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Texture Filter doesn't works anymore.
12-09-2013, 09:44 PM
Post: #8
RE: Texture Filter doesn't works anymore.
If you self compile (which you should, if you have a machine capable of doing so), to get the old Linear Filtering behaviour back, just change the following line located in GPU\GLES\TextureCache.cpp from

Code:
if ((g_Config.iTexFiltering == LINEAR && !gstate.isColorTestEnabled() && !gstate.isAlphaTestEnabled()) || (g_Config.iTexFiltering == LINEARFMV && g_iNumVideos))

back to

Code:
if ((g_Config.iTexFiltering == LINEAR || (g_Config.iTexFiltering == LINEARFMV && g_iNumVideos)) && !gstate.isColorTestEnabled())

It's only a stopgap solution though, and will cause the issue it's intended to fix (the boxes in FFVII Crisis Core) to reappear again, but will allow you the freedom of applying forced Linear Filtering back to any game you want.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

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Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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RE: Texture Filter doesn't works anymore. - solarmystic - 12-09-2013 09:44 PM

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