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Dissidia 012: Duodecim Final Fantasy
09-23-2014, 01:24 AM (This post was last modified: 09-23-2014 01:46 AM by GrumpySquid.)
Post: #79
RE: Dissidia 012: Duodecim Final Fantasy
(09-22-2014 11:21 PM)AdamN Wrote:  forwarding only port used by the adhoc server is not enough, ports used by ppsspp also need to be forwarded and these ports are varies depend on the game (ie. ports used by the game)

adhoc server only used for all players to see each other IP/MAC when a player join/leave a group, but each game on psp/ppsspp communicate directly each other w/o going through adhoc server, so if the port used by the game are blocked or not forwarded the game can't communicate each other, and many games are using more than one port.

You can see the ports used by the games from ppsspp (sceNet) log, usually when they're creating PDP/PTP socket, or you can use socket monitoring tool to see which port are being used/binded by the game (on windows i usually use SocketSniff for 32bit ppsspp build, but SocketSniff doesn't works on 64bit programs)

Ok, so here is my SCENET log, it's gibberish to me. From here are you able to tell what port Dissidia is using? Also does my friend need the same ports forwarded as well even though he is not hosting?

http:// imgur. com/YwGc6HT

(remove spaces, not sure how to post a link or an image here...
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Messages In This Thread
RE: Dissidia 012: Duodecim Final Fantasy - GrumpySquid - 09-23-2014 01:24 AM
Dissidia 012 Support? - xokrath - 01-29-2014, 03:20 PM
Duodecim lobby problems - Scrawny - 08-21-2014, 12:18 PM
Dissidia Duodecim 012 - Esperstarr - 10-31-2014, 03:47 AM
Dissidia 012 online - 12771a - 04-04-2015, 01:41 AM

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