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[Discussion] 60FPS patches for PSP games that run at 30FPS
01-07-2016, 04:51 AM (This post was last modified: 01-07-2016 04:55 AM by VIRGIN KLM.)
Post: #588
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(01-05-2016 12:51 AM)Kabuto_Kun Wrote:  @VIRGIN KLM
Can you edit the first post of this thread and add LunaMoo's tutorial (THIS ONE) and the one I posted (THIS ONE)? This way it would be easy to find them for everyone.

Done!

BTW, I think your best friend with figuring 16bit dithering stuff is Kingdom Hearts Birth By Sleep and it's Final Mix+ version. The game gives you the option to run the game either in 16bit with dithering or 32bit. The only limitation (that is not noted in the manual or ingame) is that this option does not work on Mirage Arena, it will always be 16bit+dithering for obvious reasons. What is intresting is that when you enter Mirage Arena the game unloads and loads a whole different engine dedicated to it. I guess this game will shed light to alot of questions.
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Messages In This Thread
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS - VIRGIN KLM - 01-07-2016 04:51 AM
Crash Of The Titans CW ULUS10304 - Mateus - 12-13-2021, 10:59 PM
IRON MEN ULUS10347 - Mateus - 12-18-2021, 12:18 AM

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