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Grand Theft Auto - Vice City Stories - Printable Version

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Grand Theft Auto - Vice City Stories - takeshineale88 - 03-04-2013 07:56 PM

Title = Grand Theft Auto - Vice City Stories
ID = ULES00502
Genre = Action
Region (EU, US, JP) = EU
Format (ISO, CSO, EBOOT) = CSO
Version = v1.5.4
OS = PC
Compatability (Intro, Menus, Ingame, Playable, Perfect) = Playable


RE: (Android) GTA - Vice City Stories - City_Poke - 03-09-2013 04:57 PM

For me, it hangs out in loading screen:
[Image: q7tVXd5.png]


RE: (Android) GTA - Vice City Stories - takeshineale88 - 03-09-2013 07:51 PM

(03-09-2013 04:57 PM)City_Poke Wrote:  For me, it hangs out in loading screen:
[Image: q7tVXd5.png]

Same for me


RE: (Android) GTA - Vice City Stories - City_Poke - 03-11-2013 08:19 PM

Something can't be loaded here, what can cause problem?


RE: (Android) Grand Theft Auto - Vice City Stories (EU) - shaddam - 03-12-2013 06:37 PM

Tested with v0.7-39-g671818e - Nexus 7 4.2.2
Now goes in game, as is GTA LCS broken graphics and BS with buffered rendering, no radio, about 30-35fps, great progress Big Grin

[Image: n4crup.png]
[Image: 35lxg5j.png]
[Image: 23rtona.png]


RE: (Android) Grand Theft Auto - Vice City Stories (EU) - YurakuV34 - 03-12-2013 06:46 PM

On my PC it goes ingame but with the screen dark.
[Image: db2e4652631cfbd621d1106df4a5855ao.png]

I'm using v0.7-39-g671818e


RE: (Android) (ULES-00502) Grand Theft Auto - Vice City Stories (EU) - shaddam - 03-12-2013 06:58 PM

Turn off frame skip i THINK makes it bright, will load and double check

edit : after playing around i got it to work again where it's dim, turning "ON" frame skip makes it brighter.. for what ever reason
edit 2 : move to in-game now ?


RE: (Android) (ULES-00502) Grand Theft Auto - Vice City Stories (EU) - City_Poke - 03-12-2013 07:43 PM

I checked it on my Android device - it works, but have graphic bugs.

[Image: 3EUTuX8.png]
[Image: ksaNFSh.png]


RE: Grand Theft Auto - Vice City Stories - City_Poke - 03-16-2013 07:56 PM

Name - Grand Theft Auto - Vice City Stories EU
Format - CSO
ID - ULES00502
OS - Windows 7 Ultimate x64
PPSSPP -v0.7-120-g79b2ecd-windows-x86

Game have properly resolution now, but still ground models aren't rendered properly.
[Image: QeIYrXR.jpg]


RE: Grand Theft Auto - Vice City Stories - elmon - 03-17-2013 07:35 PM

I've got several additional bugs on iOS:
- Buffered rendering don't work in 99% cases
- Strange screen size (1.5 bigger than screen, stretch to screen option don't help at all
- Car models looks like floating above ground far away, and when you come closer - get's on ground. (I'm not talking about invisible ground, they are really above it!)


RE: Grand Theft Auto - Vice City Stories - GuilhermeGS2 - 03-17-2013 07:43 PM

(03-17-2013 07:35 PM)elmon Wrote:  I've got several additional bugs on iOS:
- Buffered rendering don't work in 99% cases
- Strange screen size (1.5 bigger than screen, stretch to screen option don't help at all
- Car models looks like floating above ground far away, and when you come closer - get's on ground. (I'm not talking about invisible ground, they are really above it!)

I think the problem of screen size can be solved by enabling the rendering buffer pause menu>settings.


RE: Grand Theft Auto - Vice City Stories - elmon - 03-17-2013 08:04 PM

(03-17-2013 07:43 PM)GuilhermeGS2 Wrote:  
(03-17-2013 07:35 PM)elmon Wrote:  I've got several additional bugs on iOS:
- Buffered rendering don't work in 99% cases
- Strange screen size (1.5 bigger than screen, stretch to screen option don't help at all
- Car models looks like floating above ground far away, and when you come closer - get's on ground. (I'm not talking about invisible ground, they are really above it!)

I think the problem of screen size can be solved by enabling the rendering buffer pause menu>settings.
That's impossible because of "Buffered rendering don't work in 99% cases" mentioned aboveSmile
It works only on easy scenes, like coast.


RE: Grand Theft Auto - Vice City Stories - GuilhermeGS2 - 03-17-2013 08:38 PM

On my Galaxy S2 can only play with Buffer Rendering.

EDIT: Which version do you use?


RE: Grand Theft Auto - Vice City Stories - elmon - 03-18-2013 03:13 AM

Latest version with -O3 optimization level.


RE: Grand Theft Auto - Vice City Stories - xsacha - 03-18-2013 04:01 AM

(03-18-2013 03:13 AM)elmon Wrote:  Latest version with -O3 optimization level.

I think the issues are because of this optimization level?