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Kameleon ULES00369
08-23-2013, 12:18 PM
Post: #1
Kameleon ULES00369
Title: Kameleon
Disc ID: ULES00369
Genre: Puzzle
Region: EUR
Format: ISO
Version: PPSSPP 0.9.1-41 x64+x86
OS: Windows 7 64 bit
Compatibility: ingame
Notes: With the OpenGL backend the game shows only the Star Fish (picture 1) logo at start, after that only a black screen. The game continues in the background though, pressing buttons works; no GFX changes but sound and music.
The software renderer works seemingly correct (pictures two and three) but very slow.

           

Log file x64:
.zip  Kameleon_x64.zip (Size: 5.25 KB / Downloads: 763)

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08-23-2013, 12:49 PM
Post: #2
RE: Kameleon ULES00369
Thanks for reporting Smile
Added to compatibility list.

● If you report (or happen to find any) game/mini/demo that's still not on the compatibility list yet even after 48 hours, you can PM me the link!
● Sorry for my bad english, I'm Indonesian.
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11-22-2013, 05:11 PM
Post: #3
RE: Kameleon ULES00369
any news?

*updating compatibility list.

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12-01-2013, 07:42 PM
Post: #4
RE: Kameleon ULES00369
9.5 - 803 Winx64, no changes.
Same behaviour as in the first post: playable(very slow) with software rendering.

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05-01-2014, 11:31 AM
Post: #5
RE: Kameleon ULES00369
9.8 - 561 Win x86, almost no changes.
Almost the same behaviour as in the first post: playable(very slow) with software rendering but now with added and annoying flickering during software rendering.

I'm sorry, but I can't constantly keep an eye on all the game compatibility threads I started.
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09-28-2014, 04:22 PM (This post was last modified: 09-28-2014 07:17 PM by Tabman.)
Post: #6
RE: Kameleon ULES00369
9.9.1 - 541 Win7 x64
OpenGL has only a black screen, the game runs in the background though.
DX9 shows the game very small on a black screen, see picture. Interestingly, the screenshot function of ppsspp wasn't able to take a picture on DX9, I had to do it manually.


Attached File(s) Thumbnail(s)
   

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09-28-2014, 07:14 PM
Post: #7
RE: Kameleon ULES00369
So that implies we are showing the viewport incorrectly in OpenGL (we are definitely doing it incorrectly in Direct3D 9.)

-[Unknown]
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