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Grand Theft Auto - Vice City Stories
03-04-2013, 07:56 PM (This post was last modified: 12-13-2017 12:38 AM by takeshineale88.)
Post: #1
Grand Theft Auto - Vice City Stories
Title = Grand Theft Auto - Vice City Stories
ID = ULES00502
Genre = Action
Region (EU, US, JP) = EU
Format (ISO, CSO, EBOOT) = CSO
Version = v1.5.4
OS = PC
Compatability (Intro, Menus, Ingame, Playable, Perfect) = Playable

PC specs
CPU = Intel Core i5 10500
GPU = Nvidia GeForce GTX 1660
Storage = 240GB SSD, 1TB HDD, 2TB HDD
RAM = 16GB DDR4
OS = Windows 11

Mobile Devices
Xiaomi Mi11
CPU = Qualcomm Snapdragon 888
GPU = Adreno 660
RAM = 8GB
Storage = 256GB
OS = Android 12
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03-09-2013, 04:57 PM
Post: #2
RE: (Android) GTA - Vice City Stories
For me, it hangs out in loading screen:
[Image: q7tVXd5.png]
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03-09-2013, 07:51 PM (This post was last modified: 03-11-2013 08:49 PM by takeshineale88.)
Post: #3
RE: (Android) GTA - Vice City Stories
(03-09-2013 04:57 PM)City_Poke Wrote:  For me, it hangs out in loading screen:
[Image: q7tVXd5.png]

Same for me

PC specs
CPU = Intel Core i5 10500
GPU = Nvidia GeForce GTX 1660
Storage = 240GB SSD, 1TB HDD, 2TB HDD
RAM = 16GB DDR4
OS = Windows 11

Mobile Devices
Xiaomi Mi11
CPU = Qualcomm Snapdragon 888
GPU = Adreno 660
RAM = 8GB
Storage = 256GB
OS = Android 12
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03-11-2013, 08:19 PM
Post: #4
RE: (Android) GTA - Vice City Stories
Something can't be loaded here, what can cause problem?
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03-12-2013, 06:46 PM (This post was last modified: 03-12-2013 06:48 PM by YurakuV34.)
Post: #5
RE: (Android) Grand Theft Auto - Vice City Stories (EU)
On my PC it goes ingame but with the screen dark.
[Image: db2e4652631cfbd621d1106df4a5855ao.png]

I'm using v0.7-39-g671818e
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03-12-2013, 07:43 PM (This post was last modified: 03-12-2013 07:49 PM by City_Poke.)
Post: #6
RE: (Android) (ULES-00502) Grand Theft Auto - Vice City Stories (EU)
I checked it on my Android device - it works, but have graphic bugs.

[Image: 3EUTuX8.png]
[Image: ksaNFSh.png]
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03-16-2013, 07:56 PM
Post: #7
RE: Grand Theft Auto - Vice City Stories
Name - Grand Theft Auto - Vice City Stories EU
Format - CSO
ID - ULES00502
OS - Windows 7 Ultimate x64
PPSSPP -v0.7-120-g79b2ecd-windows-x86

Game have properly resolution now, but still ground models aren't rendered properly.
[Image: QeIYrXR.jpg]
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03-17-2013, 07:35 PM
Post: #8
RE: Grand Theft Auto - Vice City Stories
I've got several additional bugs on iOS:
- Buffered rendering don't work in 99% cases
- Strange screen size (1.5 bigger than screen, stretch to screen option don't help at all
- Car models looks like floating above ground far away, and when you come closer - get's on ground. (I'm not talking about invisible ground, they are really above it!)

[iOS 6.1.0] [iPhone 5]
- The Sign Painter
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03-17-2013, 07:43 PM
Post: #9
RE: Grand Theft Auto - Vice City Stories
(03-17-2013 07:35 PM)elmon Wrote:  I've got several additional bugs on iOS:
- Buffered rendering don't work in 99% cases
- Strange screen size (1.5 bigger than screen, stretch to screen option don't help at all
- Car models looks like floating above ground far away, and when you come closer - get's on ground. (I'm not talking about invisible ground, they are really above it!)

I think the problem of screen size can be solved by enabling the rendering buffer pause menu>settings.

Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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03-17-2013, 08:04 PM (This post was last modified: 03-17-2013 08:05 PM by elmon.)
Post: #10
RE: Grand Theft Auto - Vice City Stories
(03-17-2013 07:43 PM)GuilhermeGS2 Wrote:  
(03-17-2013 07:35 PM)elmon Wrote:  I've got several additional bugs on iOS:
- Buffered rendering don't work in 99% cases
- Strange screen size (1.5 bigger than screen, stretch to screen option don't help at all
- Car models looks like floating above ground far away, and when you come closer - get's on ground. (I'm not talking about invisible ground, they are really above it!)

I think the problem of screen size can be solved by enabling the rendering buffer pause menu>settings.
That's impossible because of "Buffered rendering don't work in 99% cases" mentioned aboveSmile
It works only on easy scenes, like coast.

[iOS 6.1.0] [iPhone 5]
- The Sign Painter
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03-17-2013, 08:38 PM (This post was last modified: 03-17-2013 08:40 PM by GuilhermeGS2.)
Post: #11
RE: Grand Theft Auto - Vice City Stories
On my Galaxy S2 can only play with Buffer Rendering.

EDIT: Which version do you use?

Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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03-18-2013, 03:13 AM
Post: #12
RE: Grand Theft Auto - Vice City Stories
Latest version with -O3 optimization level.

[iOS 6.1.0] [iPhone 5]
- The Sign Painter
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03-18-2013, 04:01 AM
Post: #13
RE: Grand Theft Auto - Vice City Stories
(03-18-2013 03:13 AM)elmon Wrote:  Latest version with -O3 optimization level.

I think the issues are because of this optimization level?
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03-18-2013, 04:13 AM (This post was last modified: 03-18-2013 04:22 AM by elmon.)
Post: #14
RE: Grand Theft Auto - Vice City Stories
I'll build with -O2 optimisaion level and post results

no, noting changed.

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03-19-2013, 05:56 PM
Post: #15
RE: Grand Theft Auto - Vice City Stories
The game is too broken to be playable anyway, but it should start. It'll be black, at least on my machine, if you don't check Buffered Rendering before starting it.
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