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Grand Theft Auto - Vice City Stories
11-30-2013, 03:17 PM
Post: #166
RE: Grand Theft Auto - Vice City Stories EU
(11-30-2013 03:04 PM)GuilhermeGS2 Wrote:  Do you enabled the Buffer Rendering in graphics settings?

Yes, enabled.
Also, here settings screens:


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11-30-2013, 03:21 PM
Post: #167
RE: Grand Theft Auto - Vice City Stories EU
Download the last build: http://buildbot.orphis.net/ppsspp

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11-30-2013, 03:25 PM (This post was last modified: 11-30-2013 03:27 PM by Keysy08.)
Post: #168
RE: Grand Theft Auto - Vice City Stories EU
(11-30-2013 03:21 PM)GuilhermeGS2 Wrote:  Download the last build: http://buildbot.orphis.net/ppsspp

There is no iOS, i guess.
I've got 0.9.5 309-g53800bd
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11-30-2013, 03:35 PM
Post: #169
RE: Grand Theft Auto - Vice City Stories EU
Sorry, I forgot. But GTA VC is working for me on Android.

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12-04-2013, 09:51 PM (This post was last modified: 04-12-2014 02:51 PM by vnctdj.)
Post: #170
Grand Theft Auto - Vice City Stories US
Hello!

I just registered here. Anyway, today i have completed Grand Theft Auto Vice City Stories US version (story missions only). I have to Thank the PPSSPP team for that. I never could get into it on the original PSP.

There where a few issues:

Audio delay/out of sync, only noticeable when the radio resumes to play when in a vehicle, after pressing pause. No big deal.

Slight lag, more frequent when i start to play the game, after a while it only lags one every few minutes. I have tried every setting combination form lowest to highest and it would still lag occasionally.

I have played the game on: ppsspp-v0.9.5, ppsspp-v0.9.5-803-g7bdca82-windows-amd64, ppsspp-v0.9.5-816-g2f7057e-windows-amd64, ppsspp-v0.9.5-824-g7c7c4aa-windows-amd64, ppsspp-v0.9.5-839-g569a3cd-windows-amd64, ppsspp-v0.9.5-848-g726327b-windows-amd64, ppsspp-v0.9.5-857-g7881cf2-windows-amd64, ppsspp-v0.9.5-868-g50f67d6-windows-amd64 and ppsspp-v0.9.5-870-g6a8123b-windows-amd64.

And the lag happens on all of them.

Also there is texture loading problem, i don't know if it's supposed to be like that in the game or is it a emulation problem?



Maybe its my PC? Here are my Specs:

Computer:
Computer Type ACPI x64-based PC
Operating System Microsoft Windows 7 Ultimate
OS Service Pack Service Pack 1
Internet Explorer 9.11.9600.16428
DirectX DirectX 11.0

Motherboard:
CPU Type QuadCore Intel Core i5-2300, 2900 MHz (29 x 100)
Motherboard Name Gigabyte GA-H67M-UD2H-B3 (2 PCI-E x1, 2 PCI-E x16, 4 DDR3 DIMM, Audio, Video, Gigabit LAN)
Motherboard Chipset Intel Cougar Point H67, Intel Sandy Bridge
System Memory 8176 MB (DDR3-1333 DDR3 SDRAM)
DIMM1: G Skill F3-10666CL9-2GBNS 2 GB DDR3-1333 DDR3 SDRAM (8-8-8-22 @ 609 MHz) (7-7-7-20 @ 533 MHz) (6-6-6-17 @ 457 MHz)
DIMM2: Kingston 9905471-001.A01LF 2 GB DDR3-1333 DDR3 SDRAM (8-8-8-22 @ 609 MHz) (7-7-7-20 @ 533 MHz) (6-6-6-17 @ 457 MHz)
DIMM3: Kingston 9905403-011.A01LF 2 GB DDR3-1333 DDR3 SDRAM (9-9-9-24 @ 666 MHz) (8-8-8-22 @ 592 MHz) (7-7-7-19 @ 518 MHz) (6-6-6-16 @ 444 MHz)
DIMM4: Kingston 9905471-001.A01LF 2 GB DDR3-1333 DDR3 SDRAM (8-8-8-22 @ 609 MHz) (7-7-7-20 @ 533 MHz) (6-6-6-17 @ 457 MHz)
BIOS Type Award Modular (02/22/11)
Communication Port Communications Port (COM1)
Communication Port Printer Port (LPT1)

Display:
Video Adapter NVIDIA GeForce GTX 570 (1280 MB)
Video Adapter NVIDIA GeForce GTX 570 (1280 MB)
3D Accelerator nVIDIA GeForce GTX 570
Monitor Philips 221EL (221EL2) [22" LCD] (AU11101005847)

Multimedia:
Audio Adapter nVIDIA HDMI/DP @ nVIDIA GF110 - High Definition Audio Controller
Audio Adapter nVIDIA HDMI/DP @ nVIDIA GF110 - High Definition Audio Controller
Audio Adapter nVIDIA HDMI/DP @ nVIDIA GF110 - High Definition Audio Controller
Audio Adapter nVIDIA HDMI/DP @ nVIDIA GF110 - High Definition Audio Controller
Audio Adapter Realtek ALC889 @ Intel Cougar Point PCH - High Definition Audio Controller [B-3]

Storage:
IDE Controller Standard Dual Channel PCI IDE Controller
IDE Controller Standard Dual Channel PCI IDE Controller
Disk Drive ST31000333AS ATA Device (1000 GB, 7200 RPM, SATA-II)
Disk Drive WDC WD10EARX-00N0YB0 ATA Device (931 GB, IDE)
Optical Drive ASUS DRW-24B3LT ATA Device (DVD+R9:12x, DVD-R9:12x, DVD+RW:24x/8x, DVD-RW:24x/6x, DVD-RAM:12x, DVD-ROM:16x, CD:48x/24x/48x DVD+RW/DVD-RW/DVD-RAM)
Optical Drive DTSOFT Virtual CdRom Device
SMART Hard Disks Status OK

Will the lag issue be solved in the near future?

I will play the game many times anyway, so no problem.

Again, thank you for making such a great emulator, i would have never dreamed that i would be able to play PSP Games on my PC!Big Grin

I'm very impressed by the emulator and the rapid progress it's making!

My game settings and texture problem are attached below.


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12-04-2013, 09:54 PM
Post: #171
RE: Grand Theft Auto Vice City Stories US
Moved to Playable. It'd be nice to know if the US version has any differences from the EU version in terms of compatibility. If it doesn't, I'll merge this with the EU thread at some point.

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12-05-2013, 09:20 PM
Post: #172
RE: Grand Theft Auto Vice City Stories US
Good news to GTA's users, now we can play without buffer rendering. You can start the game normally (with buffer rendering) and when get in the game, disable the buffer rendering, tap start, you will see the menu with the ghost issue, but when I tap play again to back to the game, it will works well. You also can start with buffer rendering disabled, tapping start constantly, when you see the menu, tap start again to back to the game. With buffer rendering disabled the intro is black, only the Rockstar's logo not, because is a video

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12-06-2013, 12:20 AM
Post: #173
RE: Grand Theft Auto Vice City Stories US
where can i download games?
sorry newbie here
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12-06-2013, 12:24 AM
Post: #174
RE: Grand Theft Auto Vice City Stories US
Don't ask. We don't talk about piracy here, and its not allowed, so delete that before a mod sees it.

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12-06-2013, 12:47 AM
Post: #175
RE: Grand Theft Auto Vice City Stories US
As Obi said, please respect our forum's rules.

Do not ask for places to illegally download games. Buy them and rip them yourself.

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12-06-2013, 12:49 AM
Post: #176
RE: Grand Theft Auto Vice City Stories US
NOOOOOO I could have saved him... he was so young...

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12-06-2013, 12:52 AM
Post: #177
RE: Grand Theft Auto Vice City Stories US
That's nice, but the rules should be upheld. Anyway, let's get back on the topic of Vice City: can you describe the "lag" in more detail, PSPIsGood? Is it sort of like a microstutter (e.g. the game freezes for like a second and then resumes) or something?

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12-06-2013, 12:43 PM
Post: #178
RE: Grand Theft Auto Vice City Stories US
Quote:That's nice, but the rules should be upheld. Anyway, let's get back on the topic of Vice City: can you describe the "lag" in more detail, PSPIsGood? Is it sort of like a microstutter (e.g. the game freezes for like a second and then resumes) or something?


Hello! Yes that's it! Exactly that is happening, with every build i have played the game on.
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12-06-2013, 02:59 PM
Post: #179
RE: Grand Theft Auto Vice City Stories US
Try turning off texture scaling, if it's on.
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12-09-2013, 05:04 PM (This post was last modified: 12-09-2013 05:04 PM by CzlowiekDrzewo.)
Post: #180
RE: Grand Theft Auto - Vice City Stories EU
No sound or delayed sound in cutscenes for me. Any fix?
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