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WipEout Pure
03-11-2013, 06:00 PM
Post: #76
RE: Wipeout Pure
i've fixed the squares. But really, crashes still? Any chance you can get a logcat crash dump? (see the call stack etc)?
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03-11-2013, 06:27 PM
Post: #77
RE: Wipeout Pure
1150 crashes. How to get logcat (android) ?
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03-11-2013, 06:29 PM
Post: #78
RE: Wipeout Pure
When does it crash? Any particular track? Does it crash immediately or after a while?

If you have the android sdk installed on your pc, you can connect your phone (make sure debugging is one) and type "adb logcat" in a command prompt.
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03-11-2013, 06:32 PM
Post: #79
RE: Wipeout Pure
It crashes at second track in tournament
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03-11-2013, 06:41 PM
Post: #80
RE: Wipeout Pure
crashes at first track also.i have the catlog on what a terrible failure mode and when it crashes i have this
Code:
03-11 21:35:28.642 E/NativeApp(21592): 35:28:643 Main thread  E[G3D]: jni/../../GPU/GLES/DisplayListInterpreter.cpp:470 Signal without wait. signal/end: 0200 0000
03-11 21:35:28.677 F/libc    (21592): Fatal signal 11 (SIGSEGV) at 0x00000014 (code=1), thread 21606 (Thread-767)
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03-11-2013, 06:48 PM
Post: #81
RE: Wipeout Pure
can you turn off the filters in catlog? I'm interested in the crash call stack which normally ends up logged on a different process...

what devices do you guys have?
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03-11-2013, 06:50 PM (This post was last modified: 03-11-2013 07:08 PM by sfageas.)
Post: #82
RE: Wipeout Pure
galaxy s2 4.1.2 jelly bean with siyah kernel.i dont have any filters on.wanna change the level on debug?i have overclocked a bit from 1.2 to 1.4 maybe overheating and crashes?but it was stable with v0.6-1120-gbe0c2f4
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03-11-2013, 07:09 PM
Post: #83
RE: Wipeout Pure
Galaxy note 2 all stock
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03-11-2013, 10:24 PM
Post: #84
RE: Wipeout Pure
version 0.7 crash @ second track of the tournament. Before crash there was strange bug: screen get violet tint then red, yellow. I will try to reproduce this later.
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03-11-2013, 10:37 PM
Post: #85
RE: Wipeout Pure
on windows its very stable,no errors except from the missing music tracks
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03-11-2013, 11:42 PM (This post was last modified: 03-11-2013 11:52 PM by HD2MAX.)
Post: #86
RE: Wipeout Pure
R1150 In pulse crashes also, maybe only without buffered rendering (in me case 4 or 5 crashes are only without for now)

With bufered rendering, a glith motion blur bloom effect film (also occurs in RR2...), without buffered rendering, the graphics is ok

With
[Image: TYVIW48l.png]

Without
[Image: PFvVVK6l.png]

[Image: z6TiAool.png]
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03-12-2013, 12:10 AM (This post was last modified: 03-12-2013 12:26 AM by sfageas.)
Post: #87
RE: Wipeout Pure
i think theres a problem when playing without buffered rendering in other games,Adventures to go also crashed without it.The problem must be somewhere between v0.6-1121-gda3af79 and v0.6-1140-g731244f.With v0.6-1120-gbe0c2f4 no problem at all!
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03-12-2013, 12:59 AM
Post: #88
RE: Wipeout Pure
v0.7-20 crash. Looks like 0.6-1124 was the last stable for this game.
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03-12-2013, 01:16 AM
Post: #89
RE: Wipeout Pure
Hmm, strange. Here are some key builds it would be very interesting to know if worked... unfortunately I didn't rebase pre-merge so there's a bit of a maze of dependencies right now.

Trying to find the crash, some of these may have bad graphics but that's not important, want to know which ones crash.

v0.6-1135-ge0241e6: jal jit fix
v0.6-1154-g2630634: async io (this is actually not included in 0.7)
v0.6-1151-g724a7c8: alphatest fix + tweaks
v0.6-1144-gac47d74: alphatest optimization
v0.6-1143-g3727d18: crash check (when buffered rendering OFF)
v0.6-1142-g86683ce: pre crash check

Also, is the crash only when buffered rendering is off, or even when it's on?

-[Unknown]
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03-12-2013, 01:16 AM
Post: #90
RE: Wipeout Pure
im testing now every build from v0.6-1120-gbe0c2f4 to v0.6-1140-g731244f doing 2 races each.normaly it crashes within the 2nd race
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