory I must put these save files in? I'm on iOS and I'd appreciate any help.


RE: LocoRoco™ 2 - the avenger - 04-12-2013 09:09 AM

(04-12-2013 09:05 AM)AceCraftGaming Wrote:  
(04-03-2013 01:18 AM)sfageas Wrote:  maybe i change the title to (playable with a save file)?

How do you load the save files? I downloaded one but whenever I try to use it PPSSPP says there is no data. Is there a certain directory I must put these save files in? I'm on iOS and I'd appreciate any help.
put the savedata in /var/mobile/documents/psp/savedata


RE: LocoRoco™ 2 (Playable with save game file) - sfageas - 06-02-2013 03:28 AM

You don't need save file to start the game anymore
No videos,audio plays fine
And a interesting bug with HT on,it goes away when you turn it off


RE: LocoRoco™ 2 - arg274 - 06-02-2013 03:41 AM

so,is the middle part of a locoroco still missing?


RE: LocoRoco™ 2 - sfageas - 06-02-2013 03:50 AM

Yeap,all locoroco's having the same issue


RE: LocoRoco™ 2 - ufdada - 08-24-2013 05:45 AM

Since the simple spline implementation by neobrain and Henrik it´s perfectly playable