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[Regression] Harry Potter and the Goblet of Fire - ULES00210
03-06-2013, 12:09 PM (This post was last modified: 06-15-2014 08:29 AM by vnctdj.)
Post: #1
[Regression] Harry Potter and the Goblet of Fire - ULES00210
Region : EU
Format : ISO
Version : v0.6-999-gc2ab3bb
Game ID : ULES00210
OS : Win
Compatibility : Menus
Notes : Missing audio-black screen after new game


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04-01-2013, 10:15 PM
Post: #2
RE: Harry Potter and the Goblet of Fire
heres an interesting line or 2 after let it run for a couple of minutes


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05-13-2013, 11:55 AM
Post: #3
RE: Harry Potter and the Goblet of Fire
another one interesting before invalid memory hits


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06-03-2013, 12:20 PM
Post: #4
RE: Harry Potter and the Goblet of Fire
Now crashing with this message


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06-05-2013, 02:05 AM (This post was last modified: 06-05-2013 02:14 AM by cryghost1617.)
Post: #5
RE: Harry Potter and the Goblet of Fire
Blush
This is a good game.
It would have been flashing in the picture.
Region : USA
Format : ISO
Version : v0.7.6-1088-g4f392d7
Game ID : ULUS10032
OS:Win

(03-06-2013 12:09 PM)sfageas Wrote:  Region : EU
Format : ISO
Version : v0.6-999-gc2ab3bb
Game ID : ULES00210
OS : Win
Compatibility : Menus
Notes : Missing audio-black screen after new game

Region:USA

Crashed in the same place.

Sorry for my bad English.


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11-22-2013, 05:00 PM
Post: #6
RE: Harry Potter and the Goblet of Fire - ULES00210
any news?

*updating compatibility list.

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12-22-2013, 10:54 AM
Post: #7
RE: Harry Potter and the Goblet of Fire - ULES00210
v0.9.6-172-g7189adf-windows-x86
Can move to in-game.
some scege probrem
Code:
41:08:330 idle0        W[SCEGE]: HLE\sceGe.cpp:418 sceGeBreak(mode=0, unknown=08dfeda8): unknown ptr (valid)
41:08:330 idle0        I[SCEGE]: HLE\sceGe.cpp:154 GE Interrupt: newState might be 1
Attach info log
debug log
https://drive.google.com/file/d/0B3OaSde...sp=sharing


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.zip  ppssppinfolog.zip (Size: 18.09 KB / Downloads: 576)

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12-22-2013, 02:17 PM
Post: #8
RE: Harry Potter and the Goblet of Fire - ULES00210
Moved to In-game.

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06-12-2014, 10:32 AM
Post: #9
RE: Harry Potter and the Goblet of Fire - ULES00210
This game was working perfectly in the 0.9.7.*** development builds, but now, in the 0.9.8.*** versions, it starts up, but then hangs up and PPSSPP restarts.

Previously, in 0.9.7.***, I was able to complete the whole game without a single glitch.

Using Android PPSSPP ppsspp-v0.9.8-1149-g89bbc90-android, on Samsung Galaxy Note II N7100 with Android 4.1.2 Stock TouchWiz Rooted.

Also, if someone would be kind enough to tell how to take a log file from a PPSSPP game, that would be nice too. I have a bunch of PSP games and would be more than happy to test them and report any problems along with the log details.
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06-12-2014, 02:12 PM
Post: #10
RE: Harry Potter and the Goblet of Fire - ULES00210
You can use adb log:
http://www.vogella.com/tutorials/Android...ticle.html

It's easier to do on Windows, I believe there's a batch file you can just double click.

Anyway, what is the first build that stopped working, and the last build that did work? You can narrow it down very quickly by testing by halves: try v0.9.8, it if works, then try v0.9.8-550 or so. If that works, then try v0.9.8-875 or so, etc. This way you can test ~2000 revisions in less than 12 tries.

I don't have the game, so I can't do that. And there were thousands of changes in between the versions you quoted, so it could be so many things.

-[Unknown]
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06-12-2014, 04:14 PM (This post was last modified: 06-12-2014 04:33 PM by sum2012.)
Post: #11
RE: Harry Potter and the Goblet of Fire - ULES00210
Let me find which commit break it.
Same problem in windows 64 bit (black screen)

Code:
10:43:242 idle0        W[SCEGE]: HLE\sceGe.cpp:513 sceGeBreak(mode=0, unknown=08dfeda8): unknown ptr (valid)
10:43:292 user_main    E[G3D]: GPUCommon.cpp:244 No DL ID available to enqueue

There is a known problem...
https://github.com/hrydgard/ppsspp/issues/5936


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.txt  ppssppinfolog.txt (Size: 71.36 KB / Downloads: 538)
.7z  ppssppdebuglogv0.9.8-1149.txt.7z (Size: 761.13 KB / Downloads: 398)

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06-13-2014, 07:36 AM
Post: #12
RE: Harry Potter and the Goblet of Fire - ULES00210
(06-12-2014 02:12 PM)[Unknown] Wrote:  It's easier to do on Windows, I believe there's a batch file you can just double click.

Anyway, what is the first build that stopped working, and the last build that did work? You can narrow it down very quickly by testing by halves: try v0.9.8, it if works, then try v0.9.8-550 or so. If that works, then try v0.9.8-875 or so, etc. This way you can test ~2000 revisions in less than 12 tries.

I don't have the game, so I can't do that. And there were thousands of changes in between the versions you quoted, so it could be so many things.

-[Unknown]

It worked on any version of 0.9.7.***, but after that, I stopped using PPSSPP for a time.(EXAMS). Then, I downloaded the above mentioned dev version of it, and it stopped working. Even used some previous versions. The official version of 0.9.7 was able to play it too, but 0.9.8 does not. It just goes in game and then, it just crashes just like that.

(06-12-2014 04:14 PM)sum2012 Wrote:  Let me find which commit break it.
Same problem in windows 64 bit (black screen)

Code:
10:43:242 idle0        W[SCEGE]: HLE\sceGe.cpp:513 sceGeBreak(mode=0, unknown=08dfeda8): unknown ptr (valid)
10:43:292 user_main    E[G3D]: GPUCommon.cpp:244 No DL ID available to enqueue

There is a known problem...

Um, could you tell me how to prepare a log in the android version, because I always play PSP games on my note 2 (after all, "portable" in the name Big Grin ), so if I can help with the logging, that would be great.
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06-15-2014, 04:29 AM
Post: #13
RE: Harry Potter and the Goblet of Fire - ULES00210
I don't know
(06-13-2014 07:36 AM)Cerberus Wrote:  Um, could you tell me how to prepare a log in the android version, because I always play PSP games on my note 2 (after all, "portable" in the name Big Grin ), so if I can help with the logging, that would be great.

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06-15-2014, 08:28 AM
Post: #14
RE: Harry Potter and the Goblet of Fire - ULES00210
Moved.

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12-29-2014, 03:12 PM
Post: #15
RE: [Regression] Harry Potter and the Goblet of Fire - ULES00210
Game works fine but saving doesn't work. Says that the memory card is full.
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