[AdHoc] Compatibility List [STOPPED]
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06-25-2014, 03:11 AM
(This post was last modified: 10-26-2019 04:14 AM by AdamN.)
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RE: [AdHoc] Compatibility List
(06-24-2014 11:05 PM)LunaMoo Wrote: It appears that something in those new changes broke FFT0 :C (which worked fine before), when I enter invasion menu with a client, the list with available hosts get's spammed by same one repeating all over until it times him out, trying to join in/invade results in ppsspp crashing. Thanks for the feedback, could you show me the log console near the last adhoc function after it shows an issue, AFAIK there is atleast 2 (or 3) functions that can be used to retrieved the list, i wonder which one FFT0 used. @GuenosNoLife : Yep, many of SceNetAdhocMatchingXXX haven't been implemented and they seems to be used by many games (with [Menu] tag), i'm still working on it My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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