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Ore no Dungeon ULJM05167
07-10-2016, 01:19 PM
Post: #12
RE: Ore no Dungeon ULJM05167
Hmm:

Tex wrapping wrap s, wrap t
Vertex type through, u16 texcoords, s16 positions
Region 0,0 - 479,271
Scissor 0,0 - 479,271
Alpha test pass if (a & ff) > (00 & ff)
Texture L0 size 256x256

This should mean that 0xFFB0 wraps around - it should be the same as 0x00B0. I doubt the alpha test is meant to be doing anything here, and there's no scissor. Hmm...

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Messages In This Thread
Ore no Dungeon ULJM05167 - Tabman - 09-14-2013, 10:46 AM
RE: Ore no Dungeon ULJM05167 - sum2012 - 10-21-2013, 01:31 PM
RE: Ore no Dungeon ULJM05167 - Henrik - 10-22-2013, 08:31 PM
RE: Ore no Dungeon ULJM05167 - jacky400 - 01-30-2014, 09:49 AM
RE: Ore no Dungeon ULJM05167 - sum2012 - 01-30-2014, 10:47 AM
RE: Ore no Dungeon ULJM05167 - vnctdj - 01-30-2014, 09:39 PM
RE: Ore no Dungeon ULJM05167 - [Unknown] - 05-29-2016, 07:35 PM
RE: Ore no Dungeon ULJM05167 - sum2012 - 07-09-2016, 02:18 PM
RE: Ore no Dungeon ULJM05167 - LunaMoo - 07-09-2016, 07:17 PM
RE: Ore no Dungeon ULJM05167 - [Unknown] - 07-10-2016, 12:50 AM
RE: Ore no Dungeon ULJM05167 - LunaMoo - 07-10-2016, 01:06 AM
RE: Ore no Dungeon ULJM05167 - [Unknown] - 07-10-2016 01:19 PM
RE: Ore no Dungeon ULJM05167 - LunaMoo - 07-10-2016, 04:59 PM
RE: Ore no Dungeon ULJM05167 - [Unknown] - 07-11-2016, 12:50 AM
RE: Ore no Dungeon ULJM05167 - LunaMoo - 07-11-2016, 01:38 AM

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