WipEout Pure
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03-11-2013, 06:00 PM
Post: #76
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RE: Wipeout Pure
i've fixed the squares. But really, crashes still? Any chance you can get a logcat crash dump? (see the call stack etc)?
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03-11-2013, 06:27 PM
Post: #77
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RE: Wipeout Pure
1150 crashes. How to get logcat (android) ?
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03-11-2013, 06:29 PM
Post: #78
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RE: Wipeout Pure
When does it crash? Any particular track? Does it crash immediately or after a while?
If you have the android sdk installed on your pc, you can connect your phone (make sure debugging is one) and type "adb logcat" in a command prompt. |
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03-11-2013, 06:32 PM
Post: #79
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RE: Wipeout Pure
It crashes at second track in tournament
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03-11-2013, 06:41 PM
Post: #80
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RE: Wipeout Pure
crashes at first track also.i have the catlog on what a terrible failure mode and when it crashes i have this
Code: 03-11 21:35:28.642 E/NativeApp(21592): 35:28:643 Main thread E[G3D]: jni/../../GPU/GLES/DisplayListInterpreter.cpp:470 Signal without wait. signal/end: 0200 0000 |
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03-11-2013, 06:48 PM
Post: #81
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RE: Wipeout Pure
can you turn off the filters in catlog? I'm interested in the crash call stack which normally ends up logged on a different process...
what devices do you guys have? |
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03-11-2013, 06:50 PM
(This post was last modified: 03-11-2013 07:08 PM by sfageas.)
Post: #82
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RE: Wipeout Pure
galaxy s2 4.1.2 jelly bean with siyah kernel.i dont have any filters on.wanna change the level on debug?i have overclocked a bit from 1.2 to 1.4 maybe overheating and crashes?but it was stable with v0.6-1120-gbe0c2f4
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03-11-2013, 07:09 PM
Post: #83
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RE: Wipeout Pure
Galaxy note 2 all stock
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03-11-2013, 10:24 PM
Post: #84
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RE: Wipeout Pure
version 0.7 crash @ second track of the tournament. Before crash there was strange bug: screen get violet tint then red, yellow. I will try to reproduce this later.
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03-11-2013, 10:37 PM
Post: #85
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RE: Wipeout Pure
on windows its very stable,no errors except from the missing music tracks
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03-11-2013, 11:42 PM
(This post was last modified: 03-11-2013 11:52 PM by HD2MAX.)
Post: #86
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RE: Wipeout Pure
R1150 In pulse crashes also, maybe only without buffered rendering (in me case 4 or 5 crashes are only without for now)
With bufered rendering, a glith motion blur bloom effect film (also occurs in RR2...), without buffered rendering, the graphics is ok With Without |
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03-12-2013, 12:10 AM
(This post was last modified: 03-12-2013 12:26 AM by sfageas.)
Post: #87
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RE: Wipeout Pure
i think theres a problem when playing without buffered rendering in other games,Adventures to go also crashed without it.The problem must be somewhere between v0.6-1121-gda3af79 and v0.6-1140-g731244f.With v0.6-1120-gbe0c2f4 no problem at all!
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03-12-2013, 12:59 AM
Post: #88
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RE: Wipeout Pure
v0.7-20 crash. Looks like 0.6-1124 was the last stable for this game.
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03-12-2013, 01:16 AM
Post: #89
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RE: Wipeout Pure
Hmm, strange. Here are some key builds it would be very interesting to know if worked... unfortunately I didn't rebase pre-merge so there's a bit of a maze of dependencies right now.
Trying to find the crash, some of these may have bad graphics but that's not important, want to know which ones crash. v0.6-1135-ge0241e6: jal jit fix v0.6-1154-g2630634: async io (this is actually not included in 0.7) v0.6-1151-g724a7c8: alphatest fix + tweaks v0.6-1144-gac47d74: alphatest optimization v0.6-1143-g3727d18: crash check (when buffered rendering OFF) v0.6-1142-g86683ce: pre crash check Also, is the crash only when buffered rendering is off, or even when it's on? -[Unknown] |
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03-12-2013, 01:16 AM
Post: #90
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RE: Wipeout Pure
im testing now every build from v0.6-1120-gbe0c2f4 to v0.6-1140-g731244f doing 2 races each.normaly it crashes within the 2nd race
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