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Ace Combat (X2): Joint Assault
08-26-2013, 01:14 PM
Post: #16
RE: Ace Combat: Joint Assault
Works on latest build. Bout time.
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08-26-2013, 05:21 PM (This post was last modified: 08-26-2013 05:44 PM by sfageas.)
Post: #17
RE: Ace Combat: Joint Assault
Im on 4th mission now,i noticed some minor graphic bugs when you are near the ground like when you need to takeoff

Moved to Playable


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08-26-2013, 10:41 PM (This post was last modified: 08-27-2013 10:15 AM by Razorback.)
Post: #18
RE: Ace Combat: Joint Assault
(08-26-2013 05:21 PM)sfageas Wrote:  Im on 4th mission now,i noticed some minor graphic bugs when you are near the ground like when you need to takeoff

Moved to Playable

I think ACX has similar bug too.

update: except for the skybox bug, of course.
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08-27-2013, 10:49 AM (This post was last modified: 08-27-2013 11:06 AM by Razorback.)
Post: #19
RE: Ace Combat: Joint Assault
update2: Is it me or the beeping/lock tone/warning sound keep looping itself all the time. My ears hurt.

update3: seems hangs at FMV too.
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08-27-2013, 11:24 AM
Post: #20
RE: Ace Combat: Joint Assault
Yes sometimes the missile warning/lock beeping get stuck on loop and keep going until the menu,it happened once when i was near the end of the mission and i got hit from missile Smile.I played until the 6th mission
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08-27-2013, 09:22 PM
Post: #21
RE: Ace Combat: Joint Assault
I also had an issue where game hangs after the 1st mission Tokyo after I beat it. So the FMVs don't work?
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08-27-2013, 10:46 PM (This post was last modified: 08-27-2013 11:39 PM by Razorback.)
Post: #22
RE: Ace Combat: Joint Assault
(08-27-2013 09:22 PM)Ultimacloud123 Wrote:  I also had an issue where game hangs after the 1st mission Tokyo after I beat it. So the FMVs don't work?
Yeah....but since the game autosaves before the FMV, it's safe to simply reset and load your save to skip that FMV.
edit: nevermind, but looks like the ACX autoload problem exist here too.

update: Seems hangs after the refuel minigame too, rendering the mission 11 virtually unplayable. Might want to keep this in ingame for sometime being.
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08-28-2013, 12:25 PM (This post was last modified: 08-28-2013 12:27 PM by Necriss.)
Post: #23
RE: Ace Combat: Joint Assault
Thank you devs, runs at around 20-30 fps on 1.7ghz android. Hopefully performance can be improved with future versions. Fortunately the game allows key remapping Smile as onscreen shoulder buttons are awkward to use.

[Image: fxtfcszo.pdf.jpg]
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09-01-2013, 03:01 AM (This post was last modified: 09-01-2013 03:04 AM by Poppyzhou.)
Post: #24
RE: Ace Combat: Joint Assault
The game is playable,but still has some mapping errors
Upload two pictures between PSP and PPSSPP
Both of the two pictures are screenshots at the beginning of mission two
   
   
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09-03-2013, 01:49 PM
Post: #25
RE: Ace Combat: Joint Assault
I think this thread should be moved to playable. Can be played on the latest build. Unfortunately there's a lot of graphical glitches.
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09-10-2013, 09:41 AM
Post: #26
RE: Ace Combat: Joint Assault
Unfortunately, it still crashes for me. I'm using the latest version, and it crashes right after a mission starts loading. Do you gents have any suggestions?

And no, it's not a computer thing. I've replayed Joint Assault about 5 times and had a blast. I'm a sucker for Ace Combat games. I just wished that this would also work.
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09-10-2013, 10:09 AM
Post: #27
RE: Ace Combat: Joint Assault
Dunno. It didn't crashed for several versions (early v0.9.1 or around), but always hangs anytime FMV plays.
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09-10-2013, 11:13 AM
Post: #28
RE: Ace Combat: Joint Assault
Cheers for the quick reply, mate. I guess I'll just wait for the newer versions.
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10-23-2013, 01:21 PM
Post: #29
RE: Ace Combat: Joint Assault
I'm running it on v0.9.1-2108-gcb0211f,
and still can't play mission 11 because there's a cutscene that supposed to play after refuelling, and it hangs. Any suggestions ?
this issue is related to the MediaEngine, isn't it ?
Also, sometimes the lock-on tone and the missile-warning keeps looping during the game.

I hope these can be fixed soon.

here's the log.
   

I wonder what's the meaning of "no accelerated colorspace conversion found from yuv420b to rgba", because I think that's also the cause of the hangs.
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10-26-2013, 04:57 AM
Post: #30
RE: Ace Combat: Joint Assault
Hey ace combat x runs perfectly smooth on ppsspp ver 0.9.1 and ace combay joint asdualt it crashes after i select a plane
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