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Custom PPSSPP shaders
10-13-2013, 04:06 PM (This post was last modified: 10-13-2013 04:08 PM by GuilhermeGS2.)
Post: #61
RE: Custom PPSSPP shaders
Hey, how to put it on Android? I tried put opening as zip file and copying the files to .../assets/shaders and editing the ini file. But the APK does not install. I listened I need make it using a APK editor, because need a signature. I'm noob in these things. Will be implanted the LunaMoo's shaders on Android as default?

Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

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10-13-2013, 04:21 PM (This post was last modified: 10-13-2013 04:30 PM by LunaMoo.)
Post: #62
RE: Custom PPSSPP shaders
Didn't v0.9.1-1757-g74db6d4 made it possible to load shaders from PSP/shaders on android? I tried now with latest build and it worked just fineSmile.
Edit: or not exactly fine :c got an error after loading any custom shader. Even very simple one and my smartphone is too small to even see the error fully. Another edit: This happens even if I load default FXAA(renamed for test) from external place, so no clue what still fails, because it's rather not a shader itself if it was already reported working on android.;o

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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10-13-2013, 04:27 PM
Post: #63
RE: Custom PPSSPP shaders
if you do what i did maybe it would help?
* Download "X-plore" by "Lonely Cat Games"

* Browse the PPSSPP App

* Hold the file name until the option box appears

* Select "Open APK as ZIP"

* Inside the file, go to assets/shaders folder

* Replace fxaa.fsh and fxaa.vsh files with LunaMoo's

* Close the APK file, also exit x-plore app.
* Open x-plore again then install the apk.

thats what i exactly did and it worked. maybe x-plore is different from the one you are using thats why it works on me.

try it, i hope it works on u too.


thats all,
*globe94*

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10-13-2013, 05:38 PM (This post was last modified: 10-13-2013 05:39 PM by Maverick81PL.)
Post: #64
RE: Custom PPSSPP shaders
It's possible to add ambient occlusion to this shader with FXAA??

http://teammaverickone.blogspot.com/
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10-13-2013, 05:46 PM (This post was last modified: 10-13-2013 05:47 PM by Henrik.)
Post: #65
RE: Custom PPSSPP shaders
You don't need to open the APK anymore, put your custom shaders in PSP/shaders on your sdcard/internal memory instead and they should appear in PPSSPP.
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10-13-2013, 05:48 PM
Post: #66
RE: Custom PPSSPP shaders
ohhh.. i see..
then that makes it easier!
thanks henrik!

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10-13-2013, 06:09 PM
Post: #67
RE: Custom PPSSPP shaders
@gloobe94 I did exactly it, doesn't works.

There's no the shaders folder on "sdcard/PSP". I will create and try.

Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

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10-13-2013, 07:11 PM
Post: #68
RE: Custom PPSSPP shaders
(10-13-2013 06:09 PM)GuilhermeGS2 Wrote:  @gloobe94 I did exactly it, doesn't works.

There's no the shaders folder on "sdcard/PSP". I will create and try.

Are you use latest version??

I worse write english so take easy on me
(even my own language realy bad T_T)

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10-13-2013, 08:38 PM
Post: #69
RE: Custom PPSSPP shaders
Well, it loads the ini, but currently the vfs stuff gets in the way in native, and refuses to read the files. So it doesn't work well right now. I had only tested it with duplicates of the default shaders, my bad.

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10-13-2013, 10:18 PM
Post: #70
RE: Custom PPSSPP shaders
I'm using the rev 1782

Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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10-14-2013, 11:00 PM
Post: #71
RE: Custom PPSSPP shaders
Can someone adapt this single-pass CRT shader to PPSSPP?

http://www.mediafire.com/download/7noofx...rlaced.zip
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10-16-2013, 05:44 PM (This post was last modified: 10-16-2013 05:45 PM by arg274.)
Post: #72
RE: Custom PPSSPP shaders
(10-13-2013 10:18 PM)GuilhermeGS2 Wrote:  I'm using the rev 1782

It wont work with BR off,keep that in mind...

anyway,Lunamoo did a swell job... +1

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10-16-2013, 06:11 PM (This post was last modified: 10-16-2013 06:16 PM by globe94.)
Post: #73
RE: Custom PPSSPP shaders
some screenshot of SOCOM Fireteam Bravo 1 on my android phone using FXAA Shader ON

i cant capture other views because it happens while the. character is moving & when i stop moving
gets back to normal color. im using build,1914

im in stage one, i'll keep playing & see if rainbow colors still persist.


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10-16-2013, 10:18 PM
Post: #74
RE: Custom PPSSPP shaders
@Arg274

I know that. I can use all default shaders, but doesn't shows the shaders that I put in PSP/shaders.

Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

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10-16-2013, 10:34 PM (This post was last modified: 10-16-2013 10:38 PM by LunaMoo.)
Post: #75
RE: Custom PPSSPP shaders
Strange, I got SOCOM 1 for testing, but I see it way differently on windows.
This is same scene from windows with my customizable bloom shader on default settings:
[Image: ik2XyHfayKKyN.jpg]

I also tried it just now on my Xperia J(not really a gaming phone lol, fps is below crappy, but I'm not really into touchscreen controls anyway;p) on latest ppsspp version from buildbot and had exactly same results as above. Intensive colors and no rainbow glitches. On your screenshots, just by looking at the color difference it looks as shader doesn't work at all, unless you customized shader settings. :x

Edit: oh I was able to reproduce your problem - it's not caused by shader;p, it's "Texture coord speedhack". Disable it and it should be ok.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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