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Ace Combat (X2): Joint Assault
10-26-2013, 01:33 PM
Post: #31
RE: Ace Combat: Joint Assault
(10-26-2013 04:57 AM)Nooob Wrote:  Hey ace combat x runs perfectly smooth on ppsspp ver 0.9.1 and ace combay joint asdualt it crashes after i select a plane

I also expeciences the crash on Joint Assault on the early build of 0.9.1. But the recent builds made it playable until mission 11 (crashed after the refuelling mini-game, which perhaps has something to do with cutscenes/FMV). Also, the game has texture glitches with the backgrounds and also sound glitch which the lock-on sounds looping on several occasions.
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10-28-2013, 12:52 PM
Post: #32
RE: Ace Combat: Joint Assault
Still cant work?
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10-31-2013, 03:00 PM
Post: #33
RE: Ace Combat: Joint Assault
Are the dev workimg on the ver 0.9.2?
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10-31-2013, 03:19 PM (This post was last modified: 10-31-2013 03:19 PM by Ritori.)
Post: #34
RE: Ace Combat: Joint Assault
(10-31-2013 03:00 PM)Noooob Wrote:  Are the dev workimg on the ver 0.9.2?

They don't working on version 0.9.2 Tongue it goo straight to v0.9.5 Cool

I worse write english so take easy on me
(even my own language realy bad T_T)

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Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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11-02-2013, 08:06 AM
Post: #35
RE: Ace Combat: Joint Assault
Sorry forgot to update the ppsspp i can play now speed is about 100% but with some errora as mention by Poppyzhou
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11-02-2013, 02:21 PM
Post: #36
RE: Ace Combat: Joint Assault
Hey i need replya pleaae why there is black screen after i finish mission 2 HELP
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11-03-2013, 01:39 PM
Post: #37
RE: Ace Combat: Joint Assault
Actually no need forgot to updateSmile
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11-03-2013, 04:00 PM
Post: #38
RE: Ace Combat: Joint Assault
Help anyone experiance problems on mission 7 i got black screen after refuling
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01-13-2014, 01:25 AM (This post was last modified: 01-13-2014 01:25 AM by GuilhermeGS2.)
Post: #39
RE: Ace Combat: Joint Assault
Any news guys? The DEMO is working fine.

Phone: Xiaomi Redmi Note 6 Pro 4/64GB

PC: Core i5 3470/8GB RAM/GTX 660 2GB/Windows 10 Pro x64
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02-10-2014, 01:52 AM (This post was last modified: 02-10-2014 04:27 AM by Ronin.)
Post: #40
RE: Ace Combat: Joint Assault
ULES01408 : ACE COMBAT JOINT ASSAULT
PPSSPP v0.9.6-847-g80704d0 Windows 32 bit

Notes: Black screen after mission 2 (Tokyo), 6 and 7. Black screen before the mission 13 (Serbia).

Debug Console (when we have a black screen):
Code:
02:42:000 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2136 633=sceKernelCreateThread(name=ThreadLoadMain, entry=089d4270, prio=33, stacksize=4096)

02:42:000 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=633, argSize=0, argPtr=00000000)
02:42:015 ThreadLoadMa I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(0)
02:42:046 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2136 634=sceKernelCreateThread(name=ThreadLoadMain, entry=089d4270, prio=33, stacksize=4096)

02:42:046 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=634, argSize=0, argPtr=00000000)
02:42:109 ThreadLoadMa I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(0)
02:42:109 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2136 636=sceKernelCreateThread(name=ThreadLoadMain, entry=089d4954, prio=33, stacksize=4096)

02:42:109 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=636, argSize=0, argPtr=00000000)
02:42:109 ThreadLoadMa I[KERNEL]: HLE\sceKernelThread.cpp:2136 638=sceKernelCreateThread(name=RegFileInflate, entry=089d3f94, prio=34, stacksize=2048)

02:42:109 ThreadLoadMa I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=638, argSize=28, argPtr=0ad1fe58)
02:42:109 ThreadLoadMa I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(0)
02:42:109 RegFileInfla I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(0)
02:42:140 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2136 639=sceKernelCreateThread(name=ThreadLoadMain, entry=089d4270, prio=33, stacksize=4096)

02:42:140 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=639, argSize=0, argPtr=00000000)
02:42:140 ThreadLoadMa I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(0)
02:42:171 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2136 640=sceKernelCreateThread(name=ThreadLoadMain, entry=089d4270, prio=33, stacksize=4096)

02:42:171 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=640, argSize=0, argPtr=00000000)
02:42:171 ThreadLoadMa I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(0)
02:42:203 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2136 641=sceKernelCreateThread(name=ThreadLoadMain, entry=089d4270, prio=33, stacksize=4096)

02:42:203 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=641, argSize=0, argPtr=00000000)
02:42:203 ThreadLoadMa I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(0)
02:42:250 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2136 643=sceKernelCreateThread(name=ThreadLoadMain, entry=089d4270, prio=33, stacksize=4096)

02:42:250 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=643, argSize=0, argPtr=00000000)
02:42:250 ThreadLoadMa I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(0)
02:42:500 nuSound2Thre I[ME]: HLE\sceAtrac.cpp:976 sceAtracReleaseAtracID(0)
02:42:500 nuSound2Thre I[KERNEL]: HLE\sceKernelThread.cpp:2280 sceKernelExitThread(0)
02:42:500 nuSound2Thre I[KERNEL]: HLE\sceKernelThread.cpp:2280 sceKernelExitThread(0)
02:43:109 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2136 645=sceKernelCreateThread(name=plaympeg, entry=089ddf58, prio=1a, stacksize=5120)
02:43:109 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=645, argSize=264, argPtr=0bfbe680)
02:43:109 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: address = 0x0B539940
02:43:109 plaympeg     I[ME]: HLE\sceMpeg.cpp:360 sceMpegInit()
02:43:109 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B539940, 1317056, 1317056
02:43:109 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B67B200, 1382656, 65600
02:43:109 plaympeg     I[ME]: HLE\sceMpeg.cpp:465 0b67b230=sceMpegCreate(0ad1fc5c, 0b67b200, 65536, 0ad1fd04, 512, 0, 0)
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: file open : disc0:/sce_lbn0x653FB_size0x1120800
02:43:140 plaympeg     I[ME]: HLE\sceMpeg.cpp:297 Stream offset: 2048, Stream size: 0x1120000
02:43:140 plaympeg     I[ME]: HLE\sceMpeg.cpp:298 First timestamp: 90000, Last timestamp: 8558460
02:43:140 plaympeg     I[ME]: HLE\sceMpeg.cpp:297 Stream offset: 2048, Stream size: 0x1120000
02:43:140 plaympeg     I[ME]: HLE\sceMpeg.cpp:298 First timestamp: 90000, Last timestamp: 8558460
02:43:140 plaympeg     I[ME]: HLE\sceMpeg.cpp:583 sceMpegRegistStream(0ad1fc5c, 0, 0)
02:43:140 plaympeg     I[ME]: HLE\sceMpeg.cpp:583 sceMpegRegistStream(0ad1fc5c, 1, 0)
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B68B240, 1384832, 2176
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B68BAC0, 1384896, 64
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B68BB00, 1384960, 64
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B68BB40, 1385024, 64
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B68BB80, 1942144, 557120
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B713BC0, 2499264, 557120
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B79BC00, 3056384, 557120
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B823C40, 3613504, 557120
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B8ABC80, 3613568, 64
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B8ABCC0, 3613632, 64
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B8ABD00, 3613696, 64
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B8ABD40, 3621952, 8256
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B8ADD80, 3630208, 8256
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B8AFDC0, 3638464, 8256
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B8B1E00, 3646720, 8256
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B8B3E40, 3654976, 8256
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B8B5E80, 3655040, 64
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B8B5EC0, 3663296, 8256
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B8B7F00, 3671552, 8256
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B8B9F40, 3671616, 64
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: malloc = 0x0B8B9F80, 3671680, 64
02:43:140 plaympeg     I[KERNEL]: HLE\sceKernelThread.cpp:2136 650=sceKernelCreateThread(name=soundThread, entry=089df400, prio=19, stacksize=2048)
02:43:140 plaympeg     I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=650, argSize=4, argPtr=0ad1fc6c)
02:43:140 plaympeg     I[KERNEL]: HLE\sceKernelThread.cpp:2136 651=sceKernelCreateThread(name=readThread, entry=089de724, prio=18, stacksize=4096)
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: t_ringBuffer* pArg = &tRingBuff 0x0ad1fbe4
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: tRingBuff.dataLen    0x01120000
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: tRingBuff.statusFlag 0x00000001
02:43:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: tRingBuff.pRingbuf   0x0ad1fd04
02:43:140 plaympeg     I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=651, argSize=4, argPtr=0ad1fbe0)
02:43:140 readThread   I[IO]: HLE\sceIo.cpp:842 stdout: ?? t_ringBuffer* pArg = &tRingBuff 0x0ad1fbe4
02:43:140 readThread   I[IO]: HLE\sceIo.cpp:842 stdout: pRing->dataLen    0x01120000
02:43:140 readThread   I[IO]: HLE\sceIo.cpp:842 stdout: pRing->statusFlag 0x00000001
02:43:140 readThread   I[IO]: HLE\sceIo.cpp:842 stdout: pRing->pRingbuf   0x0ad1fd04
02:43:140 readThread   I[ME]: HLE\sceMpeg.cpp:297 Stream offset: 2048, Stream size: 0x1120000
02:43:140 readThread   I[ME]: HLE\sceMpeg.cpp:298 First timestamp: 90000, Last timestamp: 8558460
02:43:156 readThread   I[ME]: HW\MediaEngine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba.
02:44:140 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: abortMovie()
02:44:171 readThread   I[KERNEL]: HLE\sceKernelThread.cpp:2280 sceKernelExitThread(0)
02:44:171 plaympeg     I[KERNEL]: HLE\sceKernelThread.cpp:2425 sceKernelTerminateDeleteThread(651)
02:44:171 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: frame count = 0
02:44:171 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: frame loss = 0
02:44:171 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: PlayMpegMain : _term1
02:44:343 soundThread  I[IO]: HLE\sceIo.cpp:842 stdout: sound count = 5
02:44:343 soundThread  I[IO]: HLE\sceIo.cpp:842 stdout: sound delay = 0
02:44:343 soundThread  I[KERNEL]: HLE\sceKernelThread.cpp:2280 sceKernelExitThread(0)
02:44:343 plaympeg     I[KERNEL]: HLE\sceKernelThread.cpp:2425 sceKernelTerminateDeleteThread(650)
02:44:343 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: PlayMpegMain : _term2
02:44:343 plaympeg     I[IO]: HLE\sceIo.cpp:842 stdout: PlayMpegMain : _term3
02:44:343 plaympeg     I[ME]: HLE\sceMpeg.cpp:1122 sceMpegFinish(...)
02:44:343 plaympeg     I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(1)
02:44:875 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2136 653=sceKernelCreateThread(name=ThreadLoadMain, entry=089d4270, prio=33, stacksize=4096)

02:44:875 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=653, argSize=0, argPtr=00000000)
02:44:875 ThreadLoadMa I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(0)
02:44:906 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2136 654=sceKernelCreateThread(name=ThreadLoadMain, entry=089d4270, prio=33, stacksize=4096)

02:44:906 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=654, argSize=0, argPtr=00000000)
02:44:906 ThreadLoadMa I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(0)
02:44:937 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2136 655=sceKernelCreateThread(name=ThreadLoadMain, entry=089d4270, prio=33, stacksize=4096)

02:44:937 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=655, argSize=0, argPtr=00000000)
02:44:937 ThreadLoadMa I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(0)
02:44:968 MainThread   I[KERNEL]: HLE\sceKernelThread.cpp:2136 657=sceKernelCreateThread(name=ThreadLoadMain, entry=089d4270, prio=33, stacksize=4096)
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02-20-2014, 12:51 PM (This post was last modified: 02-20-2014 12:51 PM by darkjoe16.)
Post: #41
RE: Ace Combat: Joint Assault
Still BlackScreen on Mission 13 [Serbia] and seems like Looping on v0.9.6-889 builds, dunno here's the Log


Attached File(s)
.txt  [NPJH50263] v0.9.6-889 ppsspplog.txt (Size: 138.98 KB / Downloads: 298)

Operating System : Win8 Pro 32-bit, based on x64 Procie
Motherboard : ECS G41T-R3V1.0A
Processor : Pentium(R) Dual-Core CPU E5700 @ 3.00GHz x2 ~2992MHz (2 CPU's)
Memory : 4096MB RAM
VGA : Intel(R) G41 Express Chipset (1024 MB)
OpenGL : 5.1.2600.5512
Processor Codename : Wolfdale


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08-02-2014, 09:01 AM
Post: #42
Ace Combat Joint Assault
Hi guys...i'm trying right now to play the game "Ace Combat Joint Assault"; it works fine (except from the sound in some parts).
But now i'm blocked in a mission between the transition from one part of it to another (i do not know how to describe it); i think some scripted scene is supposed to be there.
The PPSSPP show only a black screen and a weird lopped sound.
I have tried to randomly set the video settings at different configuartions but it looks like nothing is working...any suggestion?
with love Heart Giuseppe
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08-03-2014, 05:03 AM
Post: #43
RE: Ace Combat: Joint Assault
Merged.

3.8ghz i7 5930K, 16GB DDR4 RAM, 4GB Nvidia GTX 970, Asus X99 PRO, Windows 7 (SP1) x64
How to ask useful questions: http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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08-03-2014, 08:09 AM
Post: #44
RE: Ace Combat: Joint Assault
(08-03-2014 05:03 AM)TheDax Wrote:  Merged.

thanks for the merging...i was unable to find the thread.
By the way i forgot to mention that i'm trying to play the game on the last PPSSPP version (0.99) on Windows x64 from a ISO file.
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08-09-2014, 02:59 PM
Post: #45
RE: Ace Combat: Joint Assault [Still getting black screen on FMVs]
I'm still getting the black screen when it plays the FMV. Last time I was attempting to try on Mission 21A (I used imported save file, though) and it freezes and black screen when trying to play a cutscene after starting the mission.
I was running on ppsspp-v0.9.9-68-g404766c-windows-amd64.


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