Post Reply 
 
Thread Rating:
  • 1 Votes - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Ace Combat (X2): Joint Assault
10-26-2013, 01:33 PM
Post: #31
RE: Ace Combat: Joint Assault
(10-26-2013 04:57 AM)Nooob Wrote:  Hey ace combat x runs perfectly smooth on ppsspp ver 0.9.1 and ace combay joint asdualt it crashes after i select a plane

I also expeciences the crash on Joint Assault on the early build of 0.9.1. But the recent builds made it playable until mission 11 (crashed after the refuelling mini-game, which perhaps has something to do with cutscenes/FMV). Also, the game has texture glitches with the backgrounds and also sound glitch which the lock-on sounds looping on several occasions.
Find all posts by this user
Quote this message in a reply
10-28-2013, 12:52 PM
Post: #32
RE: Ace Combat: Joint Assault
Still cant work?
Find all posts by this user
Quote this message in a reply
10-31-2013, 03:00 PM
Post: #33
RE: Ace Combat: Joint Assault
Are the dev workimg on the ver 0.9.2?
Find all posts by this user
Quote this message in a reply
10-31-2013, 03:19 PM (This post was last modified: 10-31-2013 03:19 PM by Ritori.)
Post: #34
RE: Ace Combat: Joint Assault
(10-31-2013 03:00 PM)Noooob Wrote:  Are the dev workimg on the ver 0.9.2?

They don't working on version 0.9.2 Tongue it goo straight to v0.9.5 Cool

I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
Find all posts by this user
Quote this message in a reply
11-02-2013, 08:06 AM
Post: #35
RE: Ace Combat: Joint Assault
Sorry forgot to update the ppsspp i can play now speed is about 100% but with some errora as mention by Poppyzhou
Find all posts by this user
Quote this message in a reply
11-02-2013, 02:21 PM
Post: #36
RE: Ace Combat: Joint Assault
Hey i need replya pleaae why there is black screen after i finish mission 2 HELP
Find all posts by this user
Quote this message in a reply
11-03-2013, 01:39 PM
Post: #37
RE: Ace Combat: Joint Assault
Actually no need forgot to updateSmile
Find all posts by this user
Quote this message in a reply
11-03-2013, 04:00 PM
Post: #38
RE: Ace Combat: Joint Assault
Help anyone experiance problems on mission 7 i got black screen after refuling
Find all posts by this user
Quote this message in a reply
01-13-2014, 01:25 AM (This post was last modified: 01-13-2014 01:25 AM by GuilhermeGS2.)
Post: #39
RE: Ace Combat: Joint Assault
Any news guys? The DEMO is working fine.

Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
Find all posts by this user
Quote this message in a reply
02-10-2014, 01:52 AM (This post was last modified: 02-10-2014 04:27 AM by Ronin.)
Post: #40
RE: Ace Combat: Joint Assault
ULES01408 : ACE COMBAT JOINT ASSAULT
PPSSPP v0.9.6-847-g80704d0 Windows 32 bit

Notes: Black screen after mission 2 (Tokyo), 6 and 7. Black screen before the mission 13 (Serbia).

Debug Console (when we have a black screen):
Code:
02:42:000 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2136 633=sceKernelCreateThread(name=ThreadLoadMain, entry=089d4270, prio=33, stacksize=4096)

02:42:000 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=633, argSize=0, argPtr=00000000)
02:42:015 ThreadLoadMa I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(0)
02:42:046 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2136 634=sceKernelCreateThread(name=ThreadLoadMain, entry=089d4270, prio=33, stacksize=4096)

02:42:046 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=634, argSize=0, argPtr=00000000)
02:42:109 ThreadLoadMa I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(0)
02:42:109 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2136 636=sceKernelCreateThread(name=ThreadLoadMain, entry=089d4954, prio=33, stacksize=4096)

02:42:109 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=636, argSize=0, argPtr=00000000)
02:42:109 ThreadLoadMa I[KERNEL]: HLE\sceKernelThread.cpp:2136 638=sceKernelCreateThread(name=RegFileInflate, entry=089d3f94, prio=34, stacksize=2048)

02:42:109 ThreadLoadMa I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=638, argSize=28, argPtr=0ad1fe58)
02:42:109 ThreadLoadMa I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(0)
02:42:109 RegFileInfla I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(0)
02:42:140 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2136 639=sceKernelCreateThread(name=ThreadLoadMain, entry=089d4270, prio=33, stacksize=4096)

02:42:140 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=639, argSize=0, argPtr=00000000)
02:42:140 ThreadLoadMa I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(0)
02:42:171 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2136 640=sceKernelCreateThread(name=ThreadLoadMain, entry=089d4270, prio=33, stacksize=4096)

02:42:171 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=640, argSize=0, argPtr=00000000)
02:42:171 ThreadLoadMa I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(0)
02:42:203 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2136 641=sceKernelCreateThread(name=ThreadLoadMain, entry=089d4270, prio=33, stacksize=4096)

02:42:203 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=641, argSize=0, argPtr=00000000)
02:42:203 ThreadLoadMa I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(0)
02:42:250 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2136 643=sceKernelCreateThread(name=ThreadLoadMain, entry=089d4270, prio=33, stacksize=4096)

02:42:250 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=643, argSize=0, argPtr=00000000)
02:42:250 ThreadLoadMa I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(0)
02:42:500 nuSound2Thre I[ME]: HLE\sceAtrac.cpp:976 sceAtracReleaseAtracID(0)
02:42:500 nuSound2Thre I[KERNEL]: HLE\sceKernelThread.cpp:2280 sceKernelExitThread(0)
02:42:500 nuSound2Thre I[KERNEL]: HLE\sceKernelThread.cpp:2280 sceKernelExitThread(0)
02:43:109 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2136 645=sceKernelCreateThread(name=plaympeg, entry=089ddf58, prio=1a, stacksize=5120)
02:43:109 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=645, argSize=264, argPtr=0bfbe680)
02:43:109 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: address = 0x0B539940
02:43:109 plaympeg     I[ME]: HLE\sceMpeg.cpp:360 sceMpegInit()
02:43:109 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B539940, 1317056, 1317056
02:43:109 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B67B200, 1382656, 65600
02:43:109 plaympeg     I[ME]: HLE\sceMpeg.cpp:465 0b67b230=sceMpegCreate(0ad1fc5c, 0b67b200, 65536, 0ad1fd04, 512, 0, 0)
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: file open : disc0:/sce_lbn0x653FB_size0x1120800
02:43:140 plaympeg     I[ME]: HLE\sceMpeg.cpp:297 Stream offset: 2048, Stream size: 0x1120000
02:43:140 plaympeg     I[ME]: HLE\sceMpeg.cpp:298 First timestamp: 90000, Last timestamp: 8558460
02:43:140 plaympeg     I[ME]: HLE\sceMpeg.cpp:297 Stream offset: 2048, Stream size: 0x1120000
02:43:140 plaympeg     I[ME]: HLE\sceMpeg.cpp:298 First timestamp: 90000, Last timestamp: 8558460
02:43:140 plaympeg     I[ME]: HLE\sceMpeg.cpp:583 sceMpegRegistStream(0ad1fc5c, 0, 0)
02:43:140 plaympeg     I[ME]: HLE\sceMpeg.cpp:583 sceMpegRegistStream(0ad1fc5c, 1, 0)
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B68B240, 1384832, 2176
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B68BAC0, 1384896, 64
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B68BB00, 1384960, 64
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B68BB40, 1385024, 64
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B68BB80, 1942144, 557120
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B713BC0, 2499264, 557120
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B79BC00, 3056384, 557120
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B823C40, 3613504, 557120
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B8ABC80, 3613568, 64
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B8ABCC0, 3613632, 64
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B8ABD00, 3613696, 64
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B8ABD40, 3621952, 8256
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B8ADD80, 3630208, 8256
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B8AFDC0, 3638464, 8256
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B8B1E00, 3646720, 8256
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B8B3E40, 3654976, 8256
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B8B5E80, 3655040, 64
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B8B5EC0, 3663296, 8256
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B8B7F00, 3671552, 8256
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B8B9F40, 3671616, 64
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B8B9F80, 3671680, 64
02:43:140 plaympeg     I[KERNEL]: HLE\sceKernelThread.cpp:2136 650=sceKernelCreateThread(name=soundThread, entry=089df400, prio=19, stacksize=2048)
02:43:140 plaympeg     I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=650, argSize=4, argPtr=0ad1fc6c)
02:43:140 plaympeg     I[KERNEL]: HLE\sceKernelThread.cpp:2136 651=sceKernelCreateThread(name=readThread, entry=089de724, prio=18, stacksize=4096)
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: t_ringBuffer* pArg = &tRingBuff 0x0ad1fbe4
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: tRingBuff.dataLen    0x01120000
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: tRingBuff.statusFlag 0x00000001
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: tRingBuff.pRingbuf   0x0ad1fd04
02:43:140 plaympeg     I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=651, argSize=4, argPtr=0ad1fbe0)
02:43:140 readThread   I[IO]: HLE\sceIo.cpp:842 stdout: ?? t_ringBuffer* pArg = &tRingBuff 0x0ad1fbe4
02:43:140 readThread   I[IO]: HLE\sceIo.cpp:842 stdout: pRing->dataLen    0x01120000
02:43:140 readThread   I[IO]: HLE\sceIo.cpp:842 stdout: pRing->statusFlag 0x00000001
02:43:140 readThread   I[IO]: HLE\sceIo.cpp:842 stdout: pRing->pRingbuf   0x0ad1fd04
02:43:140 readThread   I[ME]: HLE\sceMpeg.cpp:297 Stream offset: 2048, Stream size: 0x1120000
02:43:140 readThread   I[ME]: HLE\sceMpeg.cpp:298 First timestamp: 90000, Last timestamp: 8558460
02:43:156 readThread   I[ME]: HW\MediaEngine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba.
02:44:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: abortMovie()
02:44:171 readThread   I[KERNEL]: HLE\sceKernelThread.cpp:2280 sceKernelExitThread(0)
02:44:171 plaympeg     I[KERNEL]: HLE\sceKernelThread.cpp:2425 sceKernelTerminateDeleteThread(651)
02:44:171 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: frame count = 0
02:44:171 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: frame loss = 0
02:44:171 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: PlayMpegMain : _term1
02:44:343 soundThread  I[IO]: HLE\sceIo.cpp:842 stdout: sound count = 5
02:44:343 soundThread  I[IO]: HLE\sceIo.cpp:842 stdout: sound delay = 0
02:44:343 soundThread  I[KERNEL]: HLE\sceKernelThread.cpp:2280 sceKernelExitThread(0)
02:44:343 plaympeg     I[KERNEL]: HLE\sceKernelThread.cpp:2425 sceKernelTerminateDeleteThread(650)
02:44:343 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: PlayMpegMain : _term2
02:44:343 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: PlayMpegMain : _term3
02:44:343 plaympeg     I[ME]: HLE\sceMpeg.cpp:1122 sceMpegFinish(...)
02:44:343 plaympeg     I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(1)
02:44:875 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2136 653=sceKernelCreateThread(name=ThreadLoadMain, entry=089d4270, prio=33, stacksize=4096)

02:44:875 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=653, argSize=0, argPtr=00000000)
02:44:875 ThreadLoadMa I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(0)
02:44:906 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2136 654=sceKernelCreateThread(name=ThreadLoadMain, entry=089d4270, prio=33, stacksize=4096)

02:44:906 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=654, argSize=0, argPtr=00000000)
02:44:906 ThreadLoadMa I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(0)
02:44:937 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2136 655=sceKernelCreateThread(name=ThreadLoadMain, entry=089d4270, prio=33, stacksize=4096)

02:44:937 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=655, argSize=0, argPtr=00000000)
02:44:937 ThreadLoadMa I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(0)
02:44:968 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2136 657=sceKernelCreateThread(name=ThreadLoadMain, entry=089d4270, prio=33, stacksize=4096)
Find all posts by this user
Quote this message in a reply
02-20-2014, 12:51 PM (This post was last modified: 02-20-2014 12:51 PM by darkjoe16.)
Post: #41
RE: Ace Combat: Joint Assault
Still BlackScreen on Mission 13 [Serbia] and seems like Looping on v0.9.6-889 builds, dunno here's the Log


Attached File(s)
.txt  [NPJH50263] v0.9.6-889 ppsspplog.txt (Size: 138.98 KB / Downloads: 822)

Operating System : Win8 Pro 32-bit, based on x64 Procie
Motherboard : ECS G41T-R3V1.0A
Processor : Pentium(R) Dual-Core CPU E5700 @ 3.00GHz x2 ~2992MHz (2 CPU's)
Memory : 4096MB RAM
VGA : Intel(R) G41 Express Chipset (1024 MB)
OpenGL : 5.1.2600.5512
Processor Codename : Wolfdale


Need Say More..?
Find all posts by this user
Quote this message in a reply
08-02-2014, 09:01 AM
Post: #42
Ace Combat Joint Assault
Hi guys...i'm trying right now to play the game "Ace Combat Joint Assault"; it works fine (except from the sound in some parts).
But now i'm blocked in a mission between the transition from one part of it to another (i do not know how to describe it); i think some scripted scene is supposed to be there.
The PPSSPP show only a black screen and a weird lopped sound.
I have tried to randomly set the video settings at different configuartions but it looks like nothing is working...any suggestion?
with love Heart Giuseppe
Find all posts by this user
Quote this message in a reply
08-03-2014, 05:03 AM
Post: #43
RE: Ace Combat: Joint Assault
Merged.

4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
Find all posts by this user
Quote this message in a reply
08-03-2014, 08:09 AM
Post: #44
RE: Ace Combat: Joint Assault
(08-03-2014 05:03 AM)TheDax Wrote:  Merged.

thanks for the merging...i was unable to find the thread.
By the way i forgot to mention that i'm trying to play the game on the last PPSSPP version (0.99) on Windows x64 from a ISO file.
Find all posts by this user
Quote this message in a reply
08-09-2014, 02:59 PM
Post: #45
RE: Ace Combat: Joint Assault [Still getting black screen on FMVs]
I'm still getting the black screen when it plays the FMV. Last time I was attempting to try on Mission 21A (I used imported save file, though) and it freezes and black screen when trying to play a cutscene after starting the mission.
I was running on ppsspp-v0.9.9-68-g404766c-windows-amd64.


Attached File(s) Thumbnail(s)
   
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: